void GrDrawLine(
GStateHandle gstate, /* GState to draw to */
sword x1, /* First coordinate of line */
sword y1,
sword x2, /* Second coordinate of line */
sword y2);
Draw a line.
Include: graphics.h
See Also: GrDrawLineTo(),
GrDrawHLine(),
GrDrawVLine().
void GrDrawLineTo(
GStateHandle gstate, /* GState to draw to */
sword x, /* Second coordinate of line */
sword y);
Draw a line starting from the current position.
Include: graphics.h
See Also: GrDrawLine(),
GrDrawHLineTo(),
GrDrawVLineTo().
void GrDrawPath(
GStateHandle gstate); /* GState to draw to */
Draws the stroked version of the current path, using the current graphic line attributes.
Include: graphics.h
void GrDrawPoint(
GStateHandle gstate, /* GState to draw to */
sword x, /* Coordinates of point to draw */
sword y);
Draw a pixel.
Include: graphics.h
void GrDrawPointAtCP(
GStateHandle gstate); /* GState to draw to */
Draw a pixel.
Include: graphics.h
void GrDrawPolygon(
GStateHandle gstate, /* GState to draw to */
const Point * points, /* array of points in polygon */
word numPoints); /* number of points in array */
Draws a connected polygon.
Include: graphics.h
void GrDrawPolyline(
GStateHandle gstate, /* GState to draw to */
const Point * points, /* array of points in polyline */
word numPoints); /* number of points in array */
Draws a simple polyline.
Include: graphics.h
GEOS SDK TechDocs
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GrDrawCurve() ...
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GrDrawRect() ...