/*
 * XBoing - An X11 blockout style computer game
 *
 * (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
 *
 * The X Consortium, and any party obtaining a copy of these files from
 * the X Consortium, directly or indirectly, is granted, free of charge, a
 * full and unrestricted irrevocable, world-wide, paid up, royalty-free,
 * nonexclusive right and license to deal in this software and
 * documentation files (the "Software"), including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons who receive
 * copies from any such party to do so.  This license includes without
 * limitation a license to do the foregoing actions under any patents of
 * the party supplying this software to the X Consortium.
 *
 * In no event shall the author be liable to any party for direct, indirect,
 * special, incidental, or consequential damages arising out of the use of
 * this software and its documentation, even if the author has been advised
 * of the possibility of such damage.
 *
 * The author specifically disclaims any warranties, including, but not limited
 * to, the implied warranties of merchantability and fitness for a particular
 * purpose.  The software provided hereunder is on an "AS IS" basis, and the
 * author has no obligation to provide maintenance, support, updates,
 * enhancements, or modifications.
 */

/* 
 * =========================================================================
 *
 * $Id: NOaudio.c,v 1.1.1.1 1994/12/16 01:36:56 jck Exp $
 * $Source: /usr5/legends/jck/xb/master/xboing/audio/NOaudio.c,v $
 * $Revision: 1.1.1.1 $
 * $Date: 1994/12/16 01:36:56 $
 *
 * $Log: NOaudio.c,v $
 * Revision 1.1.1.1  1994/12/16  01:36:56  jck
 * The XBoing distribution requires configuration management. This is why the
 * cvs utility is being used. This is the initial import of all source etc..
 *
 *
 * =========================================================================
 */

/* NO Audio format - Dummy file - does nothing */

/*
 *  Include file dependencies:
 */

#include <stdio.h>

#ifndef VMS
#ifndef __DECC
typedef int wchar_t;
#endif
#endif /* VMS */

#include "include/error.h"
#include "include/audio.h"

/*
 *  Internal macro definitions:
 */

/*
 *  Internal type declarations:
 */

/*
 *  Internal variable declarations:
 */

#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
	Display *display;
#endif
{
	/* Do nothing here as we don't have audio support */
	return False;
}

#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
	/* Do nothing here as we don't have audio support */
}

#if NeedFunctionPrototypes
void setNewVolume(unsigned int Volume)
#else
void setNewVolume(Volume)
	unsigned int Volume;
#endif
{
	/* Do nothing here as we don't have audio support */
}

#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
	char *filename;
	int volume;
#endif
{
	/* Do nothing here as we don't have audio support */
}

#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
    /* None to do */
}

#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
    int Volume;
#endif
{
}

#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
    return 0;
}

