# 
# g.info - User interface object help text.
# This file was generated by `gxv' from `g.G'.
# DO NOT EDIT BY HAND.
# 
:buttons
Devguide: Palette (buttons)

This is the Devguide palette buttons area. 
The buttons contained here are for file
manipulation, object manipulation and 
editing, as well as object creation. Also,
a Build/Test setting for setting the mode of
Devguide (Build to create the interface, Test
to help you get the feel of your interface), as
well as a drag and drop glyph, which lets you
drop GIL files (from Mailtool, Filemanager, or
a text subwindow). 
# 
:mode
Interface setting:

The Interface setting offers two choices
that determine the way UI elements on the
workspace behave.  Build allows you to build
a user interface, putting together UI
elements from the Devguide window  Test
helps you test the feel of your user
interface by setting the UI elements to act
as if they were part of a finished user
interface.
# 
:g_drop_target
Drop Target:

The Devguide drop target allows you to 
drop GIL files from Mailtool, Filemanager, 
a text subwindow, or the flying punchcard
method.
# 
:file
File menu button:

The File menu button contains items that save
and open user interfaces.  Click MENU on it
to open its menu.
# 
:view
View menu button:

The View menu button contains a single item
that recalls dismissed pop-up windows to the
workspace.  Click SELECT on the button to
recall pop-up windows.
# 
:edit
Edit menu button:

The Edit menu button contains items that cut,
copy, paste, and delete user interface
elements.  It also contains an item to undo
editing changes.  Click MENU on it to open
its menu.
# 
:arrange
Arrange menu button:

The Arramge menu button contains items that group,
ungroup, and arrange user interface elements.  It 
also contains submenus to change the grid size and
grid snap.  Click MENU on it to open its menu.
# 
:props
Properties menu button:

The Properties menu button contains items
that open property windows for any of the
types of user interface elements.  It also
opens the Help Editor and Menus windows.
Click MENU on it to open its menu; click
SELECT on it to open a property window for
the currently selected element.
# 
:elements
Devguide: Palette (elements)

This area of the Devguide palette contains
the elements used to design an interface. 
You can SELECT an element, and drag it onto
your workspace where it will become visible.

The palette is separated into three areas:

1. The top level windows: base window and
   pop-up window.

2. The panes area, which must be dropped into
   a window.

3. The controls area, which contains objects
   that are to be dropped in a control area.

SELECT an element and drag it to 
create/change your interface.
# 
:base
Base window object:

An OpenWindows base window defines a section
of the workspace where an application
displays information, performs functions,
and offers controls to the user.  To place a
base window on the workspace, drag the image
labeled "Base" onto the workspace and drop
it with its upper left corner in the
position where you want the upper left
corner of the base window.
# 
:popup
Pop-up window object:

An OpenWindows pop-up window is an auxiliary
window that defines a section of the workspace
where an application displays information,
performs functions, and offers controls to the
user.  To place a pop-up window on the workspace,
drag the image labeled "Pop-up" onto the
workspace and drop it with its upper left corner
in the position where you want the upper left
corner of the pop-up window.
# 
:controls
Control area object:

An OpenWindows control area is a region of a
window where the program displays controls
such as buttons, settings, and sliders.  To
place a control area on the workspace, drag
the image labeled "Controls" onto the
workspace and drop it in a base window or
pop-up window with its upper left corner in
the position where you want the upper left
corner of the area to appear.
# 
:canvas
Canvas pane object: 

An OpenWindows canvas pane is a region of a
window where the program displays graphics
and where users can draw their own graphics
or edit existing graphics.  To place a
canvas pane on the workspace, drag the image
labeled "Canvas" onto the workspace and
drop it in a base window or pop-up window.
Put its upper left corner in the position
where you want the upper left corner of the
pane to appear.
# 
:term
Term pane object:

An OpenWindows term pane is a region of a
window where the program presents a UNIX
shell to the user.  To place a term pane on
the workspace, drag the image labeled
"Term" onto the workspace and drop it in a
base window or pop-up window.  Put its upper
left corner in the position where you want
the upper left corner of the pane to
appear.
# 
:textpane
Text pane object:

An OpenWindows text pane is a region of a
window where the program displays text and
where the user can edit text and enter new
text.  To place a text pane on the
workspace, drag the image labeled "Text"
onto the workspace and drop it in a base
window or pop-up window.  Put its upper left
corner in the position where you want the
upper left corner of the pane to appear.
# 
:stack
Stack object:

An OpenWindows stack is a control that
offers choices for a collection of related 
options.  To place a stack in a UI control 
area, drag the image of the stack object 
into the control area and drop it with its
upper left corner in the position where 
you want the upper left corner of the stack.
# 
:setting
Setting object:

An OpenWindows setting is a control that
offers on or off choices for a collection of
related options.  To place a setting in a UI
control area, drag the image of the setting
object (labeled "A B C") into the control area
and drop it with its upper left corner in the
position where you want the upper left corner
of the setting.
# 
:check_box
Check-box object:

An OpenWindows check-box is a control that
offers on or off choices for a collection of 
related options.  To place a stack in a UI 
control area, drag the image of the check-box 
object into the control area and drop it with 
its upper left corner in the position where 
you want the upper left corner of the checkbox.
# 
:textfield
Text field object:

An OpenWindows text field is a control that
requests a string of text from the user or
presents a string of text for the user to
edit.  To place a text field in a UI control
area, drag the image of the text field object
(labeled "Text") into the control area and
drop it with its upper left corner in the
position where you want the upper left corner
of the text field.
# 
:numeric
Numeric text field object:

An OpenWindows numeric text field is a control 
that only accepts numeric values from the user 
or presents a numeric value for the user to
edit. It also contains increment/decrement 
buttons to the right of the field.  To place 
a text field in a UI control area, drag the 
image of the text field object into the 
control area and drop it with its upper left 
corner in the position where you want the upper 
left corner of the text field.
# 
:gauge
Gauge object:

An OpenWindows gauge is a control within a
control area that displays a single value.
This value is read-only and is set by the
application.  To place a gauge in a UI control
area, drag the image of gauge object (labeled
"0 - 10") into the control area and drop it
with its upper left corner in the position where
you want the upper left corner of the gauge.
# 
:button
Button object:

An OpenWindows button is a control within a
control area that initiates an action or
presents an attached menu when the user
selects the button.  To place a button in a
UI control area, drag the image of the button
object (labeled "Button") into the control
area and drop it with its upper left corner in
the position where you want the upper left corner
of the button.
# 
:message
Message object:

An OpenWindows message is a control that
presents a message to the user in read-only
text or as a glyph that the user can't
alter.  To place a message in a UI control
area, drag the image of the message object
(labeled "Message") into the control area
and drop it with its upper left corner in the
position where you want the upper left corner
of the message.
# 
:slider
Slider object:

An OpenWindows slider is a control within a
control area that sets a single value from a
continuous range of values.  To set the
value, the user drags the slider back and
forth.  To place a slider in a UI control
area, drag the image of the slider object into
the control area and drop it with its upper
left corner in the position where you want
the upper left corner of the slider.
# 
:list
Scrolling List object:

An OpenWindows scrolling list presents a
vertical list of text items through which
the user can scroll and select items using
the pointer.  To place a scrolling list in a
UI control area, drag the image of the scrolling
list object into the control area and drop it
with its upper left corner in the position
where you want the upper left corner of the
scrolling list.
# 
:drop_target
Drop target object:

An OpenWindows drop target is an object that
can accept data that can be dragged from 
other applications or it can be used as the
source of a drag-and-drop application. To 
place a drop target in a UI control area, 
drag the image of the drop target object 
into the control area and drop it with its
upper left corner in the position where
you want the upper left corner of the 
scrolling list.
# 
:status
Devguide: Palette (status)

This area of the Devguide palette contains
information regarding the interface elements 
you are using to build your interface. By 
placing the cursor over UI elements in your
interface, you will get information on that 
element.
# 
:element_label
Element field:

The Element field displays the name of any
UI element under the pointer.  If there is
more than one UI element under the pointer,
the Element field displays the name of the
top element.  The Element field displays
only the name of elements created by
Devguide.
# 
:element
Element field:

The Element field displays the name of any
UI element under the pointer.  If there is
more than one UI element under the pointer,
the Element field displays the name of the
top element.  The Element field displays
only the name of elements created by
Devguide.
# 
:position_label
Position field:

The Position field displays the position of
the element under the pointer.  If the
element is a control, the position is a
pixel address measured from the upper left
corner of the UI control area.  If it's a
pane, the position is measured from the
upper left corner of the window.  If it's a
window, the position is measured from the
upper left corner of the workspace.
# 
:position
Position field:

The Position field displays the position of
the element under the pointer.  If the
element is a control, the position is a
pixel address measured from the upper left
corner of the UI control area.  If it's a
pane, the position is measured from the
upper left corner of the window.  If it's a
window, the position is measured from the
upper left corner of the workspace.
# 
:size_label
Size field:

The Size field displays the size of the user
interface under the pointer.  The size is
measured in pixels of width and pixels of height.
# 
:size
Size field:

The Size field displays the size of the user
interface under the pointer.  The size is
measured in pixels of width and pixels of height.
# 
:pointer_label
Pointer field:

The Pointer field shows X (horizontal) and Y
(vertical) coordinates that give the
pointer's current location within the UI
window, pane, or control area underneath
it.  The coordinates are measured in pixels
from the upper left corner of the UI window
or pane.
# 
:pointerx_label
Pointer field:

The Pointer field shows X (horizontal) and Y
(vertical) coordinates that give the
pointer's current location within the UI
window, pane, or control area underneath
it.  The coordinates are measured in pixels
from the upper left corner of the UI window
or pane.
# 
:pointerx
Pointer field:

The Pointer field shows X (horizontal) and Y
(vertical) coordinates that give the
pointer's current location within the UI
window, pane, or control area underneath
it.  The coordinates are measured in pixels
from the upper left corner of the UI window
or pane.
# 
:pointery_label
Pointer field:

The Pointer field shows X (horizontal) and Y
(vertical) coordinates that give the
pointer's current location within the UI
window, pane, or control area underneath
it.  The coordinates are measured in pixels
from the upper left corner of the UI window
or pane.
# 
:pointery
Pointer field:

The Pointer field shows X (horizontal) and Y
(vertical) coordinates that give the
pointer's current location within the UI
window, pane, or control area underneath
it.  The coordinates are measured in pixels
from the upper left corner of the UI window
or pane.
