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OpenGL Vizserver Reference Page |
| vsThread ( | ); |
| ~vsThread ( | ); |
| vsStatus threadStart ( | Routine* entryPoint, void* arg); |
| static ID getID ( | ); |
| static void yield ( | ); |
| static void threadExit ( | ); |
| static vsStatus createKey ( | Key& key, DataDestructor destructor); |
| static vsStatus setSpecific ( | Key key, void* data); |
| static void* getSpecific ( | Key key); |
| static unsigned int getNumProcessors ( | ); |
| static int setMaxParallelThreads ( | unsigned int t=getNumProcessors()); |
| static int getMaxParallelThreads ( | void); |
| vsThread ( | ); |
| ~vsThread ( | ); |
| static vsStatus createKey ( | Key& key, DataDestructor destructor); |
| static ID getID ( | ); |
| static int getMaxParallelThreads ( | void); |
| static unsigned int getNumProcessors ( | ); |
| static void* getSpecific ( | Key key); |
| static int setMaxParallelThreads ( | unsigned int t=getNumProcessors()); |
| static vsStatus setSpecific ( | Key key, void* data); |
| static void threadExit ( | ); |
| vsStatus threadStart ( | Routine* entryPoint, void* arg); |
| static void yield ( | ); |