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OpenGL Vizserver Reference Page |
| virtual ~vsAuth ( | ); |
| vsStatus createFields ( | vsAuthFieldSet*& fields) const; |
| virtual vsStatus createContext ( | const char* hostname, const char* service, const vsAuthFieldSet* fields, vsAuthContext*& context) const; |
| virtual vsStatus createContext ( | const char* service, const void* data, unsigned int length, vsAuthContext*& context) const; |
| const char* getName ( | ) const; |
| vsAuth ( | ); |
| virtual vsStatus addFields ( | vsAuthFieldSet*& fields) const; |
| vsAuth ( | ); |
| virtual ~vsAuth ( | ); |
| virtual vsStatus addFields ( | vsAuthFieldSet*& fields) const; |
| virtual vsStatus createContext ( | const char* hostname, const char* service, const vsAuthFieldSet* fields, vsAuthContext*& context) const; |
| virtual vsStatus createContext ( | const char* service, const void* data, unsigned int length, vsAuthContext*& context) const; |
| vsStatus createFields ( | vsAuthFieldSet*& fields) const; |
| const char* getName ( | ) const; |