# Nmake macros for building Windows 32-Bit apps

!include <ntwin32.mak>

TARGETNAME =    wavef32

all: $(TARGETNAME).dll

OBJS=		wavefile.obj factory1.obj extra.obj

OTHERCLOPTS=-DWIN32_LEAN_AND_MEAN -nologo -I.
OTHERRCOPTS=-DWIN32_LEAN_AND_MEAN -I.


# Update the resource if necessary

wavefile.res: wavefile.rc wavefile.rcv
    $(rc) -r -DWIN32 $(OTHERRCOPTS) wavefile.rc


# Update the object files if necessary

factory1.obj: factory1.c wavefile.h
    $(cc) $(cdebug) $(cflags) $(cvarsdll) $(OTHERCLOPTS) factory1.c

extra.obj: extra.c extra.h
    $(cc) $(cdebug) $(cflags) $(cvarsdll) $(OTHERCLOPTS) extra.c

wavefile.obj: wavefile.c wavefile.h muldiv32.h
    $(cc) $(cdebug) $(cflags) $(cvarsdll) $(OTHERCLOPTS) wavefile.c


# Update the executable file if necessary, and if so, add the resource back in.

$(TARGETNAME).dll:  $(OBJS) wavefile.res
    $(implib) -out:$(@B).lib -def:$(TARGETNAME).def $(OBJS)
    $(link) $(linkdebug) $(dlllflags) -out:$@  \
           $(@B).exp $(OBJS) wavefile.res $(olelibsdll) vfw32.lib winmm.lib
