void GrSetPalette(
GStateHandle gstate, /* subject GState */
SetPalType type, /* SPT_DEFAULT or SPT_CUSTOM */
const RGBValue *buffer, /* array of palette entries */
word index, /* First element to change */
word numEntries); /* number of entries in array */
Set one or more entries in a palette, a window's color lookup table.
Include: graphics.h
void GrSetPaletteEntry(
GStateHandle gstate, /* subject GState */
word index, /* index in palette to set */
word red, /* new RGB color values for entry */
word green,
word blue);
Set one entry in a palette, a GState's color lookup table.
Include: graphics.h
void GrSetPrivateData(
GStateHandle gstate, /* subject GState */
word dataAX, /* data to set */
word dataBX,
word dataCX,
word dataDX);
Set the private data for a GState.
Include: graphics.h
void GrSetStrokePath(
GStateHandle gstate); /* subject GState */
Replace a GState's path with the path resulting from stroking the original path. Note that this stroked path may be drawn, but may not be used for clipping.
Include: graphics.h
void GrSetSubscriptAttr(
GStateHandle gstate, /* subject GState */
ScriptAttrAsWord attrs); /* new subscript percentages */
Get the attributes used when drawing subscript characters.
Include: font.h
void GrSetSuperscriptAttr(
GStateHandle gstate, /* subject GState */
ScriptAttrAsWord attrs); /* new superscript percentages */
Get the attributes used when drawing superscript characters.
Include: font.h
void GrSetTextAttr(
GStateHandle gstate, /* subject GState */
const TextAttr * ta); /* pointer to text attributes */
Set all attributes used when drawing characters and text strings.
Include: graphics.h
void GrSetTextColor(
GStateHandle gstate, /* subject GState */
ColorFlag flag, /* color flag */
word redOrIndex, /* palette index or red RGB value */
word green, /* green RGB value or zero */
word blue); /* blue RGB value or zero */
Set the color used when drawing text.
Include: graphics.h
void GrSetTextColorMap(
GStateHandle gstate, /* subject GState */
ColorMapMode colorMap); /* new color mapping mode */
Set the mode used when trying to draw text in an unavailable color.
Include: graphics.h
void GrSetTextMaskCustom(
GStateHandle gstate, /* subject GState */
const DrawMask * dm); /* pointer to custom mask */
Set the drawing mask used when drawing text.
Include: graphics.h
void GrSetTextMaskSys(
GStateHandle gstate, /* subject GState */
SystemDrawMask sysDM); /* new system draw mask */
Set the drawing mask used when drawing text.
Include: graphics.h
GEOS SDK TechDocs
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GrSetLineAttr() ...
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GrSetTextMode() ...