Animation in Windows |
Q103215
This article is aimed at people who would like to create a Microsoft Windows-based application that does some form of animation, or who would like to understand how to improve the performance of an existing animated application, or who are considering porting an MS-DOS--based application to Windows. The main focus of the article is on using Device-Independent Bitmaps (DIBs) for the images and the DIB driver (DIB.drv) for the off-screen image buffer. The article is written around a sample application, Sprites, which is included with the article. Some knowledge of animation techniques is assumed. If you're looking for a "How to Do Animation" article, this isn't it. The following points are covered:
The following file is available for download from the Microsoft Software Library:
~ SPRITES.EXEFor more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
Q119591 How to Obtain Microsoft Support Files from Online ServicesSPRITES demonstrates sprite (cast-based) animation in a Microsoft Windows-based application using device-independent bitmaps (DIBs) for the images and the DIB driver (DIB.drv) for the off-screen image buffer.
Additional query words: kbfile softlib SPRITES.EXE
Keywords : kbfile kbsample kb16bitonly kbOSWin310 _IK kbSDKWin16
Issue type : kbinfo
Technology : kbAudDeveloper kbWin3xSearch kbSDKSearch kbWinSDKSearch kbWinSDK310
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