Microsoft Knowledge Base |
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BUG: Depth Fading Deactivated Inside a Material Volume Shader |
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Last reviewed: April 19, 1996
Article ID: Q149731 |
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The information in this article applies to:
SYMPTOMSDepth fading is deactivated inside a material volume shader. This is a limitation of the current implementation. The current version of mental ray cannot handle more than one volume shader at a time. Both atmospheric lights and depth fading are implemented as volume shaders.
STATUSSoftimage has confirmed this to be a bug in the Softimage product listed at the beginning of this article. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it becomes available. NOTE: Softimage Inc. is a wholly owned subsidiary of Microsoft Corporation.
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Additional reference words: 3.00
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