                           HINTZEN, VERWOHLT GbR
                             'Two men at work'

                             Marienkirchweg 3a
                               48165 Mnster
                                  Germany

         Tel.: 0251/232295 (Mon-Fri from 4.30pm) *** Fax: 02501/3125




1. Starting the game
----------------------------------------------------------------------------

  To start SHOCKER 2 just double-click S2_COL.APP!

  Now you can choose one of the listed functions:

  1. Start: One Player                             Left Mousebutton/F10
  2. Start: Two Players (MIDI)                     Right Mousebutton/F1
  3. Start: Two Players (MODEM/Nullmodem)          F2
  4. 'SHOCKER 2-Connector'                         F3
  5. Wait for game-start or connector              F4
  6. Change language: German/English               F5
  7. Introductions/How to order                    HELP-Key
  8. Quit SHOCKER 2                                ESC-Key

  The key -UNDO- switches beetween the different modes for two players,
  'SHOCKER 2-Connector'...


2. How to play
----------------------------------------------------------------------------

  a. Rooms with gravity
  ---------------------

     Here, a rather considerable gravity force acts on your gameball.
     You are able to jump by pressing the left mousebutton. You will
     have special objects in some rooms, which manipulate the steering of
     Mick Murmel. For example: Activating the balloon will deactivate
     the gravity force.

     You have to collect all hearts on your way. The actual room is
     solved by taking the last heart.

     In such rooms you will find pneumatic postpipes (short: pipelines)
     too. Use them as an automatic transport facility for example to pass
     black holes. Just roll into the starter-position (marked with an
     arrow) and your ball will automatically roll till the end of the
     pipeline.

     Notice: You only can use such pipelines, if the starter-position
     has only one possible direction to start. With special-designed
     bricks, you will be able to construct and reconstruct a pipeline
     by yourself (sometimes you have to).

  b. Rooms with pneumatic postpipes
  ---------------------------------

     Here too, you have to collect all hearts. By taking the last heart
     a bell will ring and the exits (marked 'E') will be opened. Use one
     of the exits to leave the room. Almost all picked-up objects will be
     transfered to the object-bar on the right of the screen. The object-
     bar can take up to eight objects at a time. To get rid off an object
     simply take the same object again (this works in most cases and
     applies to rooms with gravity too).

  c. Trailsetting-Rooms
  ---------------------

     You will get a lot of information by reading the introductions in
     the program (including a little sketch).


3. Two-Player-Modes
----------------------------------------------------------------------------

  Connect two computers either by using MIDI-cables, a NULL-Modem-cable
  or via modem (from 2400 baud onwards). Before you start playing in
  Modem/Null-Modem-mode you first have to configurate the serial ports
  of your computers (see below) by using CONTROL.ACC or XCONTROL.ACC:

  - 8 Databits
  - 1 Stopbit
  - Handshake/Protocol: Off
  - Baudrate from 2400 onwards (the higher, the better)
  - serial Port: Modem 1 (Standard on ST and Falcon 030)
  - Parity: None

  'SHOCKER 2-Connector'
  ---------------------

    The connector serves for building up the connection!
    Both players should start the connector, but only one of them may dial
    (atd...). Use the function-keys for dialing too (see chapter: 'How to
    configure SHOCKER 2'). After the connection is established, you can use
    the connector to communicate with each other: For example, to choose
    the next room to solve...

  Together or against each other?
  -------------------------------

    SHOCKER 2 offers you two options in the two-players-mode:
    Playing together in a team or playing against each other (DUEL).

  SHOCKER 2-Smalltalk
  -------------------

    During the game you can start the SHOCKER 2-Smalltalk by pressing
    the HELP-Key (lets talk together). The usage of the function-keys
    is here possible too.


4. How to configure SHOCKER 2
----------------------------------------------------------------------------

  a. The title-theme
  ------------------

     Starting SHOCKER 2 without the title-theme will reduce the time
     of loading (c. 30 sec.) from disk.

     To start SHOCKER 2 without the title-theme simply rename the
     file 'S2_SONG.CMP' (for example: 'S2_SONG.CMX').

  b. The function-keys
  --------------------

     The random reservation of the function-keys (F01 - F10) is stored
     in the file: S2_MODEM.KEY. By using a text-editor you should be able
     to change the reservation to your requirements. If you don't have such
     a text-editor you should take an other program which is able to save
     files as ASCII-files. The function-keys are very useful for building
     up the connection in modem-mode: You can store phonenumbers too.

     Here an example: F01=atd~021457551|

                      Pressing the F1-Key will send the command 'atd' to
                      your modem. Then the programm waits c. 5 sec. ('~')
                      and continues by sending the number 021457551. After-
                      wards the program sends a carriage-return and a line-
                      feed to your modem ('|'). Then, the connection should
                      be established.

  c. Harddisk-installation
  ------------------------

     Simply copy all files into a directory of your choice.


5. The File: S2.CFG
----------------------------------------------------------------------------

  The last used language and every solved room are stored in the file:
  'S2.CFG' (one- and two-player-rooms are stored separately).

  The program 'S2_HELP.TTP' was created to pass rooms (without solving).
  This program has to be in the directory: 'S2_DATA'. It changes the file
  'S2.CFG'!

  Do not use 'S2_HELP.TTP' without introduction. Otherwise, the file
  'S2.CFG' could be damaged (please, back-up this file!)!

  Playing against each other will not effect the file 'S2.CFG'.


6. The SHOCKER 2-Disk
----------------------------------------------------------------------------

  You should find on the SHOCKER 2-Disk:

    SHOCKER2
  |
  +- S2_COL.APP        The Program (TT/FALCON - color)
  |
  +- WICHTIG           NOTES in German
  |
  +- NOTES             You are reading it
  |
  --   S2_DATA
     |
     +- S2.CFG         The configuration-file
     |
     +- S2_MODEM.KEY   The function-keys-file
     |
     +- S2_HELP.TTP    To pass a room (be careful)
     |
     +- S2_SONG.CMP    The title-theme
     |
     -- S2.PAC         All other data


7. Concerning SHOCKER 1 and THRILLER N.T.
----------------------------------------------------------------------------

  Sorry, but these games are not available in english, yet!
  We are working on it. They may be available in 1994 (March/April).

----------------------------------------------------------------------------

Good luck and lot of fun

The Authors: M. Hintzen und J. Verwohlt