Hurt: 1 - attack form (fire,force, etc...) 2 - damage 3 - randomness of damage Race: 1 - Race number to be changed to. Door: 1 - Foreground to be toggled to. One foreground simply replaces itself with another foreground, so an open door will be replaced by a closed door. (If you want, a closed door may be replaced by something else...) Class: 1 - The number of the class to be changed to. Shop: 1 - For a value of 0 :The shop is an op-only drop shop. Infinite # of items available. For a value of -1 :Anyone can get/drop an item. Only one may be taken for one dropped. College: 1 - This will affect an attribute (Health, etc...) 2 - This will affect an proficiency.