QLibrary(3qt)

NAME
QLibrary - Wrapper for handling shared libraries

SYNOPSIS
#include <qlibrary.h>

  Public Members
QLibrary ( const QString & filename )
virtual ~QLibrary ()
void * resolve ( const char * symb )
bool load ()
virtual bool unload ()
bool isLoaded () const
bool autoUnload () const
void setAutoUnload ( bool enabled )
QString library () const

  Static Public Members
void * resolve ( const QString & filename, const char * symb )

DESCRIPTION
The QLibrary class provides a wrapper for handling shared libraries.

An instance of a QLibrary object can handle a single shared library and provide access to the functionality in the library in a platform independent way. If the library is a component server, QLibrary provides access to the exported component and can directly query this component for interfaces.

QLibrary ensures that the shared library is loaded and stays in memory whilst it is in use. QLibrary can also unload the library on destruction and release unused resources.

A typical use of QLibrary is to resolve an exported symbol in a shared object, and to e.g. call the function that this symbol represents. This is called "explicit linking" in contrast to" implicit linking", which is done by the link step in the build process when linking an executable against a library.

The following code snippet loads a library, resolves the symbol" mysymbol", and calls the function if everything succeeded. If something went wrong, e.g. the library file does not exist or the symbol is not defined, the function pointer will become a null pointer. Upon destruction of the QLibrary object the library will be unloaded, making all references to memory allocated in the library invalid.

  typedef void (*MyPrototype)();
  MyPrototype myFunction;
  QLibrary myLib( "mylib" );
  myFunction = (MyProtoype) myLib.resolve( "mysymbol" );
  if ( myFunction ) {
      myFunction();
  }

MEMBER FUNCTION DOCUMENTATION

QLibrary::QLibrary ( const QString & filename )
Creates a QLibrary object for the shared library filename. The library will be unloaded in the destructor.

Note that filename does not need to include the (platform specific) file extension, so calling

  QLibrary lib( "mylib" );
is equivalent to calling

  QLibrary lib( "mylib.dll" );
on Windows. Specifying the extension is not recommended, since doing so introduces a platform dependency.

If filename does not include a path, the library loader will look for the file in the platform specific search paths.

See also load(), unload() and setAutoUnload().

QLibrary::~QLibrary () [virtual]
Deletes the QLibrary object.

The library will be unloaded if autoUnload() is TRUE (the default), otherwise it stays in memory until the application is exited.

See also unload() and setAutoUnload().

bool QLibrary::autoUnload () const
Returns TRUE if the library will be automatically unloaded when this wrapper object is destructed; otherwise returns FALSE. The default is TRUE.

See also setAutoUnload().

bool QLibrary::isLoaded () const
Returns TRUE if the library is loaded; otherwise returns FALSE.

See also unload().

QString QLibrary::library () const
Returns the filename of the shared library this QLibrary object handles, including the platform specific file extension.

For example:

  QLibrary lib( "mylib" );
  QString str = lib.library();

will set str to "mylib.dll" on Windows, and "libmylib.so" on Linux.

bool QLibrary::load ()
Loads the library. Since resolve() always calls this function before resolving any symbols it is not necessary to call this function explicitly. In some situations you might want the library loaded in advance, in which case you would call this function.

void * QLibrary::resolve ( const char * symb )
Returns the address of the exported symbol symb. The library is loaded if necessary. The function returns a null pointer if the symbol could not be resolved or the library could not be loaded.

  typedef int (*avgProc)( int, int );
  avgProc avg = (avgProc) library->resolve( "avg" );
  if ( avg )
      return avg( 5, 8 );
  else
      return -1;

void * QLibrary::resolve ( const QString & filename, const char * symb ) [static]
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.

Loads the library filename and returns the address of the exported symbol symb. Note that like the constructor, filename does not need to include the (platform specific) file extension. The library remains loaded until the process exits.

The function returns a null pointer if the symbol could not be resolved or the library could not be loaded.

This function is useful only if you want to resolve a single symbol, e.g. a function pointer from a specific library once:

  typedef void (*FunctionType)();
  static FunctionType *ptrFunction = 0;
  static bool triedResolve = FALSE;
  if ( !ptrFunction && !triedResolve )
      ptrFunction = QLibrary::resolve( "foo", "function" );
  if ( ptrFunction )
      ptrFunction();
  else
      ...

If you want to resolve multiple symbols, use a QLibrary object and call the non-static version of resolve().

See also

void QLibrary::setAutoUnload ( bool enabled )
If enabled is TRUE (the default), the wrapper object is set to automatically unload the library upon destruction. If enabled is FALSE, the wrapper object is not unloaded unless you explicitly call unload().

See also autoUnload().

bool QLibrary::unload () [virtual]
Unloads the library and returns TRUE if the library could be unloaded; otherwise returns FALSE.

This function is called by the destructor if autoUnload() is enabled.

See also resolve().

SEE ALSO
http://doc.trolltech.com/qlibrary.html http://www.trolltech.com/faq/tech.html

COPYRIGHT
Copyright 1992-2001 Trolltech AS, http://www.trolltech.com. See the license file included in the distribution for a complete license statement.

AUTHOR
Generated automatically from the source code.

BUGS
If you find a bug in Qt, please report it as described in http://doc.trolltech.com/bughowto.html. Good bug reports help us to help you. Thank you.

The definitive Qt documentation is provided in HTML format; it is located at $QTDIR/doc/html and can be read using Qt Assistant or with a web browser. This man page is provided as a convenience for those users who prefer man pages, although this format is not officially supported by Trolltech.

If you find errors in this manual page, please report them to qt-bugs@trolltech.com. Please include the name of the manual page (qlibrary.3qt) and the Qt version (3.0.3).