Uber-include file, convenient way of making the entire Arnold API available. More...
#include "ai_procedural.h"#include "ai_volume.h"#include "ai_plugins.h"#include "ai_operator.h"#include "ai_color_managers.h"#include "ai_drivers.h"#include "ai_driver_utils.h"#include "ai_filters.h"#include "ai_cameras.h"#include "ai_shaders.h"#include "ai_nodes.h"#include "ai_params.h"#include "ai_metadata.h"#include "ai_dotass.h"#include "ai_scene.h"#include "ai_msg.h"#include "ai_error_reporting.h"#include "ai_stats.h"#include "ai_adp.h"#include "ai_sampler.h"#include "ai_shader_aovs.h"#include "ai_shader_bsdf.h"#include "ai_shader_closure.h"#include "ai_shaderglobals.h"#include "ai_shader_lights.h"#include "ai_shader_message.h"#include "ai_shader_radiance.h"#include "ai_shader_sample.h"#include "ai_shader_sss.h"#include "ai_shader_userdef.h"#include "ai_shader_parameval.h"#include "ai_shader_util.h"#include "ai_shader_volume.h"#include "ai_noise.h"#include "ai_texture.h"#include "ai_ray.h"#include "ai_render.h"#include "ai_unit_test.h"#include "ai_universe.h"#include "ai_critsec.h"#include "ai_threads.h"#include "ai_array.h"#include "ai_bbox.h"#include "ai_matrix.h"#include "ai_vector.h"#include "ai_color.h"#include "ai_enum.h"#include "ai_map.h"#include "ai_math.h"#include "ai_constants.h"#include "ai_version.h"#include "ai_license.h"#include "ai_allocate.h"#include "ai_device.h"#include "ai_materialx.h"Go to the source code of this file.
Uber-include file, convenient way of making the entire Arnold API available.
Note that the order of includes is not random. For more information about correct include ordering conventions: http://www.topology.org/linux/include.html