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OpenGL Vizserver Reference Page |
| vsAuthFieldSet ( | ); |
| vsAuthFieldSet ( | vsAuthField** adoptedFields, unsigned int count); |
| virtual ~vsAuthFieldSet ( | ); |
| unsigned int getFieldCount ( | ) const; |
| vsAuthField* getField ( | unsigned int i) const; |
| void appendField ( | vsAuthField* field); |
| vsAuthFieldSet ( | ); |
| vsAuthFieldSet ( | vsAuthField** adoptedFields, unsigned int count); |
| virtual ~vsAuthFieldSet ( | ); |
| void appendField ( | vsAuthField* field); |
| vsAuthField* getField ( | unsigned int i) const; |
| unsigned int getFieldCount ( | ) const; |