Changelog for RISCOS SDL port
-----------------------------

*** 12th May 2003 - RISCOS port release 3 (SDL 1.2.6) ***

 - Update from CVS to latest version
 - First public releae
 - RISC OS Patches submitted upstream to
 - Slight reorganisation for release

*** 7th May 2003 - RISCOS port release 2 (SDL 1.2.2) ***

(Oops forgot to make careful notes here but from memory)

- Add environmental variable SDL$<appname>$BackBuffer to force screen back buffer (note this was forced on in the previous release, but defaults to off now)

- Add environmental variable SDL$<appname>$CloseAction to allow hiding of close icon on a window where it will not work in the game.

- Add environmental variable SDL$<appname>$AudioBuffer to override the default size of the audio buffer used.

- Fill sound buffer with silence if data is not fed to it fast enough (previous release repeated part of the previous sound).

- Clear keyboard buffer when switching back from fullscreen to window or desktop. Should stop keypresses from game being added to application that gets the focus as the game quits.

- Partial implementation SDL_WM_ToggleScreen

- SDL_WM_GrabInput implemented

- Stopped changing mouse cursor when cursor is created when it isn't over the SDL window.

- Correctly resize window if desktop mode is changed to mode with different eigen factors (note: SDL_Windows are always sized to be the correct number of pixels across regardless of screen eigen values)

*** 23 April 2003 - RISCOS port release 1 (SDL 1.2.2) ***

- Implementation of useful proportion of SDL 1.2.2



