/* Copyright (C) 1993, 1995, 1996 Aladdin Enterprises.  All rights reserved.
  
  This file is part of Aladdin Ghostscript.
  
  Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author
  or distributor accepts any responsibility for the consequences of using it,
  or for whether it serves any particular purpose or works at all, unless he
  or she says so in writing.  Refer to the Aladdin Ghostscript Free Public
  License (the "License") for full details.
  
  Every copy of Aladdin Ghostscript must include a copy of the License,
  normally in a plain ASCII text file named PUBLIC.  The License grants you
  the right to copy, modify and redistribute Aladdin Ghostscript, but only
  under certain conditions described in the License.  Among other things, the
  License requires that the copyright notice and this notice be preserved on
  all copies.
*/

/* gxclip2.c */
/* Mask clipping for patterns */
#include "memory_.h"
#include "gx.h"
#include "gserrors.h"
#include "gsstruct.h"
#include "gxdevice.h"
#include "gxdevmem.h"
#include "gxclip2.h"

private_st_device_tile_clip();

/* Device procedures */
private dev_proc_fill_rectangle(tile_clip_fill_rectangle);
private dev_proc_copy_mono(tile_clip_copy_mono);
private dev_proc_copy_color(tile_clip_copy_color);
private dev_proc_copy_alpha(tile_clip_copy_alpha);
private dev_proc_strip_copy_rop(tile_clip_strip_copy_rop);

/* The device descriptor. */
private const gx_device_tile_clip gs_tile_clip_device =
{	std_device_std_body_open(gx_device_tile_clip, 0, "tile clipper",
	  0, 0, 1, 1),
	{	gx_default_open_device,
		gx_forward_get_initial_matrix,
		gx_default_sync_output,
		gx_default_output_page,
		gx_default_close_device,
		gx_forward_map_rgb_color,
		gx_forward_map_color_rgb,
		tile_clip_fill_rectangle,
		gx_default_tile_rectangle,
		tile_clip_copy_mono,
		tile_clip_copy_color,
		gx_default_draw_line,
		gx_default_get_bits,
		gx_forward_get_params,
		gx_forward_put_params,
		gx_forward_map_cmyk_color,
		gx_forward_get_xfont_procs,
		gx_forward_get_xfont_device,
		gx_forward_map_rgb_alpha_color,
		gx_forward_get_page_device,
		gx_forward_get_alpha_bits,
		tile_clip_copy_alpha,
		gx_forward_get_band,
		gx_default_copy_rop,
		gx_default_fill_path,
		gx_default_stroke_path,
		gx_default_fill_mask,
		gx_default_fill_trapezoid,
		gx_default_fill_parallelogram,
		gx_default_fill_triangle,
		gx_default_draw_thin_line,
		gx_default_begin_image,
		gx_default_image_data,
		gx_default_end_image,
		gx_default_strip_tile_rectangle,
		tile_clip_strip_copy_rop,
		gx_forward_get_clipping_box
	}
};

/* Initialize a tile clipping device from a mask. */
int
tile_clip_initialize(gx_device_tile_clip *cdev, const gx_strip_bitmap *tiles,
  gx_device *idev, int px, int py)
{	int buffer_width = tiles->size.x;
	int buffer_height =
	  tile_clip_buffer_size / (tiles->raster + sizeof(byte *));

	*cdev = gs_tile_clip_device;
	cdev->width = idev->width;
	cdev->height = idev->height;
	cdev->color_info = idev->color_info;
	cdev->target = idev;
	cdev->tiles = *tiles;
	tile_clip_set_phase(cdev, px, py);
	if ( buffer_height > tiles->size.y )
	  buffer_height = tiles->size.y;
	gs_make_mem_mono_device(&cdev->mdev, 0, 0);
	for ( ; ; )
	  {	if ( buffer_height <= 0 )
		  { /*
		     * The tile is too wide to buffer even one scan line.
		     * We could do copy_mono in chunks, but for now, we punt.
		     */
		    cdev->mdev.base = 0;
		    return 0;
		  }
		cdev->mdev.width = buffer_width;
		cdev->mdev.height = buffer_height;
		if ( gdev_mem_bitmap_size(&cdev->mdev) <= tile_clip_buffer_size )
		  break;
		buffer_height--;
	  }
	cdev->mdev.base = cdev->buffer.bytes;
	return (*dev_proc(&cdev->mdev, open_device))((gx_device *)&cdev->mdev);
}

/* Set the phase of the tile. */
void
tile_clip_set_phase(gx_device_tile_clip *cdev, int px, int py)
{	cdev->phase.x = px;
	cdev->phase.y = py;
}

#define cdev ((gx_device_tile_clip *)dev)

/* Fill a rectangle by tiling with the mask. */
private int
tile_clip_fill_rectangle(gx_device *dev, int x, int y, int w, int h,
  gx_color_index color)
{	gx_device *tdev = cdev->target;
	return (*dev_proc(tdev, strip_tile_rectangle))(tdev, &cdev->tiles,
		x, y, w, h,
		gx_no_color_index, color, cdev->phase.x, cdev->phase.y);
}

/* Calculate the X offset corresponding to a given Y, taking the phase */
/* and shift into account. */
#define x_offset(ty, cdev)\
  ((cdev)->phase.x + (((ty) + (cdev)->phase.y) / (cdev)->tiles.rep_height) *\
   (cdev)->tiles.rep_shift)

/* Copy a monochrome bitmap.  We divide it up into maximal chunks */
/* that line up with a single tile, and then do the obvious Boolean */
/* combination of the tile mask and the source. */
private int
tile_clip_copy_mono(gx_device *dev,
  const byte *data, int sourcex, int raster, gx_bitmap_id id,
  int x, int y, int w, int h,
  gx_color_index color0, gx_color_index color1)
{	gx_color_index color, mcolor0, mcolor1;
	int ty, ny;
	int code;

	if ( cdev->mdev.base == 0 )
	  { /*
	     * The tile was too large for us to buffer even one scan line.
	     * Punt to the very, very slow default implementation of
	     * copy_mono.
	     */
	    return gx_default_copy_mono(dev, data, sourcex, raster, id,
					x, y, w, h, color0, color1);
	  }
	if ( color1 != gx_no_color_index )
	{	if ( color0 != gx_no_color_index )
		{	/* Pre-fill with color0. */
			code = tile_clip_fill_rectangle(dev, x, y, w, h, color0);
			if ( code < 0 )
			  return code;
		}
		color = color1;
		mcolor0 = 0, mcolor1 = gx_no_color_index;
	}
	else if ( color0 != gx_no_color_index )
	{	color = color0;
		mcolor0 = gx_no_color_index, mcolor1 = 0;
	}
	else
		return 0;
	for ( ty = y; ty < y + h; ty += ny )
	{	int tx, nx;
		int cy = (ty + cdev->phase.y) % cdev->tiles.rep_height;
		int xoff = x_offset(ty, cdev);

		ny = min(y + h - ty, cdev->tiles.size.y - cy);
		if ( ny > cdev->mdev.height )
			ny = cdev->mdev.height;
		for ( tx = x; tx < x + w; tx += nx )
		{	int cx = (tx + xoff) % cdev->tiles.rep_width;
			nx = min(x + w - tx, cdev->tiles.size.x - cx);
			/* Copy a tile slice to the memory device buffer. */
			memcpy(cdev->buffer.bytes,
			       cdev->tiles.data + cy * cdev->tiles.raster,
			       cdev->tiles.raster * ny);
			/* Intersect the tile with the source data. */
			/* mcolor0 and mcolor1 invert the data if needed. */
			/* This call can't fail. */
			(*dev_proc(&cdev->mdev, copy_mono))((gx_device *)&cdev->mdev,
			  data + (ty - y) * raster, sourcex + tx - x,
			  raster, gx_no_bitmap_id,
			  cx, 0, nx, ny, mcolor0, mcolor1);
			/* Now copy the color through the double mask. */
			code = (*dev_proc(cdev->target, copy_mono))(cdev->target,
			  cdev->buffer.bytes, cx, cdev->tiles.raster,
			  gx_no_bitmap_id,
			  tx, ty, nx, ny, gx_no_color_index, color);
			if ( code < 0 )
			  return code;
		}
	}
	return 0;
}

/* Copy a color rectangle.  We can't use the BitBlt tricks; we have to */
/* scan for runs of 1s.  There are many obvious ways to speed this up; */
/* we'll implement some if we need to. */
private int
tile_clip_copy_color(gx_device *dev,
  const byte *data, int sourcex, int raster, gx_bitmap_id id,
  int x, int y, int w, int h)
{	const byte *data_row = data;
	int cy = (y + cdev->phase.y) % cdev->tiles.rep_height;
	const byte *tile_row = cdev->tiles.data + cy * cdev->tiles.raster;
	int ty;

	for ( ty = y; ty < y + h; ty++, data_row += raster )
	{	int cx = (x + x_offset(ty, cdev)) % cdev->tiles.rep_width;
		const byte *tp = tile_row + (cx >> 3);
		byte tbit = 0x80 >> (cx & 7);
		int tx;
		int code;

		for ( tx = x; tx < x + w; )
		{	int tx1;
#define t_next()\
  if ( ++cx == cdev->tiles.size.x )\
    cx = 0, tp = tile_row, tbit = 0x80;\
  else if ( (tbit >>= 1) == 0 )\
    tp++, tbit = 0x80;\
  tx++
			/* Skip a run of 0s. */
			while ( tx < x + w && (*tp & tbit) == 0 )
			{	t_next();
			}
			if ( tx == x + w )
				break;
			/* Scan a run of 1s. */
			tx1 = tx;
			do
			{	t_next();
			}
			while ( tx < x + w && (*tp & tbit) != 0 );
			/* Copy the run. */
			code = (*dev_proc(cdev->target, copy_color))(cdev->target,
			  data_row, sourcex + tx1 - x, raster,
			  gx_no_bitmap_id, tx1, ty, tx - tx1, 1);
			if ( code < 0 )
			  return code;
		}
		if ( ++cy == cdev->tiles.size.y )
			cy = 0, tile_row = cdev->tiles.data;
		else
			tile_row += cdev->tiles.raster;
	}

	return 0;
}

/* Copy an alpha rectangle similarly. */
private int
tile_clip_copy_alpha(gx_device *dev,
  const byte *data, int sourcex, int raster, gx_bitmap_id id,
  int x, int y, int w, int h, gx_color_index color, int depth)
{	const byte *data_row = data;
	int ty;

	for ( ty = y; ty < y + h; ty++, data_row += raster )
	{	const byte *tile_row = cdev->tiles.data +
			((ty + cdev->phase.y) % cdev->tiles.rep_height) *
			cdev->tiles.raster;
		int cx = (x + x_offset(ty, cdev)) % cdev->tiles.rep_width;
		const byte *tp = tile_row + (cx >> 3);
		byte tbit = 0x80 >> (cx & 7);
		int tx;
		int code;

		for ( tx = x; tx < x + w; )
		{	int tx1;
#define t_next()\
  if ( ++cx == cdev->tiles.size.x )\
    cx = 0, tp = tile_row, tbit = 0x80;\
  else if ( (tbit >>= 1) == 0 )\
    tp++, tbit = 0x80;\
  tx++
			/* Skip a run of 0s. */
			while ( tx < x + w && (*tp & tbit) == 0 )
			{	t_next();
			}
			if ( tx == x + w )
				break;
			/* Scan a run of 1s. */
			tx1 = tx;
			do
			{	t_next();
			}
			while ( tx < x + w && (*tp & tbit) != 0 );
			/* Copy the run. */
			code = (*dev_proc(cdev->target, copy_alpha))(cdev->target,
			  data_row, sourcex + tx1 - x, raster,
			  gx_no_bitmap_id, tx1, ty, tx - tx1, 1,
			  color, depth);
			if ( code < 0 )
			  return code;
		}
	}

	return 0;
}

/* Copy a RasterOp rectangle similarly. */
private int
tile_clip_strip_copy_rop(gx_device *dev,
  const byte *data, int sourcex, uint raster, gx_bitmap_id id,
  const gx_color_index *scolors,
  const gx_strip_bitmap *textures, const gx_color_index *tcolors,
  int x, int y, int w, int h,
  int phase_x, int phase_y, gs_logical_operation_t lop)
{	const byte *data_row = data;
	int ty;

	for ( ty = y; ty < y + h; ty++, data_row += raster )
	{	const byte *tile_row = cdev->tiles.data +
			((ty + cdev->phase.y) % cdev->tiles.rep_height) *
			cdev->tiles.raster;
		int cx = (x + x_offset(ty, cdev)) % cdev->tiles.rep_width;
		const byte *tp = tile_row + (cx >> 3);
		byte tbit = 0x80 >> (cx & 7);
		int tx;
		int code;

		for ( tx = x; tx < x + w; )
		{	int tx1;
#define t_next()\
  if ( ++cx == cdev->tiles.size.x )\
    cx = 0, tp = tile_row, tbit = 0x80;\
  else if ( (tbit >>= 1) == 0 )\
    tp++, tbit = 0x80;\
  tx++
			/* Skip a run of 0s. */
			while ( tx < x + w && (*tp & tbit) == 0 )
			{	t_next();
			}
			if ( tx == x + w )
				break;
			/* Scan a run of 1s. */
			tx1 = tx;
			do
			{	t_next();
			}
			while ( tx < x + w && (*tp & tbit) != 0 );
			/* Copy the run. */
			code = (*dev_proc(cdev->target, strip_copy_rop))
			  (cdev->target,
			   data_row, sourcex + tx1 - x, raster,
			   gx_no_bitmap_id, scolors, textures, tcolors,
			   tx1, ty, tx - tx1, 1, phase_x, phase_y, lop);
			if ( code < 0 )
			  return code;
		}
	}

	return 0;
}
