KINETICS
--------

Kinetics Animation Player, Version 1.0
Copyright 1990, 1991 David Ramsden and Paul Dana
All rights reserved 

Produced for exclusive distribution by:

Lexicor Software Corporation
58 Redwood Road
Fairfax, CA  94930
(415) 453-0271

TRADEMARKS
----------

Atari, ST, STE and TT are registered trademarks of Atari Corporation.

Antic, Cyber Paint and Cyber Studio are trademarks of Antic Publishing, Inc.

Phase IV, Kinetics, Prism Paint and Chronos are trademarks of Lexicor
Software Corporation.

DESCRIPTION
-----------

Kinetics Animation Player is a utility program for the Atari ST, STE or TT
that can display .DLT and .FLM animations.  Kinetics may be copied and
distributed freely so long as it is copied in whole and it is not
sold in any way.

TO INSTALL KINETICS
-------------------

1. Copy the file PLAYER.PRG and PLAYER.RSC to the same folder or your
   hard disk or floppy disk.

TO USE KINETICS
---------------

1. Run Kinetics from any resolution.
2. The Copyright Dialog appears.  Click the OK button.
3. The Player Dialog appears.  Specify options in the dialog (explained below).
   Click the Quit button to quit Kinetics.
   Click PLAY to continue.
4. The File Selector appears.
   Click the Cancel button to return to the Player Dialog.
   Specify a filename and click the OK button to continue.
5. The animation you have specified displays.
   Press PLAYBACK keys to change playback options (explained below).
   Press either mouse button or any key that is not a PLAYBACK key to
   stop playback and return to the Player Dialog.
6. Click the Quit button in the Player Dialog at any time to quit Kinetics.


PLAYER DIALOG OPTIONS
---------------------

.FLM
Click this button to play an Film file
animation.

.DLT
Click this button to play a Delta file
animation.

Play From options
These options let you choose whether you
want the animation to be played from RAM
or from disk.

RAM
Click this button if you have enough RAM
to contain Chronos and the animation
file you wish to play. This will enable
the animation to play at faster speeds.

Disk
Click this button if you do not have
enough RAM to load the entire animation.
This feature lets you play very large
animations, even on less powerful
systems.

Playback options
These options let you choose how you
want the animation to repeat while it is
playing.

Loop
Click this button to continually play
the animation, each time starting over
at frame one.

Ping-pong
Click this button to continuously play
the animation, each time reversing the
order the frames play in. This option
will play the frames backward until the
first frame displays and then it will
reverse again.

Double Buffering
This option eliminates screen flicker on
ST, STE, and TT monitors. This option
does not work with ISAC monitors.

Selecting a speed
This option lets you determine how fast
the animation will play. You can enter a
speed as a value representing frames per
second (fps) or you can click on a speed
button.

PLAYBACK KEYS
-------------

While the animation plays pressing a PLAYBACK KEY will change a playback
option.  Pressing either mouse button or a key that is not a playback
key will stop the playback and return you to the Player Dialog.

F1             = 5 frames per second (fps)
F2             = 6  fps
F3             = 8  fps
F4             = 10 fps
F5             = 12 fps
F6             = 15 fps
F7             = 24 fps
F8             = 30 fps
F9             = 48 fps
F10            = 60 fps
+              = increase speed by 1 fps
-              = decraase speed by 1 fps
spacebar       = display one frame at a time
mouse button   = quit animation
any other key  = quit animation

NOTE: Pressing the space bar will pause the playback until you press the
spacebar again, or another PLAYBACK KEY.  In this way, the spacebar is
a "single step" key that allows you to view the animation slowly one
frame at a time by continually pressing the spacebar.  Pressing a different
PLAYBACK KEY will resume the playback.  Pressing any other key or either 
mouse button will stop the animation playback.

.DLT FILES
---------

.DLT files are animations created by Antic's Cyber Studio or Cyber Paint.
They are animations in either ST Low resolution or ST high resolution.
They have one palette for the entire animation.  .DLT animation files are
always "paired" with either a .PI1 file or a .PI3 file.  If an animation
is ST Low resolution then the "paired" file will be a .PI1 file.  If an
animation is ST High resolution then the "paired" file will be a .PI3 file.

.FLM FILES
---------

.FLM files are animations created by Lexicor's Prism Paint or Chronos
3D Key Frame Animator.  They are animations in any ST, STE, or TT resolution,
as well as resolutions of third party graphics boards.  In the current
implementation of .FLM there is only one palette for the entire animation.

- END OF README.TXT
