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# Getting Resources from 16-Bit DLLs Under Win32s

Article ID: 105761

Article Last Modified on 3/29/2004

APPLIES TO

- Microsoft Win32s 1.2
- Microsoft Win32s 1.0
- Microsoft Win32s 1.1

This article was previously published under Q105761

## SUMMARY

A Win32-based application running under Win32s can load a 16-bit dynamic- link library (DLL) using LoadLibrary() and free it with FreeLibrary(). This behavior is allowed primarily so that GetProcAddress() can be called for printer driver application programming interfaces (APIs).
Calling FindResource() with the handle that LoadLibrary() returns to the DLL that it just loaded results in an access violation. However, the Win32-based application can use the following APIs with this handle

LoadBitmap
LoadCursor
LoadIcon

because this results in USER.EXE (16-bit) making calls to KERNEL.EXE.
If you go through a Universal Thunk to get raw resource data from the 16-bit DLL, it is necessary to convert the resource to 32-bit format, because the resource format is different from the 16-bit format. The 32-bit format is described in the Software Development Kit (SDK) file DOC\SDK\FILEFRMT\RESFMT.TXT.
To determine whether a DLL is a 32-bit or 16-bit DLL, check the DLL header. The DWORD at offset 0x3C indicates where to look for the PE signature. Compare the 4 bytes there to 0x00004550 to determine whether this is a Win32 DLL.

Additional query words: 1.00 1.10 1.20

Keywords: KB105761