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OpenGL Vizserver Reference Page |
| vsAuthField ( | const char* name, const char* defValue=NULL, vsBool aSecret=FALSE); |
| ~vsAuthField ( | ); |
| const char* getName ( | ) const; |
| void setValue ( | const char* value); |
| const char* getValue ( | ) const; |
| vsBool isSecret ( | ) const; |
| vsAuthField ( | const char* name, const char* defValue=NULL, vsBool aSecret=FALSE); |
| ~vsAuthField ( | ); |
| const char* getName ( | ) const; |
| const char* getValue ( | ) const; |
| vsBool isSecret ( | ) const; |
| void setValue ( | const char* value); |