 _______      _____      ______   __   __   ______    _____                ________    ___   ___
/             |    |        |    /           |  |   | /    |  |    ___|   |          \             |              |   |     \  |     |
|     [ ]      |  |    [ ]   |   |    [ ]    |  |   |/    /   |    |__     |            \           |__       __|   |      \ |     |
|        ___/  |    __    |  |    _    /   |      <     |     __|    |    [  ]    |           __|      |__    |              |
|        |       |    |   |    |  |   |  \   \  |    |\    \   |    |___   |           /           |              |    |     |\       |
|_____|      |__|    |__|  |__|  |__|  |__|  \__|  |______|  |_____/             |________|    |___|  \___|

Parked In v1.2 - By Robert Lougee (Lmbrgini1@aol.com)

What's in this readme?
I. Introduction
II. Installation
III. Game Play
IV. Special Features
V. Future Changes
VI. Thanks

I. Introduction
     Parked In is a game adapted from a TI-Calculator game. I started programming this game in September of 2002. Seeing this was only the third program I have written for onHand, the entire process was full of trial and error, and most of all, learning. I encourage others to write programs for the onHand because C programming really isn't that hard once you learn the basics! This game includes some special features mentioned later.


II. Installation
To install:
-Connect your onHand to your PC and start the Filer (included in the onHand factory Software).
-Make sure your onHand has sufficient memory (at least 13k).
-Upload PARKEDIN.EXF to a desired directory.
-Your ready to play!


III. Game Play
Execute PARKEDIN on the watch, and the game will start on level 1BEG.
Your ready to play...
The game is played by moving the player (represented by the dot; just think of it as a birds eye view :) around the parking lot, using the joystick (up, down, left, right).
To move a car, "get in" (position your player into the side of the vehicle in which you will be moving)
e.g. If you want to move right, position the cursor into the right opening in a car. Easy huh?
To move, either press ENTER once to move one space, or hold ENTER down to move until you run into another car.
Goal:
To move the cars around until you make a clear path for the black car to exit the parking lot (through the opening on the right side of the board).
When you complete a level, you will automatically be taken to the next level.
There are 40 Levels:
10 BEG (beginner)
10 INT   (intermediate)
10 ADV (advanced)
10 EXP  (expert)
Some of these levels may seem impossible, but believe me, they are all beatable!
Have fun, and don't give up.


IV. Special Features
These are two advanced features of this game:
Continuous Backlighting
-Press the EL button if you are playing in the dark, and the backlight will stay lit until you press EL again.

Sound
-Press the FILER/TIME button to toggle the "end of level" sound between on and off.


V. Future Changes
-A save game feature is coming soon, so be patient.
-Maybe more levels (if people complain that it's too easy, though I doubt it).
-A timer that will time your speed on completing a level and then allow you to post your score online.


VI.
Thanks to the original developer of this game (who ever you are).
Thanks to Johan for lighting a "spark" in the onHand community.(PConHand.com)
Thanks to Marrisoft for proving the EL function.
Thanks to all who download, play, and support the onHand PC (the greatest watch ever)!


