Data Fields
AtLightSample Struct Reference

Light sample data structure. More...

#include <ai_shader_lights.h>

Data Fields

const AtNodeLp
 pointer to light node

 
float Ldist
 distance from P to light source

 
AtVector Ld
 normalized direction vector from P to the light sample

 
AtRGB Li
 incident radiance, same as Liu * (1 - Lo)

 
AtRGB Liu
 unoccluded incident radiance

 
AtRGB Lo
 shadow occlusion factor, (1,1,1) means fully occluded

 
float pdf
 sample probability density function

 
uint8_t trace_ray_types
 bitmask of ray types that will return light hits from AiLightsTrace More...
 

Detailed Description

Light sample data structure.


The documentation for this struct was generated from the following file:

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