# Nmake macros for building Windows 32-Bit apps

!include <ntwin32.mak>

all: aviview.exe

OBJS=aviview.obj audplay.obj aviball.obj

OTHERCLOPTS=-DWIN32_LEAN_AND_MEAN -nologo
OTHERRCOPTS=-DWIN32_LEAN_AND_MEAN


# Update the resource if necessary

aviview.res: aviview.rc aviview.h aviview.rcv aviview.ico
    $(rc) -r -DWIN32 $(OTHERRCOPTS) aviview.rc


# Update the object file if necessary

audplay.obj: audplay.c audplay.h muldiv32.h
    $(cc) $(cdebug) $(cflags) $(cvars) $(OTHERCLOPTS) audplay.c

aviball.obj: aviball.c aviball.h
    $(cc) $(cdebug) $(cflags) $(cvars) $(OTHERCLOPTS) aviball.c

aviview.obj: aviview.c aviview.h muldiv32.h audplay.h aviball.h
    $(cc) $(cdebug) $(cflags) $(cvars) $(OTHERCLOPTS) aviview.c

# Update the executable file if necessary, and if so, add the resource back in.

aviview.exe:  $(OBJS) aviview.res
    $(link) $(linkdebug) $(guiflags) -out:aviview.exe $(OBJS) aviview.res $(guilibs) \
	vfw32.lib winmm.lib msacm32.lib uuid.lib

