/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 *
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 *
 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
 * terms stated above.
 *
 * Thank you for your contribution, David!
 *
 * Please make note of the above copyright/license statement.  If you
 * contributed code or bug fixes to this code under the previous (GNU
 * Library) license and object to the new license, your code will be
 * removed at your request.  Please see the Mesa docs/COPYRIGHT file
 * for more information.
 *
 * Additional Mesa/3Dfx driver developers:
 *   Daryll Strauss <daryll@precisioninsight.com>
 *   Keith Whitwell <keith@precisioninsight.com>
 *
 * See fxapi.h for more revision/author details.
 */


#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif



#if defined(FX)
#include "fxdrv.h"

/* I have found this quite useful in tracking down transformation &
 * clipping bugs.  If you get a random graphics card freeze, running
 * your triangles through this will probably catch the problem.
 */

#define WID 640
#define HI  480

#undef grDrawTriangle

void fx_sanity_triangle( GrVertex *v1, GrVertex *v2, GrVertex *v3 )
{
   GLuint rv = 1, print = 0;

   GLfloat area = ((v1->x - v3->x) * (v2->y - v3->y) -
		   (v1->y - v3->y) * (v2->x - v3->x));

   if (v1->x < 0 || v1->y < 0 || v1->x > WID || v1->y > HI ||
       v2->x < 0 || v2->y < 0 || v2->x > WID || v2->y > HI ||
       v3->x < 0 || v3->y < 0 || v3->x > WID || v3->y > HI) 
   {
      fprintf(stderr,"not clipped/set up!!!!!\n");
      rv = 0;
      print = 1;
   }

   if (area > (WID*HI)) {
      fprintf(stderr,"too big\n");
      rv = 0;
   }
   if (v1->oow == 0 || v2->oow == 0 || v3->oow == 0) {
      fprintf(stderr,"zero oow\n");
      rv = 0;
   }
  if (0 && area == 0) {
    fprintf(stderr,"zero area %p %p %p\n", v1,v2,v3);
    rv =0;
  }

   if (print) {
      fprintf(stderr,"v1: %f %f %f %f col %.0f %.0f %.0f %.0f t0 %f %f %f t1 %f %f %f\n",
	      v1->x, v1->y, v1->ooz, v1->oow,
	      v1->r, v1->g, v1->b, v1->a,
	      v1->tmuvtx[0].sow, v1->tmuvtx[0].tow, v1->tmuvtx[0].oow,
	      v1->tmuvtx[1].sow, v1->tmuvtx[1].tow, v1->tmuvtx[1].oow);
      fprintf(stderr,"v2: %f %f %f %f col %.0f %.0f %.0f %.0f t0 %f %f %f t1 %f %f %f\n",
	      v2->x, v2->y, v2->ooz, v2->oow,
	      v2->r, v2->g, v2->b, v2->a,
	      v2->tmuvtx[0].sow, v2->tmuvtx[0].tow, v2->tmuvtx[0].oow,
	      v2->tmuvtx[1].sow, v2->tmuvtx[1].tow, v2->tmuvtx[1].oow);
      fprintf(stderr,"v3: %f %f %f %f col %.0f %.0f %.0f %.0f t0 %f %f %f t1 %f %f %f\n",
	      v3->x, v3->y, v3->ooz, v3->oow,
	      v3->r, v3->g, v3->b, v3->a,
	      v3->tmuvtx[0].sow, v3->tmuvtx[0].tow, v3->tmuvtx[0].oow,
	      v3->tmuvtx[1].sow, v3->tmuvtx[1].tow, v3->tmuvtx[1].oow);
   }

   if (1) 
      FX_grDrawTriangle(v1,v2,v3);
   else 
      fprintf(stderr, "\n\n\n");
}

#else

void gl_fxsanity_dummy()
{
}

#endif
