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OpenGL Vizserver Reference Page |
| virtual ~vsAuthContext ( | ); |
| virtual vsStatus getAuthenticator ( | vsAuthData& data); |
| virtual vsStatus authenticate ( | const char* data, unsigned int length); |
| virtual vsStatus getUser ( | const vsAuthUser*& user); |
| vsAuthUser* createUser ( | uid_t uid); |
| vsAuthUser* createUser ( | const char* userName); |
| vsAuthContext ( | ); |
| virtual vsAuthUser* createAuthUser ( | const char* name, const char* pwd, long uid, long gid, gid_t* gidSet, unsigned int gidSetCount, const char* shell, const char* homeDir); |
| vsAuthContext ( | ); |
| virtual ~vsAuthContext ( | ); |
| virtual vsStatus authenticate ( | const char* data, unsigned int length); |
| virtual vsAuthUser* createAuthUser ( | const char* name, const char* pwd, long uid, long gid, gid_t* gidSet, unsigned int gidSetCount, const char* shell, const char* homeDir); |
| vsAuthUser* createUser ( | uid_t uid); |
| vsAuthUser* createUser ( | const char* userName); |
| virtual vsStatus getAuthenticator ( | vsAuthData& data); |
| virtual vsStatus getUser ( | const vsAuthUser*& user); |