Used to hold the result of AiTrace() calls. More...
#include <ai_shader_sample.h>
Data Fields | |
| AtRGB | color |
| color | |
| AtRGB | opacity |
| opacity | |
| float | alpha |
| alpha | |
| AtVector | point |
| 3D hit point | |
| uint32_t | face |
| triangle ID of hit | |
| const AtNode * | obj |
| pointer to object hit | |
| float | z |
| hit distance (Z depth) | |
Used to hold the result of AiTrace() calls.