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10.4.  Running the Console Demonstration (SCxDemo) Program

The following procedure describes setting up and running the Console Demonstration (SCxDemo) Program. The Console Demonstration Program must be run on the Server node first and then on the Client node.

NOTES:
1. If a clocking event occurs while running the Console Demonstration Program, the program displays the failure and recovery of the SCbus and SCxbus clock (OKAY or FAIL).
NOTES:
2. The only interface type supported is analog. T-1 and E-1 network interfaces are not supported.
  1. If not already started, start the Dialogic Service at each node by clicking on the Set Dialogic Service Startup Mode icon.
  2. From the Command Prompt:, enter:

where:

Option

Description

-n

number of D/4x (i.e., voice) channels to use. The minimum is 1, the maximum is 16, and the default is 4.

NOTE:
The number of channels specified for a client node cannot be greater than the number specified for the server node. If a larger number is specified, the client node will use the number of channels specified for the server.

-t

node type - server or client.

-s

server name - alphanumeric name of the server node; enter at client node only.

  1. A summary screen of the information entered appears on the Server node.

Figure 11.  Console Demonstration (SCxDemo) Program on Server Node


Figure

  1. Start the SCxDemo Program on the client node by repeating steps 1 and 2. The number of channels specified for a client node cannot be greater than the number specified for the server node. If a larger number is specified, the client node will only use the number of channels that was specified for the server. The maximum number of channels that can be specified is 16. The default is 4.
    NOTE:
    When starting the SCxDemo Program on the client node, ensure that you enter the -s option to identify the server (e.g., -skeybox) as illustrated in Figure 12.  Console Demonstration (SCxDemo) Program on Client Node.

Figure 12.  Console Demonstration (SCxDemo) Program on Client Node


Figure


Figure 13.  Messages Displayed on Server Node


Figure


Figure  14.  Messages Displayed on Client Node


Figure

NOTE:
The first two digits (e.g., 01) of the 4-digit number (e.g., 0134) that follows the WAIT_RING message is the channel number. The entire number is also used as the access code that can be entered to playback a recorded message (see Step 6).
  1. To continue the Console Demonstration (SCxDemo) Program, generate a ring at the client node by making an inbound call.

Figure 15.  Application Status Messages on Client Node


Figure

  1. To play a previously recorded message on a given channel:
NOTE:
If an invalid access code was entered, a "PLAY_INVALID" status message is displayed. Otherwise, the server node is instructed to play the recorded message and the status changes are shown on both nodes.

Figure 16.  Playing Back Recorded Message


Figure

  1. To terminate the SCxDemo Program at any node, press the Ctrl and C keys.

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