Camera ray creation inputs.
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#include <ai_cameras.h>
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float | sx |
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float | sy |
| | screen-space coordinates will range between (screen_window_min.x, screen_window_min.y/frame_aspect_ratio) and (screen_window_max.x, screen_window_max.y/frame_aspect_ratio)
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float | dsx |
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float | dsy |
| | derivatives of the screen-space coordinates with respect to pixel coordinates
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float | lensx |
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float | lensy |
| | lens sampling coordinates in [0,1)^2
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float | relative_time |
| | time relative to this camera (in [0,1))
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Camera ray creation inputs.
The documentation for this struct was generated from the following file: