Structure that holds all of the available texture map look-up options. More...
#include <ai_texture.h>
Data Fields | |
| float | fill |
| value for nonexistent channels (e.g. More... | |
| uint8_t | filter: 2 |
| texture look-up mode | |
| uint8_t | wrap_s: 3 |
| wrap mode for S coordinate | |
| uint8_t | wrap_t: 3 |
| wrap mode for T coordinate | |
| uint8_t | start_channel |
| starting channel index to read from | |
| int8_t | mipmap_bias |
| mipmap level bias | |
| uint8_t | mipmap_mode: 3 |
| mode for mipmap blending and filtering | |
| bool | single_channel: 1 |
| treat image as single channel | |
| bool | flip_s: 1 |
| flip S coordinate | |
| bool | flip_t: 1 |
| flip T coordinate | |
| bool | swap_st: 1 |
| enable swapping of S and T coordinates | |
| float | scale_s |
| scale S coordinate | |
| float | scale_t |
| scale T coordinate | |
| float | width_s |
| multiplicative widening of look-ups on the S axis | |
| float | width_t |
| multiplicative widening of look-ups on the T axis | |
| float | blur_s |
| additive blur in look-ups along the S axis | |
| float | blur_t |
| additive blur in look-ups along the T axis | |
Structure that holds all of the available texture map look-up options.