GEOS SDK TechDocs
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2 Goc and C
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4 Using Classes and Objects
GEOS is almost entirely object-oriented. Its object system supports true object-oriented principles such as encapsulation, inheritance, and message dispatching through the kernel.
The following section describes the class and object structures of GEOS, how to declare and define classes and objects, and how the messaging system and the kernel's message dispatcher work.
GEOS SDK TechDocs
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|
|
2 Goc and C
|
4 Using Classes and Objects