Knowledge Base

Drawing to a Memory Bitmap for Faster Performance

Article ID: 130805

Article Last Modified on 11/21/2006


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This article was previously published under Q130805

SUMMARY

An application whose client area is a complex image can realize a performance benefit from drawing to a memory bitmap. The complex, time consuming drawing code need only be performed once - to initialize the offscreen bitmap. During the handling of the WM_PAINT message, the only work that needs to be done is a simple BitBlt from the memory bitmap to the screen.

Sample code demonstrating this technique is available in the Microsoft Dowload Center. The MemDC sample code draws a complex pattern on its client area. A menu option toggle allows the user to see the speed difference between using and not using the offscreen bitmap.

MORE INFORMATION

The following file is available for download from the Microsoft Download Center:
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119591 How to Obtain Microsoft Support Files from Online Services

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Additional query words: device context memory DC speed fast buffer kbfile kbgraphic

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