# 
# gmn.info - User interface object help text.
# This file was generated by `gxv' from `gmn.G'.
# DO NOT EDIT BY HAND.
# 
:controls1
Devguide: Menus

This property window allows you to create menus.
Creating and modifying the attributes on this
window allows you change the appearance of menus.
# 
:list
The Menus scrolling list:

The Menus scrolling list lists the menus
available in the interface.  Click SELECT on
any menu to select it.  Its settings appear
in the controls below the scrolling list.
The items in the menu appear in the Items
scrolling list in the bottom half of the
window.
# 
:menu_create
The Create button:

The SELECT on the Create button to create a
new menu in the scrolling list.
# 
:menu_edit
The Edit menu button:

The Edit menu button contains items that cut,
copy, and paste menus in the Menus scrolling
list.  Click MENU to open the button menu.
# 
:menu_name
Name text field:

The Name text field displays the C name of
the menu selected in the Menus scrolling
list.  Gxv uses this name when it generates
source code to create the menu.  Click SELECT
on the text field, then enter the name you
wish to give the menu.
# 
:menu_title
Title text field:

The Title text field displays the title of
the menu as it appears in boldface at the top
of the menu.  Click SELECT on the text field
and enter the title you want, or leave it
blank so no title appears on the menu.
# 
:menu_type
Type abbreviated menu button:

The Type abbreviated menu button sets the
type of menu.  Click MENU on the button to
see its choices in a menu.  Select Command to
create a command menu where each item
initiates a procedure, Exclusive to create a
menu that works like an exclusive setting, or
Nonexclusive to create a menu that works like
a nonexclusive setting.
# 
:menu_columns
Columns text field:
 
The Columns text field sets the number of
columns used in the menu to display items.
Click SELECT on the text field and enter the
number of columns you want in the menu.
# 
:menu_pinnable
Menu Is setting:

The Menu Is setting adds a pushpin to the
menu so the user can keep the menu available
for item choices, or creates a menu without a
pushpin.  Choose Pinnable to add a pushpin;
choose Not Pinnable to leave a pushpin off
the menu.
# 
:connections
The Connections Button:

The Connections button brings up Connections 
Manager popup, allowing you to install a handler 
for the selected button. SELECT this button to
bring the Connections Manager to the front.
# 
:controls2
Devguide: Menus

This property window allows you to create the menu
items associated with the selected menu.  Creating
and modifying the attributes on this window allows
you change the appearance of menu items.
# 
:item_list
The Items scrolling list:

The Items scrolling list lists the items
available in the menu selected in the Menus
scrolling list.  Click SELECT on any item to
select it.  Its label appears in the Label
text field below the scrolling list, and the
controls below that show its current
settings.
# 
:item_insert
The Insert menu button:

The Insert menu button contains items that
insert items in the Items scrolling list.
Click MENU to open the button menu.
# 
:item_edit
The Edit menu button:

The Edit menu button contains items that cut,
copy, and paste items in the Items scrolling
list.  Click MENU to open the button menu.
# 
:item_label
The Label text field:

The Label text field contains the label or
glyph filename of the item currently selected
in the Items scrolling list.  Click SELECT on
the text field and use the keyboard to change
the label or filename.  Choose the Apply
button or select another item in the
scrolling list to apply your label change.
# 
:item_label_type
Label Is setting:

The Label Is setting determines whether the
item label is text or a glyph.  Choose Text
to set a text label; choose Glyph Filename to
set a Glyph.  If you set a glyph, you must
enter the glyph's filename in the Label text
field.
# 
:item_init_state
Item Is: Active/Inactive

Allows you to set the state of particular menu
items. Active allows the menu item to be selected,
while Inactive makes an item unselectable.

# 
:item_default
Item Is setting:

The Item Is setting determines whether the
item selected in the Items scrolling list is
a normal item or the default item.  The
default item is the item chosen in a button
menu when the user clicks SELECT on the
button.  Choose Normal to set the item as a
normal item; choose Default to set the item
as the default item.  Only one item in a menu
can be the default button.
# 
:item_selected
Item Is: Not Selected/Selected

This setting allows you to set the appearance
of Exclusive/Non Exclusive menus. Choose Not
Selected if you do not want this item to be 
selected when the menu first appears. Choose
Selected it you this item to be selected when
the menu first appears.
# 
:item_color_button
The Color line (includes button and text
field):

The Color line sets the color of the menu item.
Click SELECT on the Color button to open the
Color Chooser window, where you can choose a
new color; or click SELECT on the text field
following the button, and enter a proper
XView color name to set a new color.
# 
:item_color_sploch
Color glyph:

This glyph is the actual color that is selected in 
the color chooser or palette. Use the Color menu
button to the right to set the color.
# 
:item_color
The Color line (includes button and text
field):

The Color line sets the color of the menu item.
Click SELECT on the Color button to open the
Color Chooser window, where you can choose a
new color; or click SELECT on the text field
following the button, and enter a proper
XView color name to set a new color.
# 
:item_submenu_button
Submenu button:

Allows you to attach a submenu off of a menu item.
The caveat here is that you should not choose the
same menu as the owner of the menu items. Otherwise,
you will create an infinite submenu structure.
# 
:item_submenu_name
Submenu text field:

The Submenu text field contains the name of a
menu attached to the selected item as a
submenu.  Click SELECT on the field and enter
the name of a menu from the Menus scrolling
list to attach a menu as a submenu to the
selected item.
# 
:item_connections
Connections button:

SELECTing this brings up the Connections Manager, 
allowing you to set up handlers for individual 
menu items.
# 
:apply
The Apply button:

The Apply button applies any changes you've
made to a menu or a menu item.  Click SELECT
on it to apply changes.
# 
:reset
The Reset button:

The Reset button returns any changed menus or
items to their settings as they appeared when
you last used the Apply button or when you
selected a new name in either the Menus or
Items scrolling list (which has the same
effect as choosing the Apply button.)  Click
SELECT on the Reset button to reset settings.
