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OpenGL Vizserver Reference Page |
| vsAuthData ( | ); |
| vsAuthData ( | void* data, unsigned int length); |
| vsAuthData ( | const vsAuthData& data); |
| ~vsAuthData ( | ); |
| void init ( | void* data, unsigned int length); |
| vsAuthData& operator= ( | const vsAuthData& data); |
| const void* getData ( | ) const; |
| unsigned int getLength ( | ) const; |
| vsAuthData ( | ); |
| vsAuthData ( | void* data, unsigned int length); |
| vsAuthData ( | const vsAuthData& data); |
| ~vsAuthData ( | ); |
| const void* getData ( | ) const; |
| unsigned int getLength ( | ) const; |
| void init ( | void* data, unsigned int length); |
| vsAuthData& operator= ( | const vsAuthData& data); |