/*
 * DKOALA.CPP
 * Koala Object DLL Chapter 4
 *
 * Example object implemented in a DLL.  This object supports
 * IUnknown and IPersist interfaces, meaning it doesn't know
 * anything more than how to return its class ID, but it
 * demonstrates a component object in a DLL.
 *
 * Copyright (c)1993-1994 Microsoft Corporation, All Rights Reserved
 *
 * Kraig Brockschmidt, Software Design Engineer
 * Microsoft Systems Developer Relations
 *
 * Internet  :  kraigb@microsoft.com
 * Compuserve:  >INTERNET:kraigb@microsoft.com
 */


//Do this once in the entire build
#define INITGUIDS

#include "dkoala.h"


//Count number of objects and number of locks.
ULONG       g_cObj=0;
ULONG       g_cLock=0;


/*
 * LibMain(32)
 *
 * Purpose:
 *  Entry point conditionally compiled for Windows NT and Windows
 *  3.1.  Provides the proper structure for each environment.
 */

#ifdef WIN32
BOOL WINAPI DllMain(HINSTANCE hInstance, ULONG ulReason
    , LPVOID pvReserved)
{
    return TRUE;
}
#else
int PASCAL LibMain(HINSTANCE hInstance, WORD wDataSeg
    , WORD cbHeapSize, LPSTR lpCmdLine)
    {
    if (0!=cbHeapSize)
        UnlockData(0);

    return (int)hInstance;
    }
#endif



/*
 * DllGetClassObject
 *
 * Purpose:
 *  Provides an IClassFactory for a given CLSID that this DLL is
 *  registered to support.  This DLL is placed under the CLSID
 *  in the registration database as the InProcServer.
 *
 * Parameters:
 *  clsID           REFCLSID that identifies the class factory
 *                  desired.  Since this parameter is passed this
 *                  DLL can handle any number of objects simply
 *                  by returning different class factories here
 *                  for different CLSIDs.
 *
 *  riid            REFIID specifying the interface the caller wants
 *                  on the class object, usually IID_ClassFactory.
 *
 *  ppv             PPVOID in which to return the interface
 *                  pointer.
 *
 * Return Value:
 *  HRESULT         NOERROR on success, otherwise an error code.
 */

HRESULT APIENTRY DllGetClassObject(REFCLSID rclsid
    , REFIID riid, PPVOID ppv)
    {
    if (CLSID_Koala!=rclsid)
        return ResultFromScode(E_FAIL);

    //Check that we can provide the interface
    if (IID_IUnknown!=riid && IID_IClassFactory!=riid)
        return ResultFromScode(E_NOINTERFACE);

    //Return our IClassFactory for Koala objects
    *ppv=new CKoalaClassFactory();

    if (NULL==*ppv)
        return ResultFromScode(E_OUTOFMEMORY);

    //AddRef the object through any interface we return
    ((LPUNKNOWN)*ppv)->AddRef();

    return NOERROR;
    }





/*
 * DllCanUnloadNow
 *
 * Purpose:
 *  Answers if the DLL can be freed, that is, if there are no
 *  references to anything this DLL provides.
 *
 * Parameters:
 *  None
 *
 * Return Value:
 *  BOOL            TRUE if nothing is using us, FALSE otherwise.
 */

STDAPI DllCanUnloadNow(void)
    {
    SCODE   sc;

    //Our answer is whether there are any object or locks
    sc=(0L==g_cObj && 0L==g_cLock) ? S_OK : S_FALSE;
    return ResultFromScode(sc);
    }




/*
 * ObjectDestroyed
 *
 * Purpose:
 *  Function for the Koala object to call when it gets destroyed.
 *  Since we're in a DLL we only track the number of objects here,
 *  letting DllCanUnloadNow take care of the rest.
 *
 * Parameters:
 *  None
 *
 * Return Value:
 *  None
 */

void PASCAL ObjectDestroyed(void)
    {
    g_cObj--;
    return;
    }





/*
 * CKoalaClassFactory::CKoalaClassFactory
 * CKoalaClassFactory::~CKoalaClassFactory
 *
 * Constructor Parameters:
 *  None
 */

CKoalaClassFactory::CKoalaClassFactory(void)
    {
    m_cRef=0L;
    return;
    }


CKoalaClassFactory::~CKoalaClassFactory(void)
    {
    return;
    }






/*
 * CKoalaClassFactory::QueryInterface
 * CKoalaClassFactory::AddRef
 * CKoalaClassFactory::Release
 */

STDMETHODIMP CKoalaClassFactory::QueryInterface(REFIID riid
    , PPVOID ppv)
    {
    *ppv=NULL;

    //Any interface on this object is the object pointer.
    if (IID_IUnknown==riid || IID_IClassFactory==riid)
        *ppv=this;

    /*
     * If we actually assign an interface to ppv we need to AddRef
     * it since we're returning a new pointer.
     */
    if (NULL!=*ppv)
        {
        ((LPUNKNOWN)*ppv)->AddRef();
        return NOERROR;
        }

    return ResultFromScode(E_NOINTERFACE);
    }


STDMETHODIMP_(ULONG) CKoalaClassFactory::AddRef(void)
    {
    return ++m_cRef;
    }


STDMETHODIMP_(ULONG) CKoalaClassFactory::Release(void)
    {
    ULONG           cRefT;

    cRefT=--m_cRef;

    if (0L==m_cRef)
        delete this;

    return cRefT;
    }







/*
 * CKoalaClassFactory::CreateInstance
 *
 * Purpose:
 *  Instantiates a Koala object that supports the IPersist
 *  and IUnknown interfaces.  If the caller asks for a different
 *  interface than these two then we fail.
 *
 * Parameters:
 *  pUnkOuter       LPUNKNOWN to the controlling IUnknown if we are
 *                  being used in an aggregation.
 *  riid            REFIID identifying the interface the caller
 *                  desires to have for the new object.
 *  ppvObj          PPVOID in which to store the desired
 *                  interface pointer for the new object.
 *
 * Return Value:
 *  HRESULT         NOERROR if successful, otherwise E_NOINTERFACE
 *                  if we cannot support the requested interface.
 */

STDMETHODIMP CKoalaClassFactory::CreateInstance(LPUNKNOWN pUnkOuter
    , REFIID riid, PPVOID ppvObj)
    {
    PCKoala             pObj;
    HRESULT             hr;

    *ppvObj=NULL;
    hr=ResultFromScode(E_OUTOFMEMORY);

    //Verify that a controlling unknown asks for IUnknown
    if (NULL!=pUnkOuter && IID_IUnknown!=riid)
        return ResultFromScode(E_NOINTERFACE);

    //Create the object passing function to notify on destruction.
    pObj=new CKoala(pUnkOuter, ObjectDestroyed);

    if (NULL==pObj)
        return hr;

    if (pObj->FInit())
        hr=pObj->QueryInterface(riid, ppvObj);

    //Kill the object if initial creation or FInit failed.
    if (FAILED(hr))
        delete pObj;
    else
        g_cObj++;

    return hr;
    }






/*
 * CKoalaClassFactory::LockServer
 *
 * Purpose:
 *  Increments or decrements the lock count of the DLL.  If the
 *  lock count goes to zero and there are no objects, the DLL
 *  is allowed to unload.  See DllCanUnloadNow.
 *
 * Parameters:
 *  fLock           BOOL specifying whether to increment or
 *                  decrement the lock count.
 *
 * Return Value:
 *  HRESULT         NOERROR always.
 */

STDMETHODIMP CKoalaClassFactory::LockServer(BOOL fLock)
    {
    if (fLock)
        g_cLock++;
    else
        g_cLock--;

    return NOERROR;
    }
