/*
 * Copyright (c) 1987, 1988, 1989 Stanford University
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided
 * that the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the name of Stanford not be used in advertising or
 * publicity pertaining to distribution of the software without specific,
 * written prior permission.  Stanford makes no representations about
 * the suitability of this software for any purpose.  It is provided "as is"
 * without express or implied warranty.
 *
 * STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
 * IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
 * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

/*-
 * This code came with the InterViews distribution, and was translated
 * from C++ to C by Matthieu Devin <devin@lucid.com> some time in 1992.
 */

#if STANDALONE
#include "utils.h"
#else
#include "xlock.h"
#endif
#include "spline.h"

#define SMOOTHNESS 1.0

static void no_more_memory(void);
static void grow_spline_points(spline * s);
static void mid_point(double x0, double y0, double x1, double y1,
		      double *mx, double *my);
static int  can_approx_with_line(double x0, double y0, double x2,
				 double y2, double x3, double y3);
static void add_line(spline * s, double x0, double y0, double x1, double y1);
static void add_bezier_arc(spline * s,
			   double x0, double y0, double x1, double y1,
			   double x2, double y2, double x3, double y3);
static void third_point(double x0, double y0, double x1, double y1,
			double *tx, double *ty);
static void calc_section(spline * s, double cminus1x, double cminus1y,
			 double cx, double cy, double cplus1x, double cplus1y,
			 double cplus2x, double cplus2y);

static void
no_more_memory(void)
{
	(void) fprintf(stderr, "No more memory\n");
#if STANDALONE
	exit(1);
#endif
}

spline     *
make_spline(unsigned int size)
{
	spline     *s = (spline *) calloc(1, sizeof (spline));

	if (s) {
		s->n_controls = size;
		s->control_x = (double *) calloc(s->n_controls, sizeof (double));
		s->control_y = (double *) calloc(s->n_controls, sizeof (double));

		s->n_points = 0;
		s->allocated_points = s->n_controls;
		s->points = (XPoint *) calloc(s->allocated_points, sizeof (XPoint));

		if (!s->control_x || !s->control_y || !s->points) {
			no_more_memory();
		}
	} else
		no_more_memory();
	return s;
}

void
free_spline(spline * s)
{
	(void) free((void *) s->control_x);
	(void) free((void *) s->control_y);
	(void) free((void *) s->points);
	(void) free((void *) s);
}

/* PURIFY says that this leaks */
static void
grow_spline_points(spline * s)
{
	s->allocated_points *= 2;
	s->points =
		(XPoint *) realloc(s->points, s->allocated_points * sizeof (XPoint));

	if (!s->points)
		no_more_memory();
}

static void
mid_point(double x0, double y0,
	  double x1, double y1,
	  double *mx, double *my)
{
	*mx = (x0 + x1) / 2.0;
	*my = (y0 + y1) / 2.0;
}

static void
third_point(double x0, double y0,
	    double x1, double y1,
	    double *tx, double *ty)
{
	*tx = (2 * x0 + x1) / 3.0;
	*ty = (2 * y0 + y1) / 3.0;
}

static int
can_approx_with_line(double x0, double y0,
		     double x2, double y2,
		     double x3, double y3)
{
	double      triangle_area, side_squared, dx, dy;

	triangle_area = x0 * y2 - x2 * y0 + x2 * y3 - x3 * y2 + x3 * y0 - x0 * y3;
	/* actually 4 times the area. */
	triangle_area *= triangle_area;
	dx = x3 - x0;
	dy = y3 - y0;
	side_squared = dx * dx + dy * dy;
	return triangle_area <= SMOOTHNESS * side_squared;
}

static void
add_line(spline * s,
	 double x0, double y0,
	 double x1, double y1)
{
	if (s->n_points >= s->allocated_points)
		grow_spline_points(s);

	if (s->n_points == 0) {
		s->points[s->n_points].x = (short) x0;
		s->points[s->n_points].y = (short) y0;
		s->n_points += 1;
	}
	s->points[s->n_points].x = (short) x1;
	s->points[s->n_points].y = (short) y1;
	s->n_points += 1;
}

static void
add_bezier_arc(spline * s,
	       double x0, double y0,
	       double x1, double y1,
	       double x2, double y2,
	       double x3, double y3)
{
	double      midx01, midx12, midx23, midlsegx, midrsegx, cx, midy01,
	            midy12, midy23, midlsegy, midrsegy, cy;

	mid_point(x0, y0, x1, y1, &midx01, &midy01);
	mid_point(x1, y1, x2, y2, &midx12, &midy12);
	mid_point(x2, y2, x3, y3, &midx23, &midy23);
	mid_point(midx01, midy01, midx12, midy12, &midlsegx, &midlsegy);
	mid_point(midx12, midy12, midx23, midy23, &midrsegx, &midrsegy);
	mid_point(midlsegx, midlsegy, midrsegx, midrsegy, &cx, &cy);

	if (can_approx_with_line(x0, y0, midlsegx, midlsegy, cx, cy))
		add_line(s, x0, y0, cx, cy);
	else if ((midx01 != x1) || (midy01 != y1) || (midlsegx != x2)
		 || (midlsegy != y2) || (cx != x3) || (cy != y3))
		add_bezier_arc(s, x0, y0, midx01, midy01, midlsegx, midlsegy, cx, cy);

	if (can_approx_with_line(cx, cy, midx23, midy23, x3, y3))
		add_line(s, cx, cy, x3, y3);
	else if ((cx != x0) || (cy != y0) || (midrsegx != x1) || (midrsegy != y1)
		 || (midx23 != x2) || (midy23 != y2))
		add_bezier_arc(s, cx, cy, midrsegx, midrsegy, midx23, midy23, x3, y3);
}

static void
calc_section(spline * s,
	     double cminus1x, double cminus1y,
	     double cx, double cy,
	     double cplus1x, double cplus1y,
	     double cplus2x, double cplus2y)
{
	double      p0x, p1x, p2x, p3x, tempx, p0y, p1y, p2y, p3y, tempy;

	third_point(cx, cy, cplus1x, cplus1y, &p1x, &p1y);
	third_point(cplus1x, cplus1y, cx, cy, &p2x, &p2y);
	third_point(cx, cy, cminus1x, cminus1y, &tempx, &tempy);
	mid_point(tempx, tempy, p1x, p1y, &p0x, &p0y);
	third_point(cplus1x, cplus1y, cplus2x, cplus2y, &tempx, &tempy);
	mid_point(tempx, tempy, p2x, p2y, &p3x, &p3y);
	add_bezier_arc(s, p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y);
}

void
compute_spline(spline * s)
{
	int         i;

	s->n_points = 0;

	if (s->n_controls < 3)
		return;

	calc_section(s, s->control_x[0], s->control_y[0], s->control_x[0],
		     s->control_y[0], s->control_x[0], s->control_y[0],
		     s->control_x[1], s->control_y[1]);
	calc_section(s, s->control_x[0], s->control_y[0], s->control_x[0],
		     s->control_y[0], s->control_x[1], s->control_y[1],
		     s->control_x[2], s->control_y[2]);

	for (i = 1; i < (int) s->n_controls - 2; i++)
		calc_section(s, s->control_x[i - 1], s->control_y[i - 1],
			     s->control_x[i], s->control_y[i],
			     s->control_x[i + 1], s->control_y[i + 1],
			     s->control_x[i + 2], s->control_y[i + 2]);

	calc_section(s, s->control_x[i - 1], s->control_y[i - 1],
		     s->control_x[i], s->control_y[i],
		     s->control_x[i + 1], s->control_y[i + 1],
		     s->control_x[i + 1], s->control_y[i + 1]);
	calc_section(s, s->control_x[i], s->control_y[i],
		     s->control_x[i + 1], s->control_y[i + 1],
		     s->control_x[i + 1], s->control_y[i + 1],
		     s->control_x[i + 1], s->control_y[i + 1]);
}

void
compute_closed_spline(spline * s)
{
	int         i;

	s->n_points = 0;

	if (s->n_controls < 3)
		return;

	calc_section(s,
		     s->control_x[s->n_controls - 1],
		     s->control_y[s->n_controls - 1],
		     s->control_x[0], s->control_y[0],
		     s->control_x[1], s->control_y[1],
		     s->control_x[2], s->control_y[2]);

	for (i = 1; i < (int) s->n_controls - 2; i++)
		calc_section(s, s->control_x[i - 1], s->control_y[i - 1],
			     s->control_x[i], s->control_y[i],
			     s->control_x[i + 1], s->control_y[i + 1],
			     s->control_x[i + 2], s->control_y[i + 2]);

	calc_section(s, s->control_x[i - 1], s->control_y[i - 1],
		     s->control_x[i], s->control_y[i],
		     s->control_x[i + 1], s->control_y[i + 1],
		     s->control_x[0], s->control_y[0]);
	calc_section(s, s->control_x[i], s->control_y[i],
		     s->control_x[i + 1], s->control_y[i + 1],
		     s->control_x[0], s->control_y[0],
		     s->control_x[1], s->control_y[1]);
}

void
just_fill_spline(spline * s)
{
	int         i;

	while (s->allocated_points < s->n_controls + 1)
		grow_spline_points(s);

	for (i = 0; i < (int) s->n_controls; i++) {
		s->points[i].x = (short) s->control_x[i];
		s->points[i].y = (short) s->control_y[i];
	}
	s->points[s->n_controls].x = (short) s->control_x[0];
	s->points[s->n_controls].y = (short) s->control_y[0];
	s->n_points = s->n_controls + 1;
}

void
append_spline_points(spline * s1, spline * s2)
{
	int         i;

	while (s1->allocated_points < s1->n_points + s2->n_points)
		grow_spline_points(s1);
	for (i = s1->n_points; i < (int) (s1->n_points + s2->n_points); i++) {
		s1->points[i].x = s2->points[i - s1->n_points].x;
		s1->points[i].y = s2->points[i - s1->n_points].y;
	}
	s1->n_points = s1->n_points + s2->n_points;
}

void
spline_bounding_box(spline * s, XRectangle * rectangle_out)
{
	int         min_x;
	int         max_x;
	int         min_y;
	int         max_y;
	int         i;

	if (s->n_points == 0) {
		rectangle_out->x = 0;
		rectangle_out->y = 0;
		rectangle_out->width = 0;
		rectangle_out->height = 0;
	}
	min_x = s->points[0].x;
	max_x = min_x;
	min_y = s->points[0].y;
	max_y = min_y;

	for (i = 1; i < (int) s->n_points; i++) {
		if (s->points[i].x < min_x)
			min_x = s->points[i].x;
		if (s->points[i].x > max_x)
			max_x = s->points[i].x;
		if (s->points[i].y < min_y)
			min_y = s->points[i].y;
		if (s->points[i].y > max_y)
			max_y = s->points[i].y;
	}
	rectangle_out->x = min_x;
	rectangle_out->y = min_y;
	rectangle_out->width = max_x - min_x;
	rectangle_out->height = max_y - min_y;
}
