/* $Id: gl.h,v 1.22 1997/11/19 03:12:46 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  2.5
 * Copyright (C) 1995-1997  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * $Log: gl.h,v $
 * Revision 1.22  1997/11/19 03:12:46  brianp
 * added Stephane Rehel's cygnus patch
 *
 * Revision 1.21  1997/11/11 02:39:02  brianp
 * disabled unfinished GL_SGIS_texture_lod extension
 *
 * Revision 1.20  1997/10/29 02:03:20  brianp
 * added WINGDIAPI, APIENTRY stuff (David Bucciarelli, v20 3dfx driver)
 *
 * Revision 1.19  1997/10/29 01:30:15  brianp
 * added GL_EXT_point_parameters extension from Daniel Barrero
 *
 * Revision 1.18  1997/10/29 00:44:13  brianp
 * added GL_SGIS_texture_lod extension
 *
 * Revision 1.17  1997/10/16 01:58:40  brianp
 * added GL_EXT_shared_texture_palette extension
 *
 * Revision 1.16  1997/09/27 00:17:16  brianp
 * added GL_EXT_paletted_texture extension
 *
 * Revision 1.15  1997/09/18 23:09:49  brianp
 * set minor version number to 4
 *
 * Revision 1.14  1997/08/19 02:34:29  brianp
 * added some Macintosh-only pragmas (Miklos Fazekas)
 *
 * Revision 1.13  1997/05/23 03:54:17  brianp
 * added MESA_MAJOR_VERSION and MESA_MINOR_VERSION definitions
 *
 * Revision 1.12  1997/03/25 02:50:00  brianp
 * added glEnable/DisableClientState()
 *
 * Revision 1.11  1997/03/11 00:27:43  brianp
 * changed GL_POLYGON_OFFSET_FACTOR value to 0x8038
 *
 * Revision 1.10  1997/02/17 17:16:00  brianp
 * now test for __QUICKDRAW__ like for __BEOS__ (Randy Frank)
 *
 * Revision 1.9  1997/02/10 20:05:25  brianp
 * replaced GL_TEXTURE_BINDING_xD_EXT with GL_TEXTURE_xD_BINDING_EXT
 *
 * Revision 1.8  1997/02/10 19:58:29  brianp
 * added GL_MESA_resize_buffers extension
 *
 * Revision 1.7  1997/02/03 20:25:23  brianp
 * added GL_EXT_texture3D
 *
 * Revision 1.6  1997/02/03 20:04:28  brianp
 * patches for BeOS
 *
 * Revision 1.5  1997/02/03 19:14:54  brianp
 * conditionally include gl_mangle.h
 *
 * Revision 1.4  1997/01/30 21:07:44  brianp
 * added some missing 1.1 GLenums, GL_TEXTURE_BINDING_[12]D were misnamed
 *
 * Revision 1.3  1997/01/08 20:56:16  brianp
 * added GL_EXT_texture_object extension functions and enums
 *
 * Revision 1.2  1996/10/11 03:45:23  brianp
 * put GL_EXT_polygon_offset back in
 * removed old texture _EXT symbols
 *
 * Revision 1.1  1996/09/13 01:26:41  brianp
 * Initial revision
 *
 */


#ifndef GL_H
#define GL_H


#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#endif


#if (defined(FX) && defined(__WIN32__)) || defined(__CYGWIN32__)
#include <windows.h>
#pragma warning (disable:4273)
#else
#define APIENTRY
#define CALLBACK
#define WINGDIAPI extern
#endif


#ifdef __cplusplus
extern "C" {
#endif


#ifdef macintosh
	#pragma enumsalwaysint on
	#if PRAGMA_IMPORT_SUPPORTED
	#pragma import on
	#endif
#endif



/*
 * Apps can test for this symbol to do conditional compilation if needed.
 */
#define MESA

#define MESA_MAJOR_VERSION 2
#define MESA_MINOR_VERSION 5


#define GL_VERSION_1_1   1


/*
 *
 * Enumerations
 *
 */

typedef enum {
	/* Boolean values */
	GL_FALSE			= 0,
	GL_TRUE				= 1,

	/* Data types */
	GL_BYTE				= 0x1400,
	GL_UNSIGNED_BYTE		= 0x1401,
	GL_SHORT			= 0x1402,
	GL_UNSIGNED_SHORT		= 0x1403,
	GL_INT				= 0x1404,
	GL_UNSIGNED_INT			= 0x1405,
	GL_FLOAT			= 0x1406,
	GL_DOUBLE			= 0x140A,
	GL_2_BYTES			= 0x1407,
	GL_3_BYTES			= 0x1408,
	GL_4_BYTES			= 0x1409,

	/* Primitives */
	GL_LINES			= 0x0001,
	GL_POINTS			= 0x0000,
	GL_LINE_STRIP			= 0x0003,
	GL_LINE_LOOP			= 0x0002,
	GL_TRIANGLES			= 0x0004,
	GL_TRIANGLE_STRIP		= 0x0005,
	GL_TRIANGLE_FAN			= 0x0006,
	GL_QUADS			= 0x0007,
	GL_QUAD_STRIP			= 0x0008,
	GL_POLYGON			= 0x0009,
	GL_EDGE_FLAG			= 0x0B43,

	/* Vertex Arrays */
	GL_VERTEX_ARRAY			= 0x8074,
	GL_NORMAL_ARRAY			= 0x8075,
	GL_COLOR_ARRAY			= 0x8076,
	GL_INDEX_ARRAY			= 0x8077,
	GL_TEXTURE_COORD_ARRAY		= 0x8078,
	GL_EDGE_FLAG_ARRAY		= 0x8079,
	GL_VERTEX_ARRAY_SIZE		= 0x807A,
	GL_VERTEX_ARRAY_TYPE		= 0x807B,
	GL_VERTEX_ARRAY_STRIDE		= 0x807C,
	GL_NORMAL_ARRAY_TYPE		= 0x807E,
	GL_NORMAL_ARRAY_STRIDE		= 0x807F,
	GL_COLOR_ARRAY_SIZE		= 0x8081,
	GL_COLOR_ARRAY_TYPE		= 0x8082,
	GL_COLOR_ARRAY_STRIDE		= 0x8083,
	GL_INDEX_ARRAY_TYPE		= 0x8085,
	GL_INDEX_ARRAY_STRIDE		= 0x8086,
	GL_TEXTURE_COORD_ARRAY_SIZE	= 0x8088,
	GL_TEXTURE_COORD_ARRAY_TYPE	= 0x8089,
	GL_TEXTURE_COORD_ARRAY_STRIDE	= 0x808A,
	GL_EDGE_FLAG_ARRAY_STRIDE	= 0x808C,
	GL_VERTEX_ARRAY_POINTER		= 0x808E,
	GL_NORMAL_ARRAY_POINTER		= 0x808F,
	GL_COLOR_ARRAY_POINTER		= 0x8090,
	GL_INDEX_ARRAY_POINTER		= 0x8091,
	GL_TEXTURE_COORD_ARRAY_POINTER	= 0x8092,
	GL_EDGE_FLAG_ARRAY_POINTER	= 0x8093,
        GL_V2F				= 0x2A20,
	GL_V3F				= 0x2A21,
	GL_C4UB_V2F			= 0x2A22,
	GL_C4UB_V3F			= 0x2A23,
	GL_C3F_V3F			= 0x2A24,
	GL_N3F_V3F			= 0x2A25,
	GL_C4F_N3F_V3F			= 0x2A26,
	GL_T2F_V3F			= 0x2A27,
	GL_T4F_V4F			= 0x2A28,
	GL_T2F_C4UB_V3F			= 0x2A29,
	GL_T2F_C3F_V3F			= 0x2A2A,
	GL_T2F_N3F_V3F			= 0x2A2B,
	GL_T2F_C4F_N3F_V3F		= 0x2A2C,
	GL_T4F_C4F_N3F_V4F		= 0x2A2D,

	/* Matrix Mode */
	GL_MATRIX_MODE			= 0x0BA0,
	GL_MODELVIEW			= 0x1700,
	GL_PROJECTION			= 0x1701,
	GL_TEXTURE			= 0x1702,

	/* Points */
	GL_POINT_SMOOTH			= 0x0B10,
	GL_POINT_SIZE			= 0x0B11,
	GL_POINT_SIZE_GRANULARITY 	= 0x0B13,
	GL_POINT_SIZE_RANGE		= 0x0B12,

	/* Lines */
	GL_LINE_SMOOTH			= 0x0B20,
	GL_LINE_STIPPLE			= 0x0B24,
	GL_LINE_STIPPLE_PATTERN		= 0x0B25,
	GL_LINE_STIPPLE_REPEAT		= 0x0B26,
	GL_LINE_WIDTH			= 0x0B21,
	GL_LINE_WIDTH_GRANULARITY	= 0x0B23,
	GL_LINE_WIDTH_RANGE		= 0x0B22,

	/* Polygons */
	GL_POINT			= 0x1B00,
	GL_LINE				= 0x1B01,
	GL_FILL				= 0x1B02,
	GL_CCW				= 0x0901,
	GL_CW				= 0x0900,
	GL_FRONT			= 0x0404,
	GL_BACK				= 0x0405,
	GL_CULL_FACE			= 0x0B44,
	GL_CULL_FACE_MODE		= 0x0B45,
	GL_POLYGON_SMOOTH		= 0x0B41,
	GL_POLYGON_STIPPLE		= 0x0B42,
	GL_FRONT_FACE			= 0x0B46,
	GL_POLYGON_MODE			= 0x0B40,
	GL_POLYGON_OFFSET_FACTOR	= 0x8038,
	GL_POLYGON_OFFSET_UNITS		= 0x2A00,
	GL_POLYGON_OFFSET_POINT		= 0x2A01,
	GL_POLYGON_OFFSET_LINE		= 0x2A02,
	GL_POLYGON_OFFSET_FILL		= 0x8037,

	/* Display Lists */
	GL_COMPILE			= 0x1300,
	GL_COMPILE_AND_EXECUTE		= 0x1301,
	GL_LIST_BASE			= 0x0B32,
	GL_LIST_INDEX			= 0x0B33,
	GL_LIST_MODE			= 0x0B30,

	/* Depth buffer */
	GL_NEVER			= 0x0200,
	GL_LESS				= 0x0201,
	GL_GEQUAL			= 0x0206,
	GL_LEQUAL			= 0x0203,
	GL_GREATER			= 0x0204,
	GL_NOTEQUAL			= 0x0205,
	GL_EQUAL			= 0x0202,
	GL_ALWAYS			= 0x0207,
	GL_DEPTH_TEST			= 0x0B71,
	GL_DEPTH_BITS			= 0x0D56,
	GL_DEPTH_CLEAR_VALUE		= 0x0B73,
	GL_DEPTH_FUNC			= 0x0B74,
	GL_DEPTH_RANGE			= 0x0B70,
	GL_DEPTH_WRITEMASK		= 0x0B72,
	GL_DEPTH_COMPONENT		= 0x1902,

	/* Lighting */
	GL_LIGHTING			= 0x0B50,
	GL_LIGHT0			= 0x4000,
	GL_LIGHT1			= 0x4001,
	GL_LIGHT2			= 0x4002,
	GL_LIGHT3			= 0x4003,
	GL_LIGHT4			= 0x4004,
	GL_LIGHT5			= 0x4005,
	GL_LIGHT6			= 0x4006,
	GL_LIGHT7			= 0x4007,
	GL_SPOT_EXPONENT		= 0x1205,
	GL_SPOT_CUTOFF			= 0x1206,
	GL_CONSTANT_ATTENUATION		= 0x1207,
	GL_LINEAR_ATTENUATION		= 0x1208,
	GL_QUADRATIC_ATTENUATION	= 0x1209,
	GL_AMBIENT			= 0x1200,
	GL_DIFFUSE			= 0x1201,
	GL_SPECULAR			= 0x1202,
	GL_SHININESS			= 0x1601,
	GL_EMISSION			= 0x1600,
	GL_POSITION			= 0x1203,
	GL_SPOT_DIRECTION		= 0x1204,
	GL_AMBIENT_AND_DIFFUSE		= 0x1602,
	GL_COLOR_INDEXES		= 0x1603,
	GL_LIGHT_MODEL_TWO_SIDE		= 0x0B52,
	GL_LIGHT_MODEL_LOCAL_VIEWER	= 0x0B51,
	GL_LIGHT_MODEL_AMBIENT		= 0x0B53,
	GL_FRONT_AND_BACK		= 0x0408,
	GL_SHADE_MODEL			= 0x0B54,
	GL_FLAT				= 0x1D00,
	GL_SMOOTH			= 0x1D01,
	GL_COLOR_MATERIAL		= 0x0B57,
	GL_COLOR_MATERIAL_FACE		= 0x0B55,
	GL_COLOR_MATERIAL_PARAMETER	= 0x0B56,
	GL_NORMALIZE			= 0x0BA1,

	/* User clipping planes */
	GL_CLIP_PLANE0			= 0x3000,
	GL_CLIP_PLANE1			= 0x3001,
	GL_CLIP_PLANE2			= 0x3002,
	GL_CLIP_PLANE3			= 0x3003,
	GL_CLIP_PLANE4			= 0x3004,
	GL_CLIP_PLANE5			= 0x3005,

	/* Accumulation buffer */
	GL_ACCUM_RED_BITS		= 0x0D58,
	GL_ACCUM_GREEN_BITS		= 0x0D59,
	GL_ACCUM_BLUE_BITS		= 0x0D5A,
	GL_ACCUM_ALPHA_BITS		= 0x0D5B,
	GL_ACCUM_CLEAR_VALUE		= 0x0B80,
	GL_ACCUM			= 0x0100,
	GL_ADD				= 0x0104,
	GL_LOAD				= 0x0101,
	GL_MULT				= 0x0103,
	GL_RETURN			= 0x0102,

	/* Alpha testing */
	GL_ALPHA_TEST			= 0x0BC0,
	GL_ALPHA_TEST_REF		= 0x0BC2,
	GL_ALPHA_TEST_FUNC		= 0x0BC1,

	/* Blending */
	GL_BLEND			= 0x0BE2,
	GL_BLEND_SRC			= 0x0BE1,
	GL_BLEND_DST			= 0x0BE0,
	GL_ZERO				= 0,
	GL_ONE				= 1,
	GL_SRC_COLOR			= 0x0300,
	GL_ONE_MINUS_SRC_COLOR		= 0x0301,
	GL_DST_COLOR			= 0x0306,
	GL_ONE_MINUS_DST_COLOR		= 0x0307,
	GL_SRC_ALPHA			= 0x0302,
	GL_ONE_MINUS_SRC_ALPHA		= 0x0303,
	GL_DST_ALPHA			= 0x0304,
	GL_ONE_MINUS_DST_ALPHA		= 0x0305,
	GL_SRC_ALPHA_SATURATE		= 0x0308,
	GL_CONSTANT_COLOR		= 0x8001,
	GL_ONE_MINUS_CONSTANT_COLOR	= 0x8002,
	GL_CONSTANT_ALPHA		= 0x8003,
	GL_ONE_MINUS_CONSTANT_ALPHA	= 0x8004,

	/* Render Mode */
	GL_FEEDBACK			= 0x1C01,
	GL_RENDER			= 0x1C00,
	GL_SELECT			= 0x1C02,

	/* Feedback */
	GL_2D				= 0x0600,
	GL_3D				= 0x0601,
	GL_3D_COLOR			= 0x0602,
	GL_3D_COLOR_TEXTURE		= 0x0603,
	GL_4D_COLOR_TEXTURE		= 0x0604,
	GL_POINT_TOKEN			= 0x0701,
	GL_LINE_TOKEN			= 0x0702,
	GL_LINE_RESET_TOKEN		= 0x0707,
	GL_POLYGON_TOKEN		= 0x0703,
	GL_BITMAP_TOKEN			= 0x0704,
	GL_DRAW_PIXEL_TOKEN		= 0x0705,
	GL_COPY_PIXEL_TOKEN		= 0x0706,
	GL_PASS_THROUGH_TOKEN		= 0x0700,
	GL_FEEDBACK_BUFFER_POINTER	= 0x0DF0,
	GL_FEEDBACK_BUFFER_SIZE		= 0x0DF1,
	GL_FEEDBACK_BUFFER_TYPE		= 0x0DF2,


	/* Fog */
	GL_FOG				= 0x0B60,
	GL_FOG_MODE			= 0x0B65,
	GL_FOG_DENSITY			= 0x0B62,
	GL_FOG_COLOR			= 0x0B66,
	GL_FOG_INDEX			= 0x0B61,
	GL_FOG_START			= 0x0B63,
	GL_FOG_END			= 0x0B64,
	GL_LINEAR			= 0x2601,
	GL_EXP				= 0x0800,
	GL_EXP2				= 0x0801,

	/* Logic Ops */
	GL_LOGIC_OP			= 0x0BF1,
	GL_INDEX_LOGIC_OP		= 0x0BF1,
	GL_COLOR_LOGIC_OP		= 0x0BF2,
	GL_LOGIC_OP_MODE		= 0x0BF0,
	GL_CLEAR			= 0x1500,
	GL_SET				= 0x150F,
	GL_COPY				= 0x1503,
	GL_COPY_INVERTED		= 0x150C,
	GL_NOOP				= 0x1505,
	GL_INVERT			= 0x150A,
	GL_AND				= 0x1501,
	GL_NAND				= 0x150E,
	GL_OR				= 0x1507,
	GL_NOR				= 0x1508,
	GL_XOR				= 0x1506,
	GL_EQUIV			= 0x1509,
	GL_AND_REVERSE			= 0x1502,
	GL_AND_INVERTED			= 0x1504,
	GL_OR_REVERSE			= 0x150B,
	GL_OR_INVERTED			= 0x150D,

	/* Stencil */
	GL_STENCIL_TEST			= 0x0B90,
	GL_STENCIL_WRITEMASK		= 0x0B98,
	GL_STENCIL_BITS			= 0x0D57,
	GL_STENCIL_FUNC			= 0x0B92,
	GL_STENCIL_VALUE_MASK		= 0x0B93,
	GL_STENCIL_REF			= 0x0B97,
	GL_STENCIL_FAIL			= 0x0B94,
	GL_STENCIL_PASS_DEPTH_PASS	= 0x0B96,
	GL_STENCIL_PASS_DEPTH_FAIL	= 0x0B95,
	GL_STENCIL_CLEAR_VALUE		= 0x0B91,
	GL_STENCIL_INDEX		= 0x1901,
	GL_KEEP				= 0x1E00,
	GL_REPLACE			= 0x1E01,
	GL_INCR				= 0x1E02,
	GL_DECR				= 0x1E03,

	/* Buffers, Pixel Drawing/Reading */
	GL_NONE				= 0,
	GL_LEFT				= 0x0406,
	GL_RIGHT			= 0x0407,
	/*GL_FRONT			= 0x0404, */
	/*GL_BACK			= 0x0405, */
	/*GL_FRONT_AND_BACK		= 0x0408, */
	GL_FRONT_LEFT			= 0x0400,
	GL_FRONT_RIGHT			= 0x0401,
	GL_BACK_LEFT			= 0x0402,
	GL_BACK_RIGHT			= 0x0403,
	GL_AUX0				= 0x0409,
	GL_AUX1				= 0x040A,
	GL_AUX2				= 0x040B,
	GL_AUX3				= 0x040C,
	GL_COLOR_INDEX			= 0x1900,
	GL_RED				= 0x1903,
	GL_GREEN			= 0x1904,
	GL_BLUE				= 0x1905,
	GL_ALPHA			= 0x1906,
	GL_LUMINANCE			= 0x1909,
	GL_LUMINANCE_ALPHA		= 0x190A,
	GL_ALPHA_BITS			= 0x0D55,
	GL_RED_BITS			= 0x0D52,
	GL_GREEN_BITS			= 0x0D53,
	GL_BLUE_BITS			= 0x0D54,
	GL_INDEX_BITS			= 0x0D51,
	GL_SUBPIXEL_BITS		= 0x0D50,
	GL_AUX_BUFFERS			= 0x0C00,
	GL_READ_BUFFER			= 0x0C02,
	GL_DRAW_BUFFER			= 0x0C01,
	GL_DOUBLEBUFFER			= 0x0C32,
	GL_STEREO			= 0x0C33,
	GL_BITMAP			= 0x1A00,
	GL_COLOR			= 0x1800,
	GL_DEPTH			= 0x1801,
	GL_STENCIL			= 0x1802,
	GL_DITHER			= 0x0BD0,
	GL_RGB				= 0x1907,
	GL_RGBA				= 0x1908,

	/* Implementation limits */
	GL_MAX_LIST_NESTING		= 0x0B31,
	GL_MAX_ATTRIB_STACK_DEPTH	= 0x0D35,
	GL_MAX_MODELVIEW_STACK_DEPTH	= 0x0D36,
	GL_MAX_NAME_STACK_DEPTH		= 0x0D37,
	GL_MAX_PROJECTION_STACK_DEPTH	= 0x0D38,
	GL_MAX_TEXTURE_STACK_DEPTH	= 0x0D39,
	GL_MAX_EVAL_ORDER		= 0x0D30,
	GL_MAX_LIGHTS			= 0x0D31,
	GL_MAX_CLIP_PLANES		= 0x0D32,
	GL_MAX_TEXTURE_SIZE		= 0x0D33,
	GL_MAX_PIXEL_MAP_TABLE		= 0x0D34,
	GL_MAX_VIEWPORT_DIMS		= 0x0D3A,
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,

	/* Gets */
	GL_ATTRIB_STACK_DEPTH		= 0x0BB0,
	GL_CLIENT_ATTRIB_STACK_DEPTH	= 0x0BB1,
	GL_COLOR_CLEAR_VALUE		= 0x0C22,
	GL_COLOR_WRITEMASK		= 0x0C23,
	GL_CURRENT_INDEX		= 0x0B01,
	GL_CURRENT_COLOR		= 0x0B00,
	GL_CURRENT_NORMAL		= 0x0B02,
	GL_CURRENT_RASTER_COLOR		= 0x0B04,
	GL_CURRENT_RASTER_DISTANCE	= 0x0B09,
	GL_CURRENT_RASTER_INDEX		= 0x0B05,
	GL_CURRENT_RASTER_POSITION	= 0x0B07,
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
	GL_CURRENT_TEXTURE_COORDS	= 0x0B03,
	GL_INDEX_CLEAR_VALUE		= 0x0C20,
	GL_INDEX_MODE			= 0x0C30,
	GL_INDEX_WRITEMASK		= 0x0C21,
	GL_MODELVIEW_MATRIX		= 0x0BA6,
	GL_MODELVIEW_STACK_DEPTH	= 0x0BA3,
	GL_NAME_STACK_DEPTH		= 0x0D70,
	GL_PROJECTION_MATRIX		= 0x0BA7,
	GL_PROJECTION_STACK_DEPTH	= 0x0BA4,
	GL_RENDER_MODE			= 0x0C40,
	GL_RGBA_MODE			= 0x0C31,
	GL_TEXTURE_MATRIX		= 0x0BA8,
	GL_TEXTURE_STACK_DEPTH		= 0x0BA5,
	GL_VIEWPORT			= 0x0BA2,


	/* Evaluators */
	GL_AUTO_NORMAL			= 0x0D80,
	GL_MAP1_COLOR_4			= 0x0D90,
	GL_MAP1_GRID_DOMAIN		= 0x0DD0,
	GL_MAP1_GRID_SEGMENTS		= 0x0DD1,
	GL_MAP1_INDEX			= 0x0D91,
	GL_MAP1_NORMAL			= 0x0D92,
	GL_MAP1_TEXTURE_COORD_1		= 0x0D93,
	GL_MAP1_TEXTURE_COORD_2		= 0x0D94,
	GL_MAP1_TEXTURE_COORD_3		= 0x0D95,
	GL_MAP1_TEXTURE_COORD_4		= 0x0D96,
	GL_MAP1_VERTEX_3		= 0x0D97,
	GL_MAP1_VERTEX_4		= 0x0D98,
	GL_MAP2_COLOR_4			= 0x0DB0,
	GL_MAP2_GRID_DOMAIN		= 0x0DD2,
	GL_MAP2_GRID_SEGMENTS		= 0x0DD3,
	GL_MAP2_INDEX			= 0x0DB1,
	GL_MAP2_NORMAL			= 0x0DB2,
	GL_MAP2_TEXTURE_COORD_1		= 0x0DB3,
	GL_MAP2_TEXTURE_COORD_2		= 0x0DB4,
	GL_MAP2_TEXTURE_COORD_3		= 0x0DB5,
	GL_MAP2_TEXTURE_COORD_4		= 0x0DB6,
	GL_MAP2_VERTEX_3		= 0x0DB7,
	GL_MAP2_VERTEX_4		= 0x0DB8,
	GL_COEFF			= 0x0A00,
	GL_DOMAIN			= 0x0A02,
	GL_ORDER			= 0x0A01,

	/* Hints */
	GL_FOG_HINT			= 0x0C54,
	GL_LINE_SMOOTH_HINT		= 0x0C52,
	GL_PERSPECTIVE_CORRECTION_HINT	= 0x0C50,
	GL_POINT_SMOOTH_HINT		= 0x0C51,
	GL_POLYGON_SMOOTH_HINT		= 0x0C53,
	GL_DONT_CARE			= 0x1100,
	GL_FASTEST			= 0x1101,
	GL_NICEST			= 0x1102,

	/* Scissor box */
	GL_SCISSOR_TEST			= 0x0C11,
	GL_SCISSOR_BOX			= 0x0C10,

	/* Pixel Mode / Transfer */
	GL_MAP_COLOR			= 0x0D10,
	GL_MAP_STENCIL			= 0x0D11,
	GL_INDEX_SHIFT			= 0x0D12,
	GL_INDEX_OFFSET			= 0x0D13,
	GL_RED_SCALE			= 0x0D14,
	GL_RED_BIAS			= 0x0D15,
	GL_GREEN_SCALE			= 0x0D18,
	GL_GREEN_BIAS			= 0x0D19,
	GL_BLUE_SCALE			= 0x0D1A,
	GL_BLUE_BIAS			= 0x0D1B,
	GL_ALPHA_SCALE			= 0x0D1C,
	GL_ALPHA_BIAS			= 0x0D1D,
	GL_DEPTH_SCALE			= 0x0D1E,
	GL_DEPTH_BIAS			= 0x0D1F,
	GL_PIXEL_MAP_S_TO_S_SIZE	= 0x0CB1,
	GL_PIXEL_MAP_I_TO_I_SIZE	= 0x0CB0,
	GL_PIXEL_MAP_I_TO_R_SIZE	= 0x0CB2,
	GL_PIXEL_MAP_I_TO_G_SIZE	= 0x0CB3,
	GL_PIXEL_MAP_I_TO_B_SIZE	= 0x0CB4,
	GL_PIXEL_MAP_I_TO_A_SIZE	= 0x0CB5,
	GL_PIXEL_MAP_R_TO_R_SIZE	= 0x0CB6,
	GL_PIXEL_MAP_G_TO_G_SIZE	= 0x0CB7,
	GL_PIXEL_MAP_B_TO_B_SIZE	= 0x0CB8,
	GL_PIXEL_MAP_A_TO_A_SIZE	= 0x0CB9,
	GL_PIXEL_MAP_S_TO_S		= 0x0C71,
	GL_PIXEL_MAP_I_TO_I		= 0x0C70,
	GL_PIXEL_MAP_I_TO_R		= 0x0C72,
	GL_PIXEL_MAP_I_TO_G		= 0x0C73,
	GL_PIXEL_MAP_I_TO_B		= 0x0C74,
	GL_PIXEL_MAP_I_TO_A		= 0x0C75,
	GL_PIXEL_MAP_R_TO_R		= 0x0C76,
	GL_PIXEL_MAP_G_TO_G		= 0x0C77,
	GL_PIXEL_MAP_B_TO_B		= 0x0C78,
	GL_PIXEL_MAP_A_TO_A		= 0x0C79,
	GL_PACK_ALIGNMENT		= 0x0D05,
	GL_PACK_LSB_FIRST		= 0x0D01,
	GL_PACK_ROW_LENGTH		= 0x0D02,
	GL_PACK_SKIP_PIXELS		= 0x0D04,
	GL_PACK_SKIP_ROWS		= 0x0D03,
	GL_PACK_SWAP_BYTES		= 0x0D00,
	GL_UNPACK_ALIGNMENT		= 0x0CF5,
	GL_UNPACK_LSB_FIRST		= 0x0CF1,
	GL_UNPACK_ROW_LENGTH		= 0x0CF2,
	GL_UNPACK_SKIP_PIXELS		= 0x0CF4,
	GL_UNPACK_SKIP_ROWS		= 0x0CF3,
	GL_UNPACK_SWAP_BYTES		= 0x0CF0,
	GL_ZOOM_X			= 0x0D16,
	GL_ZOOM_Y			= 0x0D17,

	/* Texture mapping */
	GL_TEXTURE_ENV			= 0x2300,
	GL_TEXTURE_ENV_MODE		= 0x2200,
	GL_TEXTURE_1D			= 0x0DE0,
	GL_TEXTURE_2D			= 0x0DE1,
	GL_TEXTURE_WRAP_S		= 0x2802,
	GL_TEXTURE_WRAP_T		= 0x2803,
	GL_TEXTURE_MAG_FILTER		= 0x2800,
	GL_TEXTURE_MIN_FILTER		= 0x2801,
	GL_TEXTURE_ENV_COLOR		= 0x2201,
	GL_TEXTURE_GEN_S		= 0x0C60,
	GL_TEXTURE_GEN_T		= 0x0C61,
	GL_TEXTURE_GEN_MODE		= 0x2500,
	GL_TEXTURE_BORDER_COLOR		= 0x1004,
	GL_TEXTURE_WIDTH		= 0x1000,
	GL_TEXTURE_HEIGHT		= 0x1001,
	GL_TEXTURE_BORDER		= 0x1005,
	GL_TEXTURE_COMPONENTS		= 0x1003,
	GL_TEXTURE_RED_SIZE		= 0x805C,
	GL_TEXTURE_GREEN_SIZE		= 0x805D,
	GL_TEXTURE_BLUE_SIZE		= 0x805E,
	GL_TEXTURE_ALPHA_SIZE		= 0x805F,
	GL_TEXTURE_LUMINANCE_SIZE	= 0x8060,
	GL_TEXTURE_INTENSITY_SIZE	= 0x8061,
	GL_NEAREST_MIPMAP_NEAREST	= 0x2700,
	GL_NEAREST_MIPMAP_LINEAR	= 0x2702,
	GL_LINEAR_MIPMAP_NEAREST	= 0x2701,
	GL_LINEAR_MIPMAP_LINEAR		= 0x2703,
	GL_OBJECT_LINEAR		= 0x2401,
	GL_OBJECT_PLANE			= 0x2501,
	GL_EYE_LINEAR			= 0x2400,
	GL_EYE_PLANE			= 0x2502,
	GL_SPHERE_MAP			= 0x2402,
	GL_DECAL			= 0x2101,
	GL_MODULATE			= 0x2100,
	GL_NEAREST			= 0x2600,
	GL_REPEAT			= 0x2901,
	GL_CLAMP			= 0x2900,
	GL_S				= 0x2000,
	GL_T				= 0x2001,
	GL_R				= 0x2002,
	GL_Q				= 0x2003,
	GL_TEXTURE_GEN_R		= 0x0C62,
	GL_TEXTURE_GEN_Q		= 0x0C63,

	GL_PROXY_TEXTURE_1D		= 0x8063,
	GL_PROXY_TEXTURE_2D		= 0x8064,
	GL_TEXTURE_PRIORITY		= 0x8066,
	GL_TEXTURE_RESIDENT		= 0x8067,
	GL_TEXTURE_BINDING_1D		= 0x8068,
	GL_TEXTURE_BINDING_2D		= 0x8069,

	/* Internal texture formats */
	GL_ALPHA4			= 0x803B,
	GL_ALPHA8			= 0x803C,
	GL_ALPHA12			= 0x803D,
	GL_ALPHA16			= 0x803E,
	GL_LUMINANCE4			= 0x803F,
	GL_LUMINANCE8			= 0x8040,
	GL_LUMINANCE12			= 0x8041,
	GL_LUMINANCE16			= 0x8042,
	GL_LUMINANCE4_ALPHA4		= 0x8043,
	GL_LUMINANCE6_ALPHA2		= 0x8044,
	GL_LUMINANCE8_ALPHA8		= 0x8045,
	GL_LUMINANCE12_ALPHA4		= 0x8046,
	GL_LUMINANCE12_ALPHA12		= 0x8047,
	GL_LUMINANCE16_ALPHA16		= 0x8048,
	GL_INTENSITY			= 0x8049,
	GL_INTENSITY4			= 0x804A,
	GL_INTENSITY8			= 0x804B,
	GL_INTENSITY12			= 0x804C,
	GL_INTENSITY16			= 0x804D,
	GL_R3_G3_B2			= 0x2A10,
	GL_RGB4				= 0x804F,
	GL_RGB5				= 0x8050,
	GL_RGB8				= 0x8051,
	GL_RGB10			= 0x8052,
	GL_RGB12			= 0x8053,
	GL_RGB16			= 0x8054,
	GL_RGBA2			= 0x8055,
	GL_RGBA4			= 0x8056,
	GL_RGB5_A1			= 0x8057,
	GL_RGBA8			= 0x8058,
	GL_RGB10_A2			= 0x8059,
	GL_RGBA12			= 0x805A,
	GL_RGBA16			= 0x805B,

	/* Utility */
	GL_VENDOR			= 0x1F00,
	GL_RENDERER			= 0x1F01,
	GL_VERSION			= 0x1F02,
	GL_EXTENSIONS			= 0x1F03,

	/* Errors */
	GL_INVALID_VALUE		= 0x0501,
	GL_INVALID_ENUM			= 0x0500,
	GL_INVALID_OPERATION		= 0x0502,
	GL_STACK_OVERFLOW		= 0x0503,
	GL_STACK_UNDERFLOW		= 0x0504,
	GL_OUT_OF_MEMORY		= 0x0505,

	/*
	 * 1.0 Extensions
	 */
        /* GL_EXT_blend_minmax and GL_EXT_blend_color */
	GL_CONSTANT_COLOR_EXT		= 0x8001,
	GL_ONE_MINUS_CONSTANT_COLOR_EXT	= 0x8002,
	GL_CONSTANT_ALPHA_EXT		= 0x8003,
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT	= 0x8004,
	GL_BLEND_EQUATION_EXT		= 0x8009,
	GL_MIN_EXT			= 0x8007,
	GL_MAX_EXT			= 0x8008,
	GL_FUNC_ADD_EXT			= 0x8006,
	GL_FUNC_SUBTRACT_EXT		= 0x800A,
	GL_FUNC_REVERSE_SUBTRACT_EXT	= 0x800B,
	GL_BLEND_COLOR_EXT		= 0x8005,

	/* GL_EXT_polygon_offset */
        GL_POLYGON_OFFSET_EXT           = 0x8037,
        GL_POLYGON_OFFSET_FACTOR_EXT    = 0x8038,
        GL_POLYGON_OFFSET_BIAS_EXT      = 0x8039,

	/* GL_EXT_vertex_array */
	GL_VERTEX_ARRAY_EXT			= 0x8074,
	GL_NORMAL_ARRAY_EXT			= 0x8075,
	GL_COLOR_ARRAY_EXT			= 0x8076,
	GL_INDEX_ARRAY_EXT			= 0x8077,
	GL_TEXTURE_COORD_ARRAY_EXT		= 0x8078,
	GL_EDGE_FLAG_ARRAY_EXT			= 0x8079,
	GL_VERTEX_ARRAY_SIZE_EXT		= 0x807A,
	GL_VERTEX_ARRAY_TYPE_EXT		= 0x807B,
	GL_VERTEX_ARRAY_STRIDE_EXT		= 0x807C,
	GL_VERTEX_ARRAY_COUNT_EXT		= 0x807D,
	GL_NORMAL_ARRAY_TYPE_EXT		= 0x807E,
	GL_NORMAL_ARRAY_STRIDE_EXT		= 0x807F,
	GL_NORMAL_ARRAY_COUNT_EXT		= 0x8080,
	GL_COLOR_ARRAY_SIZE_EXT			= 0x8081,
	GL_COLOR_ARRAY_TYPE_EXT			= 0x8082,
	GL_COLOR_ARRAY_STRIDE_EXT		= 0x8083,
	GL_COLOR_ARRAY_COUNT_EXT		= 0x8084,
	GL_INDEX_ARRAY_TYPE_EXT			= 0x8085,
	GL_INDEX_ARRAY_STRIDE_EXT		= 0x8086,
	GL_INDEX_ARRAY_COUNT_EXT		= 0x8087,
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT		= 0x8088,
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT		= 0x8089,
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT	= 0x808A,
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT	= 0x808B,
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT		= 0x808C,
	GL_EDGE_FLAG_ARRAY_COUNT_EXT		= 0x808D,
	GL_VERTEX_ARRAY_POINTER_EXT		= 0x808E,
	GL_NORMAL_ARRAY_POINTER_EXT		= 0x808F,
	GL_COLOR_ARRAY_POINTER_EXT		= 0x8090,
	GL_INDEX_ARRAY_POINTER_EXT		= 0x8091,
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT	= 0x8092,
	GL_EDGE_FLAG_ARRAY_POINTER_EXT		= 0x8093,

	/* GL_EXT_texture_object */
	GL_TEXTURE_PRIORITY_EXT		= 0x8066,
	GL_TEXTURE_RESIDENT_EXT		= 0x8067,
	GL_TEXTURE_1D_BINDING_EXT	= 0x8068,
	GL_TEXTURE_2D_BINDING_EXT	= 0x8069,

	/* GL_EXT_texture3D */
	GL_PACK_SKIP_IMAGES_EXT		= 0x806B,
	GL_PACK_IMAGE_HEIGHT_EXT	= 0x806C,
	GL_UNPACK_SKIP_IMAGES_EXT	= 0x806D,
	GL_UNPACK_IMAGE_HEIGHT_EXT	= 0x806E,
	GL_TEXTURE_3D_EXT		= 0x806F,
	GL_PROXY_TEXTURE_3D_EXT		= 0x8070,
	GL_TEXTURE_DEPTH_EXT		= 0x8071,
	GL_TEXTURE_WRAP_R_EXT		= 0x8072,
	GL_MAX_3D_TEXTURE_SIZE_EXT	= 0x8073,
	GL_TEXTURE_3D_BINDING_EXT	= 0x806A,

        /* GL_EXT_paletted_texture */
	GL_TABLE_TOO_LARGE_EXT			= 0x8031,
	GL_COLOR_TABLE_FORMAT_EXT		= 0x80D8,
	GL_COLOR_TABLE_WIDTH_EXT		= 0x80D9,
	GL_COLOR_TABLE_RED_SIZE_EXT		= 0x80DA,
	GL_COLOR_TABLE_GREEN_SIZE_EXT		= 0x80DB,
	GL_COLOR_TABLE_BLUE_SIZE_EXT		= 0x80DC,
	GL_COLOR_TABLE_ALPHA_SIZE_EXT	 	= 0x80DD,
	GL_COLOR_TABLE_LUMINANCE_SIZE_EXT	= 0x80DE,
	GL_COLOR_TABLE_INTENSITY_SIZE_EXT	= 0x80DF,
	GL_TEXTURE_INDEX_SIZE_EXT		= 0x80E1, /*XXX right value??*/
	GL_COLOR_INDEX1_EXT			= 0x80E2,
	GL_COLOR_INDEX2_EXT			= 0x80E3,
	GL_COLOR_INDEX4_EXT			= 0x80E4,
	GL_COLOR_INDEX8_EXT			= 0x80E5,
	GL_COLOR_INDEX12_EXT			= 0x80E6,
	GL_COLOR_INDEX16_EXT			= 0x80E7,

	/* GL_EXT_shared_texture_palette */
	GL_SHARED_TEXTURE_PALETTE_EXT		= 0x81FB,

#if 0
	/* GL_SGIS_texture_lod */
	GL_TEXTURE_MIN_LOD_SGIS			= 0x813A,
	GL_TEXTURE_MAX_LOD_SGIS			= 0x813B,
	GL_TEXTURE_BASE_LEVEL_SGIS		= 0x813C,
	GL_TEXTURE_MAX_LEVEL_SGIS		= 0x813D,
#endif

	/* GL_EXT_point_parameters */
	GL_POINT_SIZE_MIN_EXT			= 0x8126,
	GL_POINT_SIZE_MAX_EXT			= 0x8127,
	GL_POINT_FADE_THRESHOLD_SIZE_EXT	= 0x8128,
	GL_DISTANCE_ATTENUATION_EXT		= 0x8129
}
#ifdef CENTERLINE_CLPP
  /* CenterLine C++ workaround: */
  gl_enum;
  typedef int GLenum;
#else
  /* all other compilers */
  GLenum;
#endif


/* GL_NO_ERROR must be zero */
#define GL_NO_ERROR 0



enum {
	GL_CURRENT_BIT		= 0x00000001,
	GL_POINT_BIT		= 0x00000002,
	GL_LINE_BIT		= 0x00000004,
	GL_POLYGON_BIT		= 0x00000008,
	GL_POLYGON_STIPPLE_BIT	= 0x00000010,
	GL_PIXEL_MODE_BIT	= 0x00000020,
	GL_LIGHTING_BIT		= 0x00000040,
	GL_FOG_BIT		= 0x00000080,
	GL_DEPTH_BUFFER_BIT	= 0x00000100,
	GL_ACCUM_BUFFER_BIT	= 0x00000200,
	GL_STENCIL_BUFFER_BIT	= 0x00000400,
	GL_VIEWPORT_BIT		= 0x00000800,
	GL_TRANSFORM_BIT	= 0x00001000,
	GL_ENABLE_BIT		= 0x00002000,
	GL_COLOR_BUFFER_BIT	= 0x00004000,
	GL_HINT_BIT		= 0x00008000,
	GL_EVAL_BIT		= 0x00010000,
	GL_LIST_BIT		= 0x00020000,
	GL_TEXTURE_BIT		= 0x00040000,
	GL_SCISSOR_BIT		= 0x00080000,
	GL_ALL_ATTRIB_BITS	= 0x000fffff
};


enum {
	GL_CLIENT_PIXEL_STORE_BIT	= 0x00000001,
	GL_CLIENT_VERTEX_ARRAY_BIT	= 0x00000002,
	GL_CLIENT_ALL_ATTRIB_BITS	= 0x0000FFFF
};



typedef unsigned int GLbitfield;


#ifdef CENTERLINE_CLPP
#define signed
#endif


/*
 *
 * Data types (may be architecture dependent in some cases)
 *
 */

/*  C type		GL type		storage                            */
/*-------------------------------------------------------------------------*/
typedef void		GLvoid;
typedef unsigned char	GLboolean;
typedef signed char	GLbyte;		/* 1-byte signed */
typedef short		GLshort;	/* 2-byte signed */
typedef int		GLint;		/* 4-byte signed */
typedef unsigned char	GLubyte;	/* 1-byte unsigned */
typedef unsigned short	GLushort;	/* 2-byte unsigned */
typedef unsigned int	GLuint;		/* 4-byte unsigned */
typedef int		GLsizei;	/* 4-byte signed */
typedef float		GLfloat;	/* single precision float */
typedef float		GLclampf;	/* single precision float in [0,1] */
typedef double		GLdouble;	/* double precision float */
typedef double		GLclampd;	/* double precision float in [0,1] */



#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export on
#endif


/*
 * Miscellaneous
 */

WINGDIAPI void APIENTRY glClearIndex( GLfloat c );

WINGDIAPI void APIENTRY glClearColor( GLclampf red,
			  GLclampf green,
			  GLclampf blue,
			  GLclampf alpha );

WINGDIAPI void APIENTRY glClear( GLbitfield mask );

WINGDIAPI void APIENTRY glIndexMask( GLuint mask );

WINGDIAPI void APIENTRY glColorMask( GLboolean red, GLboolean green,
			 GLboolean blue, GLboolean alpha );

WINGDIAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );

WINGDIAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );

WINGDIAPI void APIENTRY glLogicOp( GLenum opcode );

WINGDIAPI void APIENTRY glCullFace( GLenum mode );

WINGDIAPI void APIENTRY glFrontFace( GLenum mode );

WINGDIAPI void APIENTRY glPointSize( GLfloat size );

WINGDIAPI void APIENTRY glLineWidth( GLfloat width );

WINGDIAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );

WINGDIAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );

WINGDIAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );

WINGDIAPI void APIENTRY glPolygonStipple( const GLubyte *mask );

WINGDIAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );

WINGDIAPI void APIENTRY glEdgeFlag( GLboolean flag );

WINGDIAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );

WINGDIAPI void APIENTRY glScissor( GLint x, GLint y,
                                   GLsizei width, GLsizei height);

WINGDIAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );

WINGDIAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );

WINGDIAPI void APIENTRY glDrawBuffer( GLenum mode );

WINGDIAPI void APIENTRY glReadBuffer( GLenum mode );

WINGDIAPI void APIENTRY glEnable( GLenum cap );

WINGDIAPI void APIENTRY glDisable( GLenum cap );

WINGDIAPI GLboolean APIENTRY glIsEnabled( GLenum cap );


WINGDIAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */

WINGDIAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */


WINGDIAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );

WINGDIAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );

WINGDIAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );

WINGDIAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glPushAttrib( GLbitfield mask );

WINGDIAPI void APIENTRY glPopAttrib( void );


WINGDIAPI void APIENTRY glPushClientAttrib( GLbitfield mask );

WINGDIAPI void APIENTRY glPopClientAttrib( void );


WINGDIAPI GLint APIENTRY glRenderMode( GLenum mode );

WINGDIAPI GLenum APIENTRY glGetError( void );

WINGDIAPI const GLubyte* APIENTRY glGetString( GLenum name );

WINGDIAPI void APIENTRY glFinish( void );

WINGDIAPI void APIENTRY glFlush( void );

WINGDIAPI void APIENTRY glHint( GLenum target, GLenum mode );



/*
 * Depth Buffer
 */

WINGDIAPI void APIENTRY glClearDepth( GLclampd depth );

WINGDIAPI void APIENTRY glDepthFunc( GLenum func );

WINGDIAPI void APIENTRY glDepthMask( GLboolean flag );

WINGDIAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );


/*
 * Accumulation Buffer
 */

WINGDIAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green,
                                      GLfloat blue, GLfloat alpha );

WINGDIAPI void APIENTRY glAccum( GLenum op, GLfloat value );



/*
 * Transformation
 */

WINGDIAPI void APIENTRY glMatrixMode( GLenum mode );

WINGDIAPI void APIENTRY glOrtho( GLdouble left, GLdouble right,
                                 GLdouble bottom, GLdouble top,
                                 GLdouble near_val, GLdouble far_val );

WINGDIAPI void APIENTRY glFrustum( GLdouble left, GLdouble right,
                                   GLdouble bottom, GLdouble top,
                                   GLdouble near_val, GLdouble far_val );

WINGDIAPI void APIENTRY glViewport( GLint x, GLint y,
                                    GLsizei width, GLsizei height );

WINGDIAPI void APIENTRY glPushMatrix( void );

WINGDIAPI void APIENTRY glPopMatrix( void );

WINGDIAPI void APIENTRY glLoadIdentity( void );

WINGDIAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
WINGDIAPI void APIENTRY glLoadMatrixf( const GLfloat *m );

WINGDIAPI void APIENTRY glMultMatrixd( const GLdouble *m );
WINGDIAPI void APIENTRY glMultMatrixf( const GLfloat *m );

WINGDIAPI void APIENTRY glRotated( GLdouble angle,
                                   GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glRotatef( GLfloat angle,
                                   GLfloat x, GLfloat y, GLfloat z );

WINGDIAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );

WINGDIAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );



/*
 * Display Lists
 */

WINGDIAPI GLboolean APIENTRY glIsList( GLuint list );

WINGDIAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );

WINGDIAPI GLuint APIENTRY glGenLists( GLsizei range );

WINGDIAPI void APIENTRY glNewList( GLuint list, GLenum mode );

WINGDIAPI void APIENTRY glEndList( void );

WINGDIAPI void APIENTRY glCallList( GLuint list );

WINGDIAPI void APIENTRY glCallLists( GLsizei n, GLenum type,
                                     const GLvoid *lists );

WINGDIAPI void APIENTRY glListBase( GLuint base );



/*
 * Drawing Functions
 */

WINGDIAPI void APIENTRY glBegin( GLenum mode );

WINGDIAPI void APIENTRY glEnd( void );


WINGDIAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
WINGDIAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
WINGDIAPI void APIENTRY glVertex2i( GLint x, GLint y );
WINGDIAPI void APIENTRY glVertex2s( GLshort x, GLshort y );

WINGDIAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
WINGDIAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
WINGDIAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );

WINGDIAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
WINGDIAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
WINGDIAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
WINGDIAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

WINGDIAPI void APIENTRY glVertex2dv( const GLdouble *v );
WINGDIAPI void APIENTRY glVertex2fv( const GLfloat *v );
WINGDIAPI void APIENTRY glVertex2iv( const GLint *v );
WINGDIAPI void APIENTRY glVertex2sv( const GLshort *v );

WINGDIAPI void APIENTRY glVertex3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glVertex3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glVertex3iv( const GLint *v );
WINGDIAPI void APIENTRY glVertex3sv( const GLshort *v );

WINGDIAPI void APIENTRY glVertex4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glVertex4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glVertex4iv( const GLint *v );
WINGDIAPI void APIENTRY glVertex4sv( const GLshort *v );


WINGDIAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
WINGDIAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
WINGDIAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
WINGDIAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
WINGDIAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );

WINGDIAPI void APIENTRY glNormal3bv( const GLbyte *v );
WINGDIAPI void APIENTRY glNormal3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glNormal3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glNormal3iv( const GLint *v );
WINGDIAPI void APIENTRY glNormal3sv( const GLshort *v );


WINGDIAPI void APIENTRY glIndexd( GLdouble c );
WINGDIAPI void APIENTRY glIndexf( GLfloat c );
WINGDIAPI void APIENTRY glIndexi( GLint c );
WINGDIAPI void APIENTRY glIndexs( GLshort c );
WINGDIAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */

WINGDIAPI void APIENTRY glIndexdv( const GLdouble *c );
WINGDIAPI void APIENTRY glIndexfv( const GLfloat *c );
WINGDIAPI void APIENTRY glIndexiv( const GLint *c );
WINGDIAPI void APIENTRY glIndexsv( const GLshort *c );
WINGDIAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */

WINGDIAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
WINGDIAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
WINGDIAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
WINGDIAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
WINGDIAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
WINGDIAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
WINGDIAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
WINGDIAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );

WINGDIAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
WINGDIAPI void APIENTRY glColor4d( GLdouble red, GLdouble green,
		       GLdouble blue, GLdouble alpha );
WINGDIAPI void APIENTRY glColor4f( GLfloat red, GLfloat green,
		       GLfloat blue, GLfloat alpha );
WINGDIAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
WINGDIAPI void APIENTRY glColor4s( GLshort red, GLshort green,
		       GLshort blue, GLshort alpha );
WINGDIAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green,
			GLubyte blue, GLubyte alpha );
WINGDIAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
WINGDIAPI void APIENTRY glColor4us( GLushort red, GLushort green,
			GLushort blue, GLushort alpha );


WINGDIAPI void APIENTRY glColor3bv( const GLbyte *v );
WINGDIAPI void APIENTRY glColor3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glColor3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glColor3iv( const GLint *v );
WINGDIAPI void APIENTRY glColor3sv( const GLshort *v );
WINGDIAPI void APIENTRY glColor3ubv( const GLubyte *v );
WINGDIAPI void APIENTRY glColor3uiv( const GLuint *v );
WINGDIAPI void APIENTRY glColor3usv( const GLushort *v );

WINGDIAPI void APIENTRY glColor4bv( const GLbyte *v );
WINGDIAPI void APIENTRY glColor4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glColor4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glColor4iv( const GLint *v );
WINGDIAPI void APIENTRY glColor4sv( const GLshort *v );
WINGDIAPI void APIENTRY glColor4ubv( const GLubyte *v );
WINGDIAPI void APIENTRY glColor4uiv( const GLuint *v );
WINGDIAPI void APIENTRY glColor4usv( const GLushort *v );


WINGDIAPI void APIENTRY glTexCoord1d( GLdouble s );
WINGDIAPI void APIENTRY glTexCoord1f( GLfloat s );
WINGDIAPI void APIENTRY glTexCoord1i( GLint s );
WINGDIAPI void APIENTRY glTexCoord1s( GLshort s );

WINGDIAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
WINGDIAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
WINGDIAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
WINGDIAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );

WINGDIAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
WINGDIAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
WINGDIAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
WINGDIAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );

WINGDIAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
WINGDIAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
WINGDIAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
WINGDIAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );

WINGDIAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord1iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord1sv( const GLshort *v );

WINGDIAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord2iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord2sv( const GLshort *v );

WINGDIAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord3iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord3sv( const GLshort *v );

WINGDIAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glTexCoord4iv( const GLint *v );
WINGDIAPI void APIENTRY glTexCoord4sv( const GLshort *v );


WINGDIAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
WINGDIAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
WINGDIAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
WINGDIAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );

WINGDIAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
WINGDIAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
WINGDIAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
WINGDIAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );

WINGDIAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
WINGDIAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
WINGDIAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
WINGDIAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );

WINGDIAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
WINGDIAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
WINGDIAPI void APIENTRY glRasterPos2iv( const GLint *v );
WINGDIAPI void APIENTRY glRasterPos2sv( const GLshort *v );

WINGDIAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
WINGDIAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
WINGDIAPI void APIENTRY glRasterPos3iv( const GLint *v );
WINGDIAPI void APIENTRY glRasterPos3sv( const GLshort *v );

WINGDIAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
WINGDIAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
WINGDIAPI void APIENTRY glRasterPos4iv( const GLint *v );
WINGDIAPI void APIENTRY glRasterPos4sv( const GLshort *v );


WINGDIAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
WINGDIAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
WINGDIAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
WINGDIAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );


WINGDIAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
WINGDIAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
WINGDIAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
WINGDIAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );



/*
 * Vertex Arrays  (1.1)
 */

WINGDIAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride,
                             const GLvoid *ptr );

WINGDIAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride,
                             const GLvoid *ptr );

WINGDIAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride,
                            const GLvoid *ptr );

WINGDIAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );

WINGDIAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
                               const GLvoid *ptr );

WINGDIAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLboolean *ptr );

WINGDIAPI void APIENTRY glGetPointerv( GLenum pname, void **params );

WINGDIAPI void APIENTRY glArrayElement( GLint i );

WINGDIAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );

WINGDIAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count,
                            GLenum type, const GLvoid *indices );

WINGDIAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
                                 const GLvoid *pointer );


/*
 * Lighting
 */

WINGDIAPI void APIENTRY glShadeModel( GLenum mode );

WINGDIAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
WINGDIAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );

WINGDIAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
WINGDIAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
WINGDIAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );

WINGDIAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );




/*
 * Raster functions
 */

WINGDIAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );

WINGDIAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );

WINGDIAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );

WINGDIAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize,
                                      const GLfloat *values );
WINGDIAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize,
                                       const GLuint *values );
WINGDIAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize,
                                       const GLushort *values );

WINGDIAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
WINGDIAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
WINGDIAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );

WINGDIAPI void APIENTRY glBitmap( GLsizei width, GLsizei height,
                                  GLfloat xorig, GLfloat yorig,
                                  GLfloat xmove, GLfloat ymove,
                                  const GLubyte *bitmap );

WINGDIAPI void APIENTRY glReadPixels( GLint x, GLint y,
                                      GLsizei width, GLsizei height,
                                      GLenum format, GLenum type,
                                      GLvoid *pixels );

WINGDIAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glCopyPixels( GLint x, GLint y,
                                      GLsizei width, GLsizei height,
                                      GLenum type );



/*
 * Stenciling
 */

WINGDIAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );

WINGDIAPI void APIENTRY glStencilMask( GLuint mask );

WINGDIAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );

WINGDIAPI void APIENTRY glClearStencil( GLint s );



/*
 * Texture mapping
 */

WINGDIAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
WINGDIAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );

WINGDIAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
WINGDIAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
WINGDIAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );

WINGDIAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
WINGDIAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );

WINGDIAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );

WINGDIAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname,
                                          const GLfloat *params );
WINGDIAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname,
                                          const GLint *params );

WINGDIAPI void APIENTRY glGetTexParameterfv( GLenum target,
                                             GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetTexParameteriv( GLenum target,
                                             GLenum pname, GLint *params );

WINGDIAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
                                                  GLenum pname, GLfloat *params );
WINGDIAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
                                                  GLenum pname, GLint *params );


WINGDIAPI void APIENTRY glTexImage1D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLint border,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glTexImage2D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLsizei height,
                                      GLint border, GLenum format, GLenum type,
                                      const GLvoid *pixels );

WINGDIAPI void APIENTRY glGetTexImage( GLenum target, GLint level,
                                       GLenum format, GLenum type,
                                       GLvoid *pixels );



/* 1.1 functions */

WINGDIAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );

WINGDIAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);

WINGDIAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );

WINGDIAPI void APIENTRY glPrioritizeTextures( GLsizei n,
                                              const GLuint *textures,
                                              const GLclampf *priorities );

WINGDIAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n,
                                                    const GLuint *textures,
                                                    GLboolean *residences );

WINGDIAPI GLboolean APIENTRY glIsTexture( GLuint texture );


WINGDIAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level,
                                         GLint xoffset,
                                         GLsizei width, GLenum format,
                                         GLenum type, const GLvoid *pixels );


WINGDIAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLsizei width, GLsizei height,
                                         GLenum format, GLenum type,
                                         const GLvoid *pixels );


WINGDIAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level,
                                          GLenum internalformat,
                                          GLint x, GLint y,
                                          GLsizei width, GLint border );


WINGDIAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level,
                                          GLenum internalformat,
                                          GLint x, GLint y,
                                          GLsizei width, GLsizei height,
                                          GLint border );


WINGDIAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
                                             GLint xoffset, GLint x, GLint y,
                                             GLsizei width );


WINGDIAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint x, GLint y,
                                             GLsizei width, GLsizei height );




/*
 * Evaluators
 */

WINGDIAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
                                 GLint stride,
                                 GLint order, const GLdouble *points );
WINGDIAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
                                 GLint stride,
                                 GLint order, const GLfloat *points );

WINGDIAPI void APIENTRY glMap2d( GLenum target,
		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
		     const GLdouble *points );
WINGDIAPI void APIENTRY glMap2f( GLenum target,
		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
		     const GLfloat *points );

WINGDIAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
WINGDIAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
WINGDIAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );

WINGDIAPI void APIENTRY glEvalCoord1d( GLdouble u );
WINGDIAPI void APIENTRY glEvalCoord1f( GLfloat u );

WINGDIAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
WINGDIAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );

WINGDIAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
WINGDIAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );

WINGDIAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
WINGDIAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );

WINGDIAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
WINGDIAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );

WINGDIAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
                                     GLint vn, GLdouble v1, GLdouble v2 );
WINGDIAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
                                     GLint vn, GLfloat v1, GLfloat v2 );

WINGDIAPI void APIENTRY glEvalPoint1( GLint i );

WINGDIAPI void APIENTRY glEvalPoint2( GLint i, GLint j );

WINGDIAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );

WINGDIAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );



/*
 * Fog
 */

WINGDIAPI void APIENTRY glFogf( GLenum pname, GLfloat param );

WINGDIAPI void APIENTRY glFogi( GLenum pname, GLint param );

WINGDIAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );

WINGDIAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );



/*
 * Selection and Feedback
 */

WINGDIAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );

WINGDIAPI void APIENTRY glPassThrough( GLfloat token );

WINGDIAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );

WINGDIAPI void APIENTRY glInitNames( void );

WINGDIAPI void APIENTRY glLoadName( GLuint name );

WINGDIAPI void APIENTRY glPushName( GLuint name );

WINGDIAPI void APIENTRY glPopName( void );



/*
 * 1.0 Extensions
 */

/* GL_EXT_blend_minmax */
WINGDIAPI void APIENTRY glBlendEquationEXT( GLenum mode );



/* GL_EXT_blend_color */
WINGDIAPI void APIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
                                         GLclampf blue, GLclampf alpha );



/* GL_EXT_polygon_offset */
WINGDIAPI void APIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );



/* GL_EXT_vertex_array */

WINGDIAPI void APIENTRY glVertexPointerEXT( GLint size, GLenum type,
                                            GLsizei stride,
                                            GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glNormalPointerEXT( GLenum type, GLsizei stride,
                                            GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glColorPointerEXT( GLint size, GLenum type,
                                           GLsizei stride,
                                           GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glIndexPointerEXT( GLenum type, GLsizei stride,
                                           GLsizei count, const GLvoid *ptr );

WINGDIAPI void APIENTRY glTexCoordPointerEXT( GLint size, GLenum type,
                                              GLsizei stride, GLsizei count,
                                              const GLvoid *ptr );

WINGDIAPI void APIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
                                              const GLboolean *ptr );

WINGDIAPI void APIENTRY glGetPointervEXT( GLenum pname, void **params );

WINGDIAPI void APIENTRY glArrayElementEXT( GLint i );

WINGDIAPI void APIENTRY glDrawArraysEXT( GLenum mode, GLint first,
                                         GLsizei count );



/* GL_EXT_texture_object */

WINGDIAPI void APIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );

WINGDIAPI void APIENTRY glDeleteTexturesEXT( GLsizei n,
                                             const GLuint *textures);

WINGDIAPI void APIENTRY glBindTextureEXT( GLenum target, GLuint texture );

WINGDIAPI void APIENTRY glPrioritizeTexturesEXT( GLsizei n,
                                                 const GLuint *textures,
                                                 const GLclampf *priorities );

WINGDIAPI GLboolean APIENTRY glAreTexturesResidentEXT( GLsizei n,
                                                       const GLuint *textures,
                                                       GLboolean *residences );

WINGDIAPI GLboolean APIENTRY glIsTextureEXT( GLuint texture );



/* GL_EXT_texture3D */

WINGDIAPI void APIENTRY glTexImage3DEXT( GLenum target, GLint level,
                                         GLenum internalFormat,
                                         GLsizei width, GLsizei height,
                                         GLsizei depth, GLint border,
                                         GLenum format, GLenum type, 
                                         const GLvoid *pixels );
 
WINGDIAPI void APIENTRY glTexSubImage3DEXT( GLenum target, GLint level,
                                            GLint xoffset, GLint yoffset,
                                            GLint zoffset, GLsizei width, 
                                            GLsizei height, GLsizei depth,
                                            GLenum format,
                                            GLenum type, const GLvoid *pixels);

WINGDIAPI void APIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level,
                                                GLint xoffset, GLint yoffset,
                                                GLint zoffset, GLint x,
                                                GLint y, GLsizei width, 
                                                GLsizei height );



/* EXT_color_table */

WINGDIAPI void APIENTRY glColorTableEXT( GLenum target, GLenum internalformat,
                                         GLsizei width, GLenum format,
                                         GLenum type, const GLvoid *table );

WINGDIAPI void APIENTRY glColorSubTableEXT( GLenum target,
                                            GLsizei start, GLsizei count, 
                                            GLenum format, GLenum type,
                                            const GLvoid *data );

WINGDIAPI void APIENTRY glGetColorTableEXT( GLenum target, GLenum format,
                                            GLenum type, GLvoid *table );

WINGDIAPI void APIENTRY glGetColorTableParameterfvEXT( GLenum target,
                                                       GLenum pname,
                                                       GLfloat *params );

WINGDIAPI void APIENTRY glGetColorTableParameterivEXT( GLenum target,
                                                       GLenum pname,
                                                       GLint *params );



/* GL_EXT_point_parameters */
WINGDIAPI void APIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
WINGDIAPI void APIENTRY glPointParameterfvEXT( GLenum pname,
                                               const GLfloat *params );



/* GL_MESA_window_pos */

WINGDIAPI void APIENTRY glWindowPos2iMESA( GLint x, GLint y );
WINGDIAPI void APIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
WINGDIAPI void APIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
WINGDIAPI void APIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );

WINGDIAPI void APIENTRY glWindowPos2ivMESA( const GLint *p );
WINGDIAPI void APIENTRY glWindowPos2svMESA( const GLshort *p );
WINGDIAPI void APIENTRY glWindowPos2fvMESA( const GLfloat *p );
WINGDIAPI void APIENTRY glWindowPos2dvMESA( const GLdouble *p );

WINGDIAPI void APIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
WINGDIAPI void APIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
WINGDIAPI void APIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
WINGDIAPI void APIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );

WINGDIAPI void APIENTRY glWindowPos3ivMESA( const GLint *p );
WINGDIAPI void APIENTRY glWindowPos3svMESA( const GLshort *p );
WINGDIAPI void APIENTRY glWindowPos3fvMESA( const GLfloat *p );
WINGDIAPI void APIENTRY glWindowPos3dvMESA( const GLdouble *p );

WINGDIAPI void APIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
WINGDIAPI void APIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
WINGDIAPI void APIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
WINGDIAPI void APIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);

WINGDIAPI void APIENTRY glWindowPos4ivMESA( const GLint *p );
WINGDIAPI void APIENTRY glWindowPos4svMESA( const GLshort *p );
WINGDIAPI void APIENTRY glWindowPos4fvMESA( const GLfloat *p );
WINGDIAPI void APIENTRY glWindowPos4dvMESA( const GLdouble *p );


/* GL_MESA_resize_buffers */

WINGDIAPI void APIENTRY glResizeBuffersMESA();



#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export off
#endif


/*
 * Compile-time tests for extensions:
 */
#define GL_EXT_blend_color		1
#define GL_EXT_blend_logic_op		1
#define GL_EXT_blend_minmax		1
#define GL_EXT_blend_subtract		1
#define GL_EXT_polygon_offset		1
#define GL_EXT_vertex_array		1
#define GL_EXT_texture_object		1
#define GL_EXT_texture3D		1
#define GL_EXT_paletted_texture		1
#define GL_EXT_shared_texture_palette	1
#define GL_EXT_point_parameters		1
#define GL_MESA_window_pos		1
#define GL_MESA_resize_buffers		1
/*#define GL_SGIS_texture_lod		1*/


#ifdef macintosh
	#pragma enumsalwaysint reset
	#if PRAGMA_IMPORT_SUPPORTED
	#pragma import off
	#endif
#endif


#ifdef __cplusplus
}
#endif

#endif
