
              Introduction to 3d modes
                  Henrik Theiling


This is a short introduction to how you could try to see the 3d effects
in xlock:

- You will need glasses with one lens red and the other blue (or green).
  The blue (or green) one needs to be in front of the left eye, the red one
  in front of the right one.  If you have got differently coloured lenses
  (like green) you can try to adjust the colours by using the switches
  -right3d <colour> and -left3d <colour> .

 If you don't see any 3d effect, try to change the -delta3d value.

- Adjust the colour of your screen (or use -right3d/-left3d instead).  Most
  likely if you use the green colours will be too bright so you can see them
  through the red lens, too.

- Let the program display in blue for the green lens.  You should still be
  able to see blue through your green lens, but less likely through your
  red lens.

- Try to zoom in from a completely dark screen.

- Try different 3d modes.  Some people see `rock' more easily, others `worm'.
  It depends.

I hope you enjoy it.

Currently the following modes are implemented for 3d view:
  rock, worm, bouboule, pyro.

BUGS:
  Some of the 3d modes are not implemented with real 3d.  They try to
  use a close approach.
  Rock, pyro and bouboule use real 3d calculations.
  In the worm mode, worms can't just screep to the bottom or the top.  That
  means they don't have a real 3d direction but one 2d direction (the same
  as in 2d mode) and an additional 1d direction for the z-axis.  This could
  be fixed.

