Knowledge Base

Demonstration of OpenGL Material Property and Printing

Article ID: 136266

Article Last Modified on 11/21/2006


APPLIES TO


This article was previously published under Q136266

SUMMARY

The GLBMP sample illustrates how to define the material properties of the objects in the scene: the ambient, diffuse, and specular colors; the shininess; and the color of any emitted lights. This sample also demonstrates how to print an OpenGL image by writing the OpenGL image into a DIB section and printing the DIB section. The current version of Microsoft's implementation of OpenGL in Windows NT does not provide support for printing. To work around this current limitation, draw the OpenGL image into a memory bitmap, and then print the bitmap.

MORE INFORMATION

The following file is available for download from the Microsoft Download Center:
For additional information about how to download Microsoft Support files, click the following article number to view the article in the Microsoft Knowledge Base:

119591 How to Obtain Microsoft Support Files from Online Services

Microsoft scanned this file for viruses. Microsoft used the most current virus-detection software that was available on the date that the file was posted. The file is stored on security-enhanced servers that help to prevent any unauthorized changes to the file.

The GLBMP sample uses some of the new Windows 95 controls. So it won't run in Windows NT version 3.5 but will run in Windows NT version 3.51 and Windows 95 when OpenGL for Windows 95 is available.

Additional query words: glbmp.exe opengl kbgraphic kbprint kbfile

Keywords: kbdownload kbfile kbgraphic kbinfo kbsample KB136266