        (FOR A HARD COPY 'PRINT DP2:[UNI]FOR001.DAT')

       GAME          :    UNIVERSE
       DESCRIPTION   :    SPACE ADVENTURE GAME

       AUTHOR        :    RAJIV SUD
       LOCATION      :    MIT BATES LINEAR ACCELERATOR
                          PO BOX 95
                          MANNING RD.
                          MIDDLETON, MA.




        UNIVERSE IS A RICHLY DETAILED, ACTION PACKED, SPACE ADVENTURE
 GAME WHICH INCORPORATES NOT ONLY YOUR GAME PLAYING LUCK BUT ALSO YOUR
 SKILL AND REASONING POWER AS YOU USE THEM TO SOLVE THE WONDERS OF THE
 UNEXPLORED UNIVERSE.

        IN THIS GAME YOU COMMAND A FEDERATION STARSHIP OF AWESOME POWER
 AND ABILITY. YOUR MISSION, TO EXPLORE THE UNKNOWN, TO WELCOME NEW MEMBERS
 TO THE FEDERATION, AND TO MAKE SPACE SAFE FOR ALL FEDERATION MEMBERS AND 
 ITS ALLIES.


        YOUR SHIP IS RELEASED FROM A FEDERATION DOCKING POINT INTO AN UN-
 EXPLORED ARM OF THE GALAXY. FROM HERE YOU MUST CARRY OUT YOUR MISSION BY
 WHATEVER MEANS NECESSARY AND THEN RETURN TO THIS POINT, AT ANY TIME BY 
 YOUR DESCRETION, TO COMPLETE YOUR MISSION.  YOUR SCORE, AND SUBSEQUENT
 PROMOTION IN RANKS, IS A CUMMULATIVE REFLECTION OF ALL YOUR PAST MISSIONS.


     


 BASIC SHIP DESCRIPTION
 ----------------------


        YOUR STARSHIP IS A HEAVLY ARMED VESSEL CARRYING 432 CREWMEMBERS.  IT
 REPRESENTS THE MOST TECHNOLOGICALLY ADVANCED SPACE VESSEL NOW RECOGNIZED BY
 THE UNITED FEDERATION OF PLANETS.  IT IS SPECIFICALLY DESIGNED FOR, SOLO,
 LONG RANGE, DEEP SPACE EXPLORITORY MISSIONS. BELOW IS LISTED THE AVALIABLE
 FUNCTIONS OF YOUR SHIP.



        CODE                COMMAND
        ====                =======
        SRS                SHORT RANGE SENSOR SCAN
        LRS                LONG RANGE SENSOR SCAN
        PPN                PINPOINT SCAN
        PHA                ENGAGE PHASER CONTROL
        TOR                ENGAGE PHOTON TORPEDO CONTROL
        LPR                LAUNCH PROBE
        IMP                ENGAGE IMPULSE DRIVE CONTROL
        WRP                ENGAGE WARP DRIVE CONTROL
        LND                SEND A LANDING PARTY
        BRD                SEND A BOARDING PARTY
        COM                ENGAGE SHIPS COMPUTER
        DAM                GIVE SHIPS DAMAGE
        SCR                SHOW PRESENT GAME SCORE
        DST                SELF-DESTRUCT
        QIT                QUIT THE GAME
        CLR                CLEAR THE SCREEN



 COMPUTER COMMANDS,

        CODE                COMMAND
        ====                =======
         1                DISTANCE CALCULATOR
         2                PHASER ENERGY CALCULATOR
         3                SET SHIELDS
         4                MANIPULATE DAMAGE CONTROLL
         5                MANIPULATE MANPOWER
         6                EXIT





  DISCRIPTIONS OF COMMANDS
  ========================




 SRS                        SHORT RANGE SENSOR SCAN
 ---                        -----------------------
        
        SHORT RANGE SENSORS PROVIDE YOU WITH A VISUAL AND A LOCATION OF
 ANY OBJECT WITHIN SIX SECTORS FROM YOUR SHIP (WHEN FUNCTIONING AT 100%
 LESS OTHERWISE).

        BELOW IS AN EXAMPLE OF A SHORT RANGE SENSOR SCAN,


 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
 ~ ~ ~ ~ ~ ~ ~ . ~ ~ ~ ~ ~ ~ ~                E - YOUR SHIP
 ~ ~ ~ ~ . . . . . . . ~ ~ ~ ~                V - VESARUS WARCRUSIER
 ~ ~ ~ . . . . . . . . . ~ ~ ~                B - FEDERATION DOCKING POINT 
 ~ ~ . V . . . . R . . . . ~ ~                K - KLINGON BATTLE CRUSIER
 ~ ~ . . . . * . . . . . . ~ ~                R - ROMULAN WARSHIP
 ~ ~ . . . . . . . . . . . ~ ~                * - STAR
 ~ B . . . . . E . . . . . . ~                O - PLANET
 ~ ~ . . . . . . . . . . . ~ ~                F - FREIGHTER
 ~ ~ . . . K . . . . . . . ~ ~                + - BLACK HOLE
 ~ ~ O . . . . . . . . . . ~ ~                ~ - SENSOR SCAN BOUNDRAY
 ~ ~ ~ . . . . . . . . . ~ ~ ~
 ~ ~ ~ ~ . . F . . . . ~ ~ ~ ~
 ~ ~ ~ ~ ~ ~ ~ + ~ ~ ~ ~ ~ ~ ~
 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


        THESE REPRESENT THE KNOWN 'THINGS' IN THE UNIVERSE. THERE ARE MANY
 OTHERS WHICH YOU MAY ENCOUNTER.


        WHEN USING THE S.R.S. COMMAND IN CONJUNCTION WITH ANY OTHER COMMAND
 AND A DIRECTION (BEARING) IS REQUIRED THE FOLLOWING CHART APPLIES.

                        135  90  45
                          \  !  /
                       180 - E - 0
                          /  !  \
                        225 270 315







 LRS                        LONG RANGE SENSOR SCAN
 ---                        ----------------------


        LONG RANGE SENSORS PROVIDE YOU WITH THE MEANS OF SEEING BEYOND THE
 RANGE OF YOUR SHORT RANGE SENSORS. IT, HOWEVER, ONLY PROVIDES YOU WITH A 
 LOCATION WHERE A SENSOR 'HIT' OCCOURS. THE IDENTITY OF THE OBJECT IS NOT
 DISCLOSED. THE RANGE OF THE LONG RANGE SENSORS IS BETWEEN 5 AND 12 SECTORS
 WHEN OPERATING AT 100% EFFICIENCY.





 PPN                        PINPOINT SENSOR SCAN
 ---                        --------------------


        PINPOINT SCAN PROVIDES YOU WITH DETAILED INFORMATION ABOUT ANY 
 OBJECT WITHIN ITS SCANNING RANGE (5 SECTORS). WHEN THIS COMMAND IS 
 ENGAGED IT REQUESTS A LOCATION (SECTOR) TO BE SCANNED, HERE YOU INPUT
 THE SECTOR AT WHICH THE OBJECT YOU WISH TO LEARN MORE ABOUT IS LOCATED.
 IT THEN RESPONDS WITH ALL AVAILABLE INFORMATION ABOUT THE OBJECT.






 PHA                        ENGAGE PHASER CONTROL
 ---                        ---------------------


        ENGAGING THIS COMMAND LAYS AT YOUR DISPOSAL A WEAPON OF MUCH POWER
 IT IS A BEAM OF PURE ENERGY WHICH CAN BE DIRECTED, WITH DEVASTATING EFFECT,
 ON ANY KNOWN OBJECT WITHIN THE UNIVERSE.

        WHEN ENGAGED YOU WILL BE REQUESTED WHETHER YOU WISH TO FIRE AT
 SINGLE OR MULTIPLE TARGETS. ENGAGING THE SINGLE TARGET IS USEFUL WHEN
 YOU WISH TO FIRE AT A TARGET WHICH IS A NONHOSTILE VESSEL OR ANY PLANET.
 YOU WILL THEN BE REQUESTED THE SECTOR AT WHICH YOU WISH TO FIRE AND THE
 AMOUNT OF POWER YOU WISH TO FIRE. THE MULTIPLE TARGETING OPTION IS DESIGNED
 TO AUTOMATICALLY LOCK ON TO ALL HOSTILE, OR DEEMED HOSTILE, VESSELS IN YOUR
 AREA. YOU WILL THEN BE REQUESTED VESSEL BY VESSEL THE AMOUNT OF POWER YOU
 WISH TO FIRE AT THAT PARTICULAR VESSEL. THE PHASER CONTROL WILL PROVIDE
 YOU THE THE TARGET TYPE, LOCATION, DISTANCE, AND THE AMOUNT OF POWER YOU
 HAVE REMAINING. TO TERMINATE THE LIST AND FIRE AT ANY VESSELS YOU HAVE
 ALREADY INPUT POWER FOR SIMPLY TYPE '-1.'. THIS IS USEFULL IF YOU DO NOT
 WISH TO FIRE AT ALL TARGETS IN YOUR VICINITY.


        THE EQUATION USED FOR PHASER ENERGY LOSS OVER DISTANCE
 IS AS FOLLOWS :
                  HIT=UNITS FIRED/SQUARE ROOT(DISTANCE/2)






 TOR                        PHOTON TORPEDO CONTROL
 ---                        ----------------------


        A PHOTON TORPEDO IS A MATTER - ANTI-MATTER CHARGE HELD APART BY
 A MAGNETIC FORCE FIELD UNTIL IMPACT WHEREUPON IT UNLEASHES AN AWESOME
 DESTRUCTIVE POWER.

        WHEN FIRING A TORPEDO YOU ARE REQUESTED TO INPUT THE ANGLE AT WHICH
 THE TARGET IS LOCATED. IF YOU ARE MENTALLY UNABLE TO COMPUTE THIS ANGLE  
 THIS COMMAND SHOULD BE PRECEEDED BY COMPUTER COMMAND #1. THE MAXIUM RANGE OF
 A TORPEDO BEFORE DETONATION IS 8 SECTORS (WHEN OPERATING AT 100% EFFICIENCY
 LESS OTHERWISE).

        EACH TORPEDO FIRED COSTS YOU 25 UNITS OF ENERGY. TO ABORT TYPE '-1.'.



 LPR                        LAUNCH PROBE
 ---                        ------------

        A PROBE IS A ROBOT SCANNING DEVICE WHICH IS LAUNCHED MUCH LIKE A 
 TORPEDO TO SCAN A 3 SECTOR RADIUS AS IT TRAVELS ALONG ITS TRAJECTORY. YOUR
 INITIAL SUPPLY IS 30 PROBES EACH WITH A 15 SECTOR RANGE WHEN THE LAUNCHER
 IS OPERATING AT 100% EFFICIENCY, LESS OTHERWISE. WHEN ENGAGING THIS COMMAND
 YOU ARE REQUESTED THE BEARING AT WHICH THE PROBE IS TO BE LAUNCHED. TO 
 ABORT TYPE '-1.'.




 IMP                        IMPULSE DRIVE CONTROL
 ---                        ---------------------


        IMPULSE DRIVE IS A SUBLIGHT SPEED MEANS OF MOVEMENT. ENGAGING THIS
 COMMAND YOU ARE REQUESTED THE DIRECTION IN WHICH YOU WISH TO TRAVEL. YOU
 ARE THEN REQUESTED THE DISTANCE TO BE TRAVELED. IT SHOULD BE NOTED THAT 
 FOR EVERY SECTOR YOU MOVE ANY SURROUNDING ENEMY VESSELS MAY TAKE SHOTS AT
 YOU WHILE YOU ARE IN TRANSIT AND YOU ARE UNABLE TO RETALIATE UNTIL YOUR
 MOVEMENT IS COMPLETE. THE MAXIUM MOVEMENT PER GAME TURN IS 8 SECTORS WHEN
 THE IMPULSE DRIVE IS OPERATING AT 100%.

        FOR SIMPLE AND QUICK MOVEMENT YOU MAY USE THE COMMANDS 'U','D','L'
 AND 'R' FOR A ONE SECTOR MOVEMENT IN THE OBVIOUS DIRECTION (UP,DOWN,....)



 WRP                        WARP DRIVE CONTROL
 ---                        ------------------


        WARP DRIVE ENABLES YOU TO TRAVEL AT SPRA-LIGHT SPEEDS TO COVER
 VAST DISTANCES IN A SINGLE GAME TURN. THERE ARE, HOWEVER, RISKS INVOLVED.
 ENGAGING THIS COMMAND YOU ARE REQUESTED THE DESTINATION SECTOR WHICH MAY
 BE UP TO 50 SECTORS DISTANT WHEN WARP DRIVE IS OPERATING AT 100% EFFICEINCY
 LESS OTHERWISE. THE RISKS INVOLVED ARE AS FOLLOWS; WARP DRIVE IS NOT ACCURATE
 THE GREATER THE DISTANCE TRAVELED THE GREATER THE 'MISS' OF THE DESTINATION.
 ALSO YOU MAY LAND ON TOP OF SOMETHING WHICH RESULTS IN THE DESTRUCTION OF
 YOUR SHIP. THERE MAY ALSO BE AN ION STORM BREWING WHICH CAUSES A DISRUPTION
 OF THE TRANSIT BETWEEN NORMAL SPACE AND HYPERSPACE. THIS RESULTS IN YOUR
 VESSEL BEING LAUNCHED IN AN UNCONTROLED RANDOM TRAJECTORY WHICH COULD TAKE
 YOU ANYWHERE IN THE GALAXY.




 LND                        SEND A LANDING PARTY
 ---                        --------------------


        USING YOUR SHIPS TRANSPORTER YOU MAY SEND LANDING PARTIES TO VARIOUS
 PLANETS IN ORDER TO GET SUPPLIES. THE MANPOWER USED TO COMPRISE THE PARTY
 COMES FROM THE EXCESS PERSONNEL IN YOUR MANPOWER GROUPINGS (SEE COMPUTER
 COMMAND #6).  SENDING A PARTY TO A PLANET COSTS YOU 10 UNITS OF ENERGY PER
 PERSON PER SECTOR TRAVELED. THE MAXIUM RANGE OF THE TRANSPORTER IS 3 SECTORS
 WHEN OPERATING AT 100% EFFICEINCY LESS OTHERWISE. WHEN ENGAGING THIS COMMAND
 YOU ARE FIRST REQUESTED THE SECTOR AT WHICH THE PLANET IS LOCATED. THEN YOU
 ARE REQUESTED THE NUMBER OF CREWMEN TO BE SENT. THERE MUST BE SUFFICIENT
 PERSONNEL IN THE 'EXCESS PERSONNEL  GROUPING' TO COVER THE AMOUNT BEING SENT.



 BRD                        BOARD A VESSEL
 ---                        --------------


        THIS COMMAND ALLOWS YOU TO BOARD, OR AT LEAST, ATTEMPT TO BOARD
 VESSELS WITHIN TRANSPORTER RANGE. THIS COMMAND IS MOST EFFECTIVE IN USE
 AGAINST FREIGHTERS FROM WHICH YOU MAY GET CERTAIN SUPPLIES. THE RULES FOR
 THIS COMMAND ARE THE SAME AS FOR THE 'LND' COMMAND.



 COM                        ENGAGE SHIPS COMPUTER
 ---                        ---------------------


        YOUR SHIPS COMPUTER CONTAINS 7 POSSIBLE COMMANDS, EACH HAVING A
 VARIOUS FUNCTION. THE ARE DESCRIBED BELOW,


                1        COURSE CALCULATOR
                -        -----------------

                        THIS COMMAND ALLOWS YOU CALCULATE THE ANGLE AT WHICH
                A CERTAIN SECTOR IS AT. THIS IS USEFUL IN CALCULATING A
                PHOTON TORPEDO SHOT OR TO LAUNCH A PROBE SO THAT IT 'FLIES'
                BY A CERTAIN SECTOR. ENGAGING THIS COMMAND YOU ARE REQUESTED
                THE SECTOR ABOUT WHICH YOU ARE CONCERNED. THE COMPUTER THEN
                RESPONDS WITH THE ANGLE AT WHICH THAT SECTOR IS.


                2        DISTANCE CALCULATOR
                -        -------------------

                        THIS COMMAND ALLOWS YOU TO CALCULATE THE DISTANCE FROM
                ONE SECTOR TO ANOTHER. THIS IS USEFUL WHEN MAKING A WARP JUMP
                IN MAKING SURE YOU ARE ABLE TO REACH THE DESTINATION. WHEN
                ENGAGING THIS COMMAND YOU REQUESTED TO INPUT THE SECTOR ABOUT
                WHICH YOU WISH TO FIND THE DISTANCE TOO. THE COMPUTER THEN
                RESPONDS WITH THE DISTANCE BETWEEN YOUR PRESENT LOCATION
                AND THE SECTOR YOU INPUTED.



                3        PHASER ENERGY CALCULATOR
                -        ------------------------

                        THIS COMMAND ALLOWS YOU TO CALCULATE THE ENERGY NEEDED
                TO GET A CERTAIN UNIT HIT ON AN OBJECT AT A CERTAIN SECTOR.
                THIS IS USEFUL SINCE IT HELPS CUT DOWN ON THE 'WASTE' OF 
                ENERGY WHEN THE PHASERS ARE USED AGAINST A SINGLE TARGET.
                ENGAGING THIS COMMAND YOU ARE REQUESTED THE SECTOR AT WHICH
                THE TARGET IS LOCATED AND THE AMOUNT OF 'HIT' YOU WANT TO
                GET ON IT. THE COMPUTER THEN RESPONDS WITH THE AMOUNT OF
                ENERGY TO BE FIRED FOR THAT HIT.


                4        SET SHIELDS
                -        -----------

                        THIS COMMANDS ALLOWS YOU TO RAISE YOUR SHIELDS IN
                POWER AND THUS INCREASING THE DEFLECTIVE CAPABILITY. EACH
                ONE PERCENT RAISE ON THE SHIELDS COSTS 100 UNITS OF POWER
                WHEN YOUR GENERATORS ARE FUNCTIONING AT 100 %, MORE OTHER
                WISE. WHEN ENGAGING THIS COMMAND YOU ARE REQUESTED THE 
                AMOUNT OF ADDITIONAL UNITS YOU WISH TO ALLOCATE TO THE 
                SHIELDS (REMEMBER TO INCLUDE THE DECIMAL POINT).


                5        MANIPULATE DAMAGE CONTROL
                -        -------------------------
                        
                        THIS COMMAND ALLOWS YOU TO MOVE YOU DAMAGE CONTROL
                PEOPLE AROUND SO AS TO CHANGE THE AMOUNT OF TIME NECESSARY
                TO REPAIR A CERTAIN SYSTEM. THE MORE PEOPLE ON A SYSTEM THE
                FASTER THE REPAIR TIME. ENGAGING THIS COMMAND YOU OBTAIN
                A LIST OF WHERE THE DAMAGE CONTROL PEOPLE ARE AND IN WHAT
                NUMBERS. TO MOVE PEOPLE AROUND YOU SIMPLY INPUT FROM WHAT
                SYSTEM YOU WISH TO MOVE THEM FROM, TO WHAT SYSTEM YOU WANT
                TO MOVE THEM TO, AND THEN THE AMOUNT OF PEOPLE YOU WISH TO
                MOVE.


                6        MANIPULATE MANPOWER
                -        -------------------

                        THIS COMMAND ALLOWS YOU TO MOVE PEOPLE AROUND WHO
                OPERATE THE SYSTEMS (YOUR PHASERS, ETC.). FOR A SYSTEM TO
                OPERATE AT 100% YOU MUST HAVE AT LEAST THE MINIMUM NUMBER
                OF PEOPLE NECESSARY THERE. THE NUMBER OF PEOPLE ALLOCATED
                TO A SYSTEM EFFECTS THE MAXIMUM OPERATING EFFICIENCY AND
                IS NOT RELATED TO THE REPAIR RATE. IT DOES, HOWEVER, EFFECT
                THE MAXIMUM EFFICIENCY YOU REPAIR PEOPLE CAN BRING THAT
                SYSTEM UP TO. ENGAGING THIS COMMAND YOU ARE GIVEN A CHART
                INDICATING THE SYSTEM, THE MINIMUM NUMBER OF PEOPLE NEEDED
                TO OPERATE IT AT 100% EFFICIENCY, AND THE NUMBER OF PEOPLE
                ALLOCATED TO THE SYSTEM. TO MOVE PEOPLE AROUND YOU USE THE
                SAME FORMAT AS DESCRIBED IN COMPUTER COMMAND #5.


                7        EXIT
                -        ----

                        THIS COMMAND ALLOWS YOU TO EXIT THE COMPUTER AND
                RETURN TO THE GAME.







 DAM                        OBTAIN SHIPS STATUS
 ---                        -------------------

        THIS COMMAND GIVES YOU THE PRESENT STATE OF ALL YOUR SYSTEMS, THE
 AMOUNT OF FOOD IN THE SHIPS STORES AND THE NUMBER OF CREWMEN REMAINING ON
 ON YOUR VESSEL.







 DST                        SELF-DESTRUCT
---                         -------------

        THIS COMMAND ALLOWS YOU TO CONVERT YOUR SHIP TO ENERGY (BLOW YOUSELF
 UP). ENGAGING THIS COMMAND YOU ARE ASKED TO VERIFY THE COMMAND, IN DOING SO
 A 10 SECOND TIMER IS ENGAGED AT THE END OF WHICH YOUR SHIP SELF-DESTRUCTS.






 SCR                        SCORE
 ---                        -----

        THIS COMMAND GIVE YOU THE STATISTICS OF YOUR PRESENT GAME AND THE
 SCORE WHICH YOU HAVE AQUIRED.







 CLR                        CLEAR THE SCREEN
 ---                        ----------------

        THIS COMMAND ALLOWS YOU TO CLEAR THE SCREEN SO AS TO REMOVE ANY
 'JUNK' SO THAT IT BECOMES ONCE MORE READABLE.












  MISCELLANEOUS  INFORMATION
  ==========================



        THE GAME COORDINATE SYSTEM
        --------------------------

                YOUR SHIPS POSITION AND THE POSITION OF ANYTHING ELSE IS
        REPRESENTED BY A TWO DIGIT COORDINATE SYSTEM IN WHICH THE 'X' AND
        'Y' AXIES HAVE BEEN REVERSED OR THE FOLLOW THE SYSTEM OF ROWS AND
        COLUMNS (MATRICES). FOR EXAMPLE, IF YOU WILL REFER TO THE SHORT 
        RANGE SENSOR SCAN SHOWN ABOVE AND ASSUMEING YOUR SHIP (THE 'E')
        IS LOCATED AT SECTOR <100,100) THE OBJECTS AROUND YOU ARE AT THE
        FOLLOWING SECTORS,


                OBJECT                LOCATION
                ------                --------
                  V                SECTOR <97,96>
                  R                       <96,101>
                  *                       <98,99>
                  B                       <100,94>
                  K                       <102,98>
                  O                       <103,95>
                  F                       <105,99>
                  +                       <106,100>





        THE 'UPKEEP' OF YOUR SHIP
        -------------------------

                IN ORDER TO KEEP YOUR CREWMEN HAPPY AND YOUR SHIP IN TOP
        WORKING ORDER THERE ARE CERTAIN BASIC NEEDS YOU MUST FULLFIL. THE
        PREVILANT IS FOOD, ENGAGING THE SHIP STATUS (DAM) COMMAND YOU 
        NOTICE A ROW LABELED 'FOOD', FOLLOWING IT IS A NUMBER. THIS NUMBER
        INDICATES THE AMOUNT OF FOOD REMAINING IN YOUR SHIPS FOOD STORES
        (20 BEING MAXIMUM). SHOULD THIS NUMBER HIT ZERO YOUR CREW STARVES
        TO DEATH AND YOUR SHIP IS DESTROYED. AMPLE WARNING IS GIVEN WHEN
        YOUR FOOD SUPPLIES BECOME LOW. THE SECOND IS POWER, POWER IN YOUR
        SHIP IS GENERATED BY YOUR GENERATORS USING THE DILITHIUM CRYSTALS
        YOU HAVE ON BOARD. AGAIN, IF YOU ACCESS THE SHIP STATUS (DAM)
        COMMAND YOU NOTICE A ROW LABELED DILITHIUM CRYSTALS WHICH IS 
        FOLLOWED BY A NUMBER. THIS NUMBER INDICATES THE AMOUNT OF DILITHIUM
        YOU HAVE ON BOARD (10 BEING MAXIMUM). WHEN YOUR GENERATORS ARE
        OPERATING A 100% AND YOU HAVE 10 DILITHIUM CRYSTALS YOUR SHIP
        GENERATES 50 UNITS OF POWER PER GAME TURN. IF EITHER DECREASES
        SO DOES YOUR ABILITY TO GENERATE POWER. THOUGH YOU GENERATORS
        ARE REPAIRABLE YOUR DILITHIUM IS NOT AND WHEN YOU HAVE LESS THAN
        THE MAXIMUM IT MUST BE REPLENISHED. BOTH COMMODITIES MENTIONED
        ABOVE CAN BE AQUIRED IN MANY WAYS, WWAYS WHICH YOU MUST DESCOVER.





        HOW TO ENTER THE GAME AND THE SCORE SYSTEM
        ------------------------------------------



        WHEN YOU RUN THIS PROGRAM (RUN UNI) YOU ARE BROUGHT INTO THE UNI
 MONITOR (SEE / INFO / ......). TO PLAY THE GAME YOU ENTER THE COMMAND
 'PLAY' AND YOU ARE THEN REQUESTED YOUR NAME. THE NAME MAY BE ANYTHING
 YOU DESIRE AND MUST BE UNIQUE AND UNDER 8 CHARACTERS IN LENGTH. IF YOU
 ARE NEW YOU WILL BE REQUIRED TO GO THROUGH THE FEDERATION 'TRAINING'
 PROGRAM. HAVING PASSED THIS YOU WILL BE REQUESTED TO NAME YOUR SHIP
 AND GIVE A PASSWORD. SUBSEQUENT ENTERY INTO THE GAME WILL REQUIRE ONLY
 YOUR NAME FOLLOWED BY YOU PASSWORD. ONCE YOU HAVE PASSED THIS PHASE
 YOU ARE GIVEN THE MESSAGE 'PLEASE STAND BY WHILE WE READY YOUR SHIP'
 THE WAIT IS USUALLY ABOUT 30 SECONDS UNLESS THE SYSTEM IS LOADED.

        THE 'SEE' COMMAND ALLOWS YOU TO CHECK YOUR OWN AND OTHERS 
 PERFORMANCE IN THE GAME A TYPICAL EXAMPLE FOLLOWS:



                        UNIVERSE STATISTICS
                        ===================


                 SHIPS       KILLS   MSSN TMS GAMS  HRS
 RANK  NAME      NAME    ROM KLN VSR PNTS DST PLYD  PLYED  SCORE
----------------------------------------------------------------

 COMM TURKEY    GARBAGE  94  76    4  203   2   11   7.35   1433



        THE PERSONS 'PERFORMANCE' IS READ AS FOLLOWS.

 RANK:           THIS COLUMN SHOWS THE RANK EACH PLAYER HAS ATTAINED.
         THIS NUMBER IS SOLELY DEPENDENT UPON THE SCORE THE PLAYER
         HAS AQUIRED.

 NAME:           THIS COLUMN SHOWS THE PLAYERS NAME.

 SHIPS NAME:     THIS COLUMN SHOW THE PLAYERS SHIPS NAME.

 KILLS ROM:      THIS COLUMN SHOW THE TOTAL NUMBER OF ROMULAN WARSHIPS
             THAT THIS PLAYER HAS DESTROYED IN ALL THE GAMES HE HAS PLAYED.
             EACH ROMULAN IS WORTH 5 POINTS.

 KILLS KLN:      THIS COLUMN SHOWS THE TOTAL NUMBER OF KLINGON BATTLE-
             CRUSIERS THAT THIS PLAYER HAS DESTROYED IN ALL THE GAMES HE 
             HAS PLAYED. EACH KLINGON IS WORTH 10 POINTS.

 VSR KILLS:      THIS COLUMN SHOWS THE TOTAL NUMBER OF VESARUS WARCRUSIERS
             THAT THIS PLAYER HAS DESTROYED IN ALL THE GAMES HE HAS PLAYED.
             EACH VESARUS IS WORTH 50 POINTS.

 MSSN PNTS:      THIS COLUMN SHOWS THE NUMBER OF MISSION POINTS YOU HAVE
             AQUIRED IN PLAYING THE GAME.

 TMS DST:        THIS COLUMN SHOWS THE TOTAL NUMBER OF TIMES THE PLAYERS 
             SHIP HAS BEEN DESTROYED. FOR EACH TIME YOUR SHIP IS DESTROYED
             YOU LOSE 100 POINTS.

 GAMS PLYD:      THIS COLUMN SHOWS THE TOTAL NUMBER OF GAMES THE PLAYER HAS
             PLAYED.

 HRS PLYED:      THIS COLUMN SHOWS THE TOTAL NUMBER OF HOURS THE PLAYER HAS
             ACCUMULATED PLAYING THIS GAME.

 SCORE:          THIS COLUMN SHOWS THE TOTAL SCORE AS CALCULATED BY SUMMING
             ALL APPROPRIATE COLUMNS. A SAMPLE IS GIVEN BELOW.


       KILLS ROM    KILLS KLN   KILLS VSR   MSSN PNTS   TMS DST        SCORE
       (94*5)    +   (76*10)  +   (4*50)  +  (203)   -  (2*100)   =    1433

