- a -
AI_ADP_HOSTNAME :
ai_adp.h
AI_ALMOST_ONE :
ai_constants.h
AI_BIG :
ai_constants.h
AI_BSDF_EXPORT_METHODS :
ai_shader_bsdf.h
AI_BUCKET_CB_BUCKET_BEGIN :
ai_deprecated.h
AI_BUCKET_CB_BUCKET_END :
ai_deprecated.h
AI_BUCKET_CB_FRAME_BEGIN :
ai_deprecated.h
AI_BUCKET_CB_FRAME_END :
ai_deprecated.h
AI_CACHE_ALL :
ai_universe.h
AI_CACHE_BACKGROUND :
ai_universe.h
AI_CACHE_QUAD :
ai_universe.h
AI_CACHE_TEXTURE :
ai_universe.h
AI_CAMERA_NODE_EXPORT_METHODS :
ai_cameras.h
AI_COLOR_MANAGER_NODE_EXPORT_METHODS :
ai_color_managers.h
AI_CONTEXT_BACKGROUND :
ai_shaderglobals.h
AI_CONTEXT_DISPLACEMENT :
ai_shaderglobals.h
AI_CONTEXT_IMPORTANCE :
ai_shaderglobals.h
AI_CONTEXT_SURFACE :
ai_shaderglobals.h
AI_CONTEXT_VOLUME :
ai_shaderglobals.h
AI_DRIVER_NODE_EXPORT_METHODS :
ai_drivers.h
AI_DTOR :
ai_constants.h
AI_E :
ai_constants.h
AI_EPSILON :
ai_constants.h
AI_EXPORT_LIB :
ai_plugins.h
AI_FILTER_NODE_EXPORT_METHODS :
ai_filters.h
AI_GOLDEN :
ai_constants.h
AI_INFINITE :
ai_constants.h
AI_INSTANCE_COMMON_METHODS :
ai_nodes.h
AI_INSTANCE_COMMON_SHAPE_METHODS :
ai_nodes.h
AI_LIC_ERROR :
ai_license.h
AI_LIC_ERROR_CANTCONNECT :
ai_license.h
AI_LIC_ERROR_INIT :
ai_license.h
AI_LIC_ERROR_NOTAVAILABLE :
ai_license.h
AI_LIC_ERROR_NOTFOUND :
ai_license.h
AI_LIC_SUCCESS :
ai_license.h
AI_LN2 :
ai_constants.h
AI_LOG2E :
ai_constants.h
AI_LOG_ALL :
ai_msg.h
AI_LOG_ASS_PARSE :
ai_msg.h
AI_LOG_BACKTRACE :
ai_msg.h
AI_LOG_COLOR :
ai_msg.h
AI_LOG_DEBUG :
ai_msg.h
AI_LOG_ERRORS :
ai_msg.h
AI_LOG_INFO :
ai_msg.h
AI_LOG_MEMORY :
ai_msg.h
AI_LOG_NAN :
ai_msg.h
AI_LOG_NONE :
ai_msg.h
AI_LOG_PLUGINS :
ai_msg.h
AI_LOG_PROGRESS :
ai_msg.h
AI_LOG_STATS :
ai_msg.h
AI_LOG_STATUS :
ai_msg.h
AI_LOG_TIMESTAMP :
ai_msg.h
AI_LOG_WARNINGS :
ai_msg.h
AI_MAX_THREADS :
ai_threads.h
AI_MICROFACET_BECKMANN :
ai_shader_bsdf.h
AI_MICROFACET_GGX :
ai_shader_bsdf.h
AI_NODE_ALL :
ai_node_entry.h
AI_NODE_CAMERA :
ai_node_entry.h
AI_NODE_COLOR_MANAGER :
ai_node_entry.h
AI_NODE_DRIVER :
ai_node_entry.h
AI_NODE_FILTER :
ai_node_entry.h
AI_NODE_LIGHT :
ai_node_entry.h
AI_NODE_OPERATOR :
ai_node_entry.h
AI_NODE_OPTIONS :
ai_node_entry.h
AI_NODE_OVERRIDE :
ai_node_entry.h
AI_NODE_SHADER :
ai_node_entry.h
AI_NODE_SHAPE :
ai_node_entry.h
AI_NODE_SHAPE_IMPLICIT :
ai_node_entry.h
AI_NODE_SHAPE_PROCEDURAL :
ai_node_entry.h
AI_NODE_SHAPE_VOLUME :
ai_node_entry.h
AI_NODE_UNDEFINED :
ai_node_entry.h
AI_OBJECT_TO_WORLD :
ai_shader_util.h
AI_ONEOVER2PI :
ai_constants.h
AI_ONEOVERPI :
ai_constants.h
AI_OPACITY_EPSILON :
ai_constants.h
AI_OPERATOR_COMMON_NODE_METHODS :
ai_operator.h
AI_PI :
ai_constants.h
AI_PIOVER2 :
ai_constants.h
AI_PITIMES2 :
ai_constants.h
AI_PRIORITY_HIGH :
ai_threads.h
AI_PRIORITY_LOW :
ai_threads.h
AI_PRIORITY_LOWEST :
ai_threads.h
AI_PRIORITY_NORMAL :
ai_threads.h
AI_PROCEDURAL_NODE_EXPORT_METHODS :
ai_procedural.h
AI_RAY_ALL :
ai_ray.h
AI_RAY_ALL_DIFFUSE :
ai_ray.h
AI_RAY_ALL_REFLECT :
ai_ray.h
AI_RAY_ALL_SPECULAR :
ai_ray.h
AI_RAY_ALL_TRANSMIT :
ai_ray.h
AI_RAY_CAMERA :
ai_ray.h
AI_RAY_DIFFUSE_REFLECT :
ai_ray.h
AI_RAY_DIFFUSE_TRANSMIT :
ai_ray.h
AI_RAY_SHADOW :
ai_ray.h
AI_RAY_SPECULAR_REFLECT :
ai_ray.h
AI_RAY_SPECULAR_TRANSMIT :
ai_ray.h
AI_RAY_SUBSURFACE :
ai_ray.h
AI_RAY_UNDEFINED :
ai_ray.h
AI_RAY_VOLUME :
ai_ray.h
AI_RTOD :
ai_constants.h
AI_SCENE_FORMAT_EXPORT_METHODS :
ai_scene_format.h
AI_SEVERITY_ERROR :
ai_msg.h
AI_SEVERITY_FATAL :
ai_msg.h
AI_SEVERITY_INFO :
ai_msg.h
AI_SEVERITY_WARNING :
ai_msg.h
AI_SHADER_NODE_EXPORT_METHODS :
ai_shaders.h
AI_SQRT2 :
ai_constants.h
AI_SQRT3 :
ai_constants.h
AI_TEXTURE_BICUBIC :
ai_texture.h
AI_TEXTURE_BILINEAR :
ai_texture.h
AI_TEXTURE_CLOSEST :
ai_texture.h
AI_TEXTURE_MIPMODE_ANISOTROPIC :
ai_texture.h
AI_TEXTURE_MIPMODE_DEFAULT :
ai_texture.h
AI_TEXTURE_MIPMODE_NONE :
ai_texture.h
AI_TEXTURE_MIPMODE_ONE :
ai_texture.h
AI_TEXTURE_MIPMODE_TRILINEAR :
ai_texture.h
AI_TEXTURE_SMART_BICUBIC :
ai_texture.h
AI_TYPE_ARRAY :
ai_params.h
AI_TYPE_BOOLEAN :
ai_params.h
AI_TYPE_BYTE :
ai_params.h
AI_TYPE_CLOSURE :
ai_params.h
AI_TYPE_ENUM :
ai_params.h
AI_TYPE_FLOAT :
ai_params.h
AI_TYPE_HALF :
ai_params.h
AI_TYPE_INT :
ai_params.h
AI_TYPE_MATRIX :
ai_params.h
AI_TYPE_NODE :
ai_params.h
AI_TYPE_NONE :
ai_params.h
AI_TYPE_POINTER :
ai_params.h
AI_TYPE_RGB :
ai_params.h
AI_TYPE_RGBA :
ai_params.h
AI_TYPE_STRING :
ai_params.h
AI_TYPE_UINT :
ai_params.h
AI_TYPE_UNDEFINED :
ai_params.h
AI_TYPE_USHORT :
ai_params.h
AI_TYPE_VECTOR :
ai_params.h
AI_TYPE_VECTOR2 :
ai_params.h
AI_USERDEF_CONSTANT :
ai_params.h
AI_USERDEF_INDEXED :
ai_params.h
AI_USERDEF_UNDEFINED :
ai_params.h
AI_USERDEF_UNIFORM :
ai_params.h
AI_USERDEF_VARYING :
ai_params.h
AI_VERSION :
ai_version.h
AI_VOLUME_INTERP_CLOSEST :
ai_volume.h
AI_VOLUME_INTERP_TRICUBIC :
ai_volume.h
AI_VOLUME_INTERP_TRILINEAR :
ai_volume.h
AI_VOLUME_NODE_EXPORT_METHODS :
ai_volume.h
AI_WIREFRAME_PATCHES :
ai_shader_util.h
AI_WIREFRAME_POLYGONS :
ai_shader_util.h
AI_WIREFRAME_TRIANGLES :
ai_shader_util.h
AI_WORLD_TO_OBJECT :
ai_shader_util.h
AI_WRAP_BLACK :
ai_texture.h
AI_WRAP_CLAMP :
ai_texture.h
AI_WRAP_FILE :
ai_texture.h
AI_WRAP_MIRROR :
ai_texture.h
AI_WRAP_PERIODIC :
ai_texture.h
AI_X :
ai_vector.h
AI_Y :
ai_vector.h
AI_Z :
ai_vector.h
- b -
bsdf_albedo :
ai_shader_bsdf.h
bsdf_eval :
ai_shader_bsdf.h
bsdf_init :
ai_shader_bsdf.h
bsdf_interior :
ai_shader_bsdf.h
bsdf_merge :
ai_shader_bsdf.h
bsdf_sample :
ai_shader_bsdf.h
- c -
camera_create_ray :
ai_cameras.h
camera_reverse_ray :
ai_cameras.h
color_manager_color_space_is_linear :
ai_color_managers.h
color_manager_get_chromaticities :
ai_color_managers.h
color_manager_get_color_space_name_by_index :
ai_color_managers.h
color_manager_get_custom_attributes :
ai_color_managers.h
color_manager_get_defaults :
ai_color_managers.h
color_manager_get_family_name_by_index :
ai_color_managers.h
color_manager_get_num_color_spaces :
ai_color_managers.h
color_manager_get_num_families :
ai_color_managers.h
color_manager_transform :
ai_color_managers.h
- d -
driver_close :
ai_drivers.h
driver_extension :
ai_drivers.h
driver_needs_bucket :
ai_drivers.h
driver_open :
ai_drivers.h
driver_prepare_bucket :
ai_drivers.h
driver_process_bucket :
ai_drivers.h
driver_supports_pixel_type :
ai_drivers.h
driver_write_bucket :
ai_drivers.h
- f -
filter_output_type :
ai_filters.h
filter_pixel :
ai_filters.h
- n -
node_finish :
ai_nodes.h
node_initialize :
ai_nodes.h
node_loader :
ai_nodes.h
node_parameters :
ai_nodes.h
node_plugin_cleanup :
ai_nodes.h
node_plugin_initialize :
ai_nodes.h
node_update :
ai_nodes.h
- pro -
AiProfileBlock :
ai_stats.h
- s -
scene_format_loader :
ai_scene_format.h
scene_load :
ai_scene_format.h
scene_write :
ai_scene_format.h
shader_evaluate :
ai_shaders.h
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