/* $Id: tesselat.c,v 1.3 1997/02/17 17:24:58 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  2.2
 * Copyright (C) 1995-1997  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * $Log: tesselat.c,v $
 * Revision 1.3  1997/02/17 17:24:58  brianp
 * more tesselation changes (Randy Frank)
 *
 * Revision 1.2  1997/02/13 18:31:57  brianp
 * fixed some numerical precision problems (Randy Frank)
 *
 * Revision 1.1  1996/09/27 01:19:39  brianp
 * Initial revision
 *
 */


/*
 * This file is part of the polygon tesselation code contributed by
 * Bogdan Sikorski
 */


#include <stdlib.h>
#include <math.h>
#include "tess.h"



static GLboolean edge_flag;

static void emit_triangle(GLUtriangulatorObj *, tess_vertex *,
	tess_vertex *,tess_vertex *);

static void emit_triangle_with_edge_flag(GLUtriangulatorObj *,
	 tess_vertex *,GLboolean,tess_vertex *,GLboolean,
	 tess_vertex *,GLboolean);

static GLdouble twice_the_triangle_area(
	tess_vertex *va,
	tess_vertex *vb,
	tess_vertex *vc)
{
	return	 (vb->x - va->x)*(vc->y - va->y) - (vb->y - va->y)*(vc->x - va->x);
}

static GLboolean left(
	GLdouble A,
	GLdouble B,
	GLdouble C,
	GLdouble x,
	GLdouble y)
{
	if(A*x+B*y+C > -EPSILON)
		return GL_TRUE;
	else
		return GL_FALSE;
}

static GLboolean right(
	GLdouble A,
	GLdouble B,
	GLdouble C,
	GLdouble x,
	GLdouble y)
{
	if(A*x+B*y+C < EPSILON)
		return GL_TRUE;
	else
		return GL_FALSE;
}

static GLint convex_ccw(
	tess_vertex *va,
	tess_vertex *vb,
	tess_vertex *vc,
	GLUtriangulatorObj *tobj)
{
	GLdouble	d;

	d = twice_the_triangle_area(va,vb,vc);

	if (d > EPSILON ) {
		return 1;
	} else if (d < -EPSILON ) {
		return 0;
	} else {
		return -1;
	}
}

static GLint convex_cw(
	tess_vertex *va,
	tess_vertex *vb,
	tess_vertex *vc,
	GLUtriangulatorObj *tobj)
{
	GLdouble	d;

	d = twice_the_triangle_area(va,vb,vc);

	if (d < -EPSILON ) {
		return 1;
	} else if (d > EPSILON ) {
		return 0;
	} else {
		return -1;
	}
}

static GLboolean diagonal_ccw(
	tess_vertex *va,
	tess_vertex *vb,
	GLUtriangulatorObj *tobj,
	tess_contour *contour)
{
	tess_vertex *vc=va->next , *vertex , *shadow_vertex;
	struct
	{
		GLdouble A,B,C;
	} ac,cb,ba;
	GLdouble x,y;

	GLint	 res = convex_ccw(va,vc,vb,tobj);
	if (res == 0) return GL_FALSE;
	if (res == -1) return GL_TRUE;

	ba.A=vb->y - va->y;
	ba.B=va->x - vb->x;
	ba.C= -ba.A*va->x - ba.B*va->y;
	ac.A=va->y - vc->y;
	ac.B=vc->x - va->x;
	ac.C= -ac.A*vc->x - ac.B*vc->y;
	cb.A=vc->y - vb->y;
	cb.B=vb->x - vc->x;
	cb.C= -cb.A*vb->x - cb.B*vb->y;
	for(vertex=vb->next;vertex!=va;vertex=vertex->next)
	{
		shadow_vertex=vertex->shadow_vertex;
		if(shadow_vertex!=NULL && 
			(shadow_vertex==va || shadow_vertex==vb || shadow_vertex==vc))
			continue;
		x=vertex->x;
		y=vertex->y;
		if(left(ba.A,ba.B,ba.C,x,y) &&
			left(ac.A,ac.B,ac.C,x,y) &&
			left(cb.A,cb.B,cb.C,x,y))
			return GL_FALSE;
	}
	return GL_TRUE;
}

static GLboolean diagonal_cw(
	tess_vertex *va,
	tess_vertex *vb,
	GLUtriangulatorObj *tobj,
	tess_contour *contour)
{
	tess_vertex *vc=va->next , *vertex , *shadow_vertex;
	struct
	{
		GLdouble A,B,C;
	} ac,cb,ba;
	GLdouble x,y;

	GLint	 res = convex_cw(va,vc,vb,tobj);
	if (res == 0) return GL_FALSE;
	if (res == -1) return GL_TRUE;

	ba.A=vb->y - va->y;
	ba.B=va->x - vb->x;
	ba.C= -ba.A*va->x - ba.B*va->y;
	ac.A=va->y - vc->y;
	ac.B=vc->x - va->x;
	ac.C= -ac.A*vc->x - ac.B*vc->y;
	cb.A=vc->y - vb->y;
	cb.B=vb->x - vc->x;
	cb.C= -cb.A*vb->x - cb.B*vb->y;
	for(vertex=vb->next;vertex!=va;vertex=vertex->next)
	{
		shadow_vertex=vertex->shadow_vertex;
		if(shadow_vertex!=NULL && 
			(shadow_vertex==va || shadow_vertex==vb || shadow_vertex==vc))
			continue;
		x=vertex->x;
		y=vertex->y;
		if(right(ba.A,ba.B,ba.C,x,y) &&
			right(ac.A,ac.B,ac.C,x,y) &&
			right(cb.A,cb.B,cb.C,x,y))
			return GL_FALSE;
	}
	return GL_TRUE;
}

static void clip_ear(
	GLUtriangulatorObj *tobj,
	tess_vertex *v,
	tess_contour *contour)
{
	emit_triangle(tobj,v->previous,v,v->next);
	/* the first in the list */
	if(contour->vertices==v)
	{
		contour->vertices=v->next;
		contour->last_vertex->next=v->next;
		v->next->previous=contour->last_vertex;
	}
	else
	/* the last ? */
	if(contour->last_vertex==v)
	{
		contour->vertices->previous=v->previous;
		v->previous->next=v->next;
		contour->last_vertex=v->previous;
	}
	else
	{
		v->next->previous=v->previous;
		v->previous->next=v->next;
	}
	free(v);
	--(contour->vertex_cnt);
}

static void clip_ear_with_edge_flag(
	GLUtriangulatorObj *tobj,
	tess_vertex *v,
	tess_contour *contour)
{
	emit_triangle_with_edge_flag(tobj,v->previous,v->previous->edge_flag,
		v,v->edge_flag,v->next,GL_FALSE);
	v->previous->edge_flag=GL_FALSE;
	/* the first in the list */
	if(contour->vertices==v)
	{
		contour->vertices=v->next;
		contour->last_vertex->next=v->next;
		v->next->previous=contour->last_vertex;
	}
	else
	/* the last ? */
	if(contour->last_vertex==v)
	{
		contour->vertices->previous=v->previous;
		v->previous->next=v->next;
		contour->last_vertex=v->previous;
	}
	else
	{
		v->next->previous=v->previous;
		v->previous->next=v->next;
	}
	free(v);
	--(contour->vertex_cnt);
}

static void triangulate_ccw(
	GLUtriangulatorObj *tobj,
	tess_contour *contour)
{
	tess_vertex *vertex;
	GLuint vertex_cnt=contour->vertex_cnt;

	while(vertex_cnt > 3)
	{
		vertex=contour->vertices;
		while(diagonal_ccw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
			tobj->error==GLU_NO_ERROR)
			vertex=vertex->next;
		if(tobj->error!=GLU_NO_ERROR)
			return;
		clip_ear(tobj,vertex->next,contour);
		--vertex_cnt;
	}
}

static void triangulate_cw(
	GLUtriangulatorObj *tobj,
	tess_contour *contour)
{
	tess_vertex *vertex;
	GLuint vertex_cnt=contour->vertex_cnt;

	while(vertex_cnt > 3)
	{
		vertex=contour->vertices;
		while(diagonal_cw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
			tobj->error==GLU_NO_ERROR)
			vertex=vertex->next;
		if(tobj->error!=GLU_NO_ERROR)
			return;
		clip_ear(tobj,vertex->next,contour);
		--vertex_cnt;
	}
}

static void triangulate_ccw_with_edge_flag(
	GLUtriangulatorObj *tobj,
	tess_contour *contour)
{
	tess_vertex *vertex;
	GLuint vertex_cnt=contour->vertex_cnt;

	while(vertex_cnt > 3)
	{
		vertex=contour->vertices;
		while(diagonal_ccw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
			tobj->error==GLU_NO_ERROR)
			vertex=vertex->next;
		if(tobj->error!=GLU_NO_ERROR)
			return;
		clip_ear_with_edge_flag(tobj,vertex->next,contour);
		--vertex_cnt;
	}
}

static void triangulate_cw_with_edge_flag(
	GLUtriangulatorObj *tobj,
	tess_contour *contour)
{
	tess_vertex *vertex;
	GLuint vertex_cnt=contour->vertex_cnt;

	while(vertex_cnt > 3)
	{
		vertex=contour->vertices;
		while(diagonal_cw(vertex,vertex->next->next,tobj,contour)==GL_FALSE &&
			tobj->error==GLU_NO_ERROR)
			vertex=vertex->next;
		if(tobj->error!=GLU_NO_ERROR)
			return;
		clip_ear_with_edge_flag(tobj,vertex->next,contour);
		--vertex_cnt;
	}
}

void tess_tesselate(GLUtriangulatorObj *tobj)
{
	tess_contour *contour;

	for(contour=tobj->contours;contour!=NULL;contour=contour->next)
	{
		if(contour->orientation==GLU_CCW) {
			triangulate_ccw(tobj,contour);
		} else {
			triangulate_cw(tobj,contour);
		}
		if(tobj->error!=GLU_NO_ERROR)
			return;

		/* emit the last triangle */
		emit_triangle(tobj,contour->vertices,contour->vertices->next,
			contour->vertices->next->next);
	}
}

void tess_tesselate_with_edge_flag(GLUtriangulatorObj *tobj)
{
	tess_contour *contour;

	edge_flag=GL_TRUE;
	/* first callback with edgeFlag set to GL_TRUE */
	(tobj->callbacks.edgeFlag)(GL_TRUE);

	for(contour=tobj->contours;contour!=NULL;contour=contour->next)
	{
		if(contour->orientation==GLU_CCW)
			triangulate_ccw_with_edge_flag(tobj,contour);
		else
			triangulate_cw_with_edge_flag(tobj,contour);
		if(tobj->error!=GLU_NO_ERROR)
			return;
		/* emit the last triangle */
		emit_triangle_with_edge_flag(tobj,contour->vertices,
			contour->vertices->edge_flag,contour->vertices->next,
			contour->vertices->next->edge_flag,contour->vertices->next->next,
			contour->vertices->next->next->edge_flag);
	}
}

static void emit_triangle(
	GLUtriangulatorObj *tobj,
	tess_vertex *v1,
	tess_vertex *v2,
	tess_vertex *v3)
{
	(tobj->callbacks.begin)(GL_TRIANGLES);
	(tobj->callbacks.vertex)(v1->data);
	(tobj->callbacks.vertex)(v2->data);
	(tobj->callbacks.vertex)(v3->data);
	(tobj->callbacks.end)();
}

static void emit_triangle_with_edge_flag(
	GLUtriangulatorObj *tobj,
	tess_vertex *v1,
	GLboolean edge_flag1,
	tess_vertex *v2,
	GLboolean edge_flag2,
	tess_vertex *v3,
	GLboolean edge_flag3)
{
	(tobj->callbacks.begin)(GL_TRIANGLES);
	if(edge_flag1!=edge_flag)
	{
		edge_flag = (edge_flag==GL_TRUE ? GL_FALSE : GL_TRUE);
		(tobj->callbacks.edgeFlag)(edge_flag);
	}
	(tobj->callbacks.vertex)(v1->data);
	if(edge_flag2!=edge_flag)
	{
		edge_flag = (edge_flag==GL_TRUE ? GL_FALSE : GL_TRUE);
		(tobj->callbacks.edgeFlag)(edge_flag);
	}
	(tobj->callbacks.vertex)(v2->data);
	if(edge_flag3!=edge_flag)
	{
		edge_flag = (edge_flag==GL_TRUE ? GL_FALSE : GL_TRUE);
		(tobj->callbacks.edgeFlag)(edge_flag);
	}
	(tobj->callbacks.vertex)(v3->data);
	(tobj->callbacks.end)();
}
