x11perf - X11 performance program, version 1.5
StarNet Communications Corp. server version 4010 on _WSA21:
from x

Fri Jan 14 09:21:52 2000

Sync time adjustment is 0.6032 msecs.
 200000 reps @   0.0054 msec (184000.0/sec): Dot
 300000 reps @   0.0034 msec (291000.0/sec): 1x1 rectangle
 300000 reps @   0.0041 msec (243000.0/sec): 10x10 rectangle
  18000 reps @   0.0672 msec ( 14900.0/sec): 100x100 rectangle
    600 reps @   1.6721 msec (   598.0/sec): 500x500 rectangle
  90000 reps @   0.0118 msec ( 85100.0/sec): 1x1 stippled rectangle (8x8 stipple)
  70000 reps @   0.0155 msec ( 64700.0/sec): 10x10 stippled rectangle (8x8 stipple)
    720 reps @   1.9210 msec (   521.0/sec): 100x100 stippled rectangle (8x8 stipple)
     30 reps @  48.5120 msec (    20.6/sec): 500x500 stippled rectangle (8x8 stipple)
 200000 reps @   0.0051 msec (195000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
 200000 reps @   0.0079 msec (126000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
   2880 reps @   0.3694 msec (  2710.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
    200 reps @   8.6341 msec (   116.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
 400000 reps @   0.0032 msec (314000.0/sec): 1x1 tiled rectangle (4x4 tile)
  50000 reps @   0.0229 msec ( 43600.0/sec): 10x10 tiled rectangle (4x4 tile)
   3600 reps @   0.2865 msec (  3490.0/sec): 100x100 tiled rectangle (4x4 tile)
    200 reps @   7.1791 msec (   139.0/sec): 500x500 tiled rectangle (4x4 tile)
  90000 reps @   0.0116 msec ( 85900.0/sec): 1x1 stippled rectangle (17x15 stipple)
  70000 reps @   0.0150 msec ( 66800.0/sec): 10x10 stippled rectangle (17x15 stipple)
   1440 reps @   0.6980 msec (  1430.0/sec): 100x100 stippled rectangle (17x15 stipple)
     60 reps @  17.5344 msec (    57.0/sec): 500x500 stippled rectangle (17x15 stipple)
  80000 reps @   0.0130 msec ( 76900.0/sec): 1x1 opaque stippled rectangle (17x15 stipple)
  40000 reps @   0.0256 msec ( 39000.0/sec): 10x10 opaque stippled rectangle (17x15 stipple)
   1440 reps @   0.7381 msec (  1350.0/sec): 100x100 opaque stippled rectangle (17x15 stipple)
     60 reps @  17.6158 msec (    56.8/sec): 500x500 opaque stippled rectangle (17x15 stipple)
 200000 reps @   0.0087 msec (115000.0/sec): 1x1 tiled rectangle (17x15 tile)
  70000 reps @   0.0163 msec ( 61200.0/sec): 10x10 tiled rectangle (17x15 tile)
   1800 reps @   0.6729 msec (  1490.0/sec): 100x100 tiled rectangle (17x15 tile)
     60 reps @  16.7695 msec (    59.6/sec): 500x500 tiled rectangle (17x15 tile)
  90000 reps @   0.0120 msec ( 83100.0/sec): 1x1 stippled rectangle (161x145 stipple)
  70000 reps @   0.0149 msec ( 67000.0/sec): 10x10 stippled rectangle (161x145 stipple)
   7200 reps @   0.2755 msec (  3630.0/sec): 100x100 stippled rectangle (161x145 stipple)
    200 reps @   6.6767 msec (   150.0/sec): 500x500 stippled rectangle (161x145 stipple)
  80000 reps @   0.0132 msec ( 75600.0/sec): 1x1 opaque stippled rectangle (161x145 stipple)
  70000 reps @   0.0151 msec ( 66300.0/sec): 10x10 opaque stippled rectangle (161x145 stipple)
   2520 reps @   0.4628 msec (  2160.0/sec): 100x100 opaque stippled rectangle (161x145 stipple)
     80 reps @  12.7114 msec (    78.7/sec): 500x500 opaque stippled rectangle (161x145 stipple)
 200000 reps @   0.0086 msec (116000.0/sec): 1x1 tiled rectangle (161x145 tile)
 200000 reps @   0.0094 msec (106000.0/sec): 10x10 tiled rectangle (161x145 tile)
   2520 reps @   0.4624 msec (  2160.0/sec): 100x100 tiled rectangle (161x145 tile)
     90 reps @  11.7222 msec (    85.3/sec): 500x500 tiled rectangle (161x145 tile)
 200000 reps @   0.0086 msec (116000.0/sec): 1x1 tiled rectangle (216x208 tile)
 200000 reps @   0.0095 msec (105000.0/sec): 10x10 tiled rectangle (216x208 tile)
   2520 reps @   0.4396 msec (  2270.0/sec): 100x100 tiled rectangle (216x208 tile)
     90 reps @  11.1471 msec (    89.7/sec): 500x500 tiled rectangle (216x208 tile)
 400000 reps @   0.0025 msec (399000.0/sec): 1-pixel line segment
 400000 reps @   0.0028 msec (359000.0/sec): 10-pixel line segment
  50000 reps @   0.0222 msec ( 45000.0/sec): 100-pixel line segment
  10000 reps @   0.1053 msec (  9500.0/sec): 500-pixel line segment
  50000 reps @   0.0215 msec ( 46500.0/sec): 100-pixel line segment (1 kid)
  50000 reps @   0.0205 msec ( 48700.0/sec): 100-pixel line segment (2 kids)
  60000 reps @   0.0196 msec ( 51100.0/sec): 100-pixel line segment (3 kids)
 200000 reps @   0.0077 msec (130000.0/sec): 10-pixel dashed segment
  30000 reps @   0.0344 msec ( 29100.0/sec): 100-pixel dashed segment
  20000 reps @   0.0662 msec ( 15100.0/sec): 100-pixel double-dashed segment
 500000 reps @   0.0025 msec (404000.0/sec): 10-pixel horizontal line segment
 300000 reps @   0.0043 msec (235000.0/sec): 100-pixel horizontal line segment
  70000 reps @   0.0161 msec ( 62200.0/sec): 500-pixel horizontal line segment
 400000 reps @   0.0032 msec (311000.0/sec): 10-pixel vertical line segment
  50000 reps @   0.0222 msec ( 45000.0/sec): 100-pixel vertical line segment
  10000 reps @   0.1093 msec (  9150.0/sec): 500-pixel vertical line segment
  60000 reps @   0.0202 msec ( 49600.0/sec): 10x1 wide horizontal line segment
  20000 reps @   0.0691 msec ( 14500.0/sec): 100x10 wide horizontal line segment
   3500 reps @   0.3090 msec (  3240.0/sec): 500x50 wide horizontal line segment
  60000 reps @   0.0201 msec ( 49700.0/sec): 10x1 wide vertical line segment
  20000 reps @   0.0690 msec ( 14500.0/sec): 100x10 wide vertical line segment
   2500 reps @   0.4193 msec (  2380.0/sec): 500x50 wide vertical line segment
 800000 reps @   0.0013 msec (766000.0/sec): 1-pixel line
 600000 reps @   0.0020 msec (500000.0/sec): 10-pixel line
  50000 reps @   0.0214 msec ( 46800.0/sec): 100-pixel line
  10000 reps @   0.1022 msec (  9790.0/sec): 500-pixel line
 200000 reps @   0.0059 msec (171000.0/sec): 10-pixel dashed line
  40000 reps @   0.0326 msec ( 30600.0/sec): 100-pixel dashed line
  20000 reps @   0.0648 msec ( 15400.0/sec): 100-pixel double-dashed line
  30000 reps @   0.0423 msec ( 23600.0/sec): 10x1 wide line
   4000 reps @   0.2872 msec (  3480.0/sec): 100x10 wide line
   1000 reps @   1.3597 msec (   735.0/sec): 500x50 wide line
   3000 reps @   0.4274 msec (  2340.0/sec): 100x10 wide dashed line
   3000 reps @   0.4652 msec (  2150.0/sec): 100x10 wide double-dashed line
 200000 reps @   0.0066 msec (151000.0/sec): 10x10 rectangle outline
  21600 reps @   0.0494 msec ( 20300.0/sec): 100x100 rectangle outline
   5000 reps @   0.2487 msec (  4020.0/sec): 500x500 rectangle outline
  90000 reps @   0.0125 msec ( 80000.0/sec): 10x10 wide rectangle outline
  14400 reps @   0.0901 msec ( 11100.0/sec): 100x100 wide rectangle outline
   2000 reps @   0.9971 msec (  1000.0/sec): 500x500 wide rectangle outline
  50000 reps @   0.0201 msec ( 49700.0/sec): 1-pixel circle
  40000 reps @   0.0278 msec ( 35900.0/sec): 10-pixel circle
   8000 reps @   0.1378 msec (  7250.0/sec): 100-pixel circle
   3000 reps @   0.3656 msec (  2740.0/sec): 500-pixel circle
   3000 reps @   0.3429 msec (  2920.0/sec): 100-pixel dashed circle
   3000 reps @   0.3425 msec (  2920.0/sec): 100-pixel double-dashed circle
  20000 reps @   0.0618 msec ( 16200.0/sec): 10-pixel wide circle
   2000 reps @   0.6007 msec (  1660.0/sec): 100-pixel wide circle
    500 reps @   2.9906 msec (   334.0/sec): 500-pixel wide circle
    600 reps @   1.9180 msec (   521.0/sec): 100-pixel wide dashed circle
    600 reps @   1.7276 msec (   579.0/sec): 100-pixel wide double-dashed circle
  20000 reps @   0.0571 msec ( 17500.0/sec): 10-pixel partial circle
   9900 reps @   0.1134 msec (  8820.0/sec): 100-pixel partial circle
   8000 reps @   0.1393 msec (  7180.0/sec): 10-pixel wide partial circle
   1980 reps @   0.5373 msec (  1860.0/sec): 100-pixel wide partial circle
 900000 reps @   0.0011 msec (876000.0/sec): 1-pixel solid circle
  40000 reps @   0.0322 msec ( 31000.0/sec): 10-pixel solid circle
   4000 reps @   0.3021 msec (  3310.0/sec): 100-pixel solid circle
    800 reps @   1.5531 msec (   644.0/sec): 500-pixel solid circle
  40000 reps @   0.0281 msec ( 35600.0/sec): 10-pixel fill chord partial circle
   5400 reps @   0.2278 msec (  4390.0/sec): 100-pixel fill chord partial circle
  40000 reps @   0.0320 msec ( 31300.0/sec): 10-pixel fill slice partial circle
   4320 reps @   0.2646 msec (  3780.0/sec): 100-pixel fill slice partial circle
  40000 reps @   0.0281 msec ( 35500.0/sec): 10-pixel ellipse
  12000 reps @   0.0930 msec ( 10800.0/sec): 100-pixel ellipse
   4000 reps @   0.2913 msec (  3430.0/sec): 500-pixel ellipse
   5000 reps @   0.2903 msec (  3440.0/sec): 100-pixel dashed ellipse
   5000 reps @   0.2909 msec (  3440.0/sec): 100-pixel double-dashed ellipse
  40000 reps @   0.0473 msec ( 21200.0/sec): 10-pixel wide ellipse
   2500 reps @   0.4259 msec (  2350.0/sec): 100-pixel wide ellipse
    600 reps @   2.1229 msec (   471.0/sec): 500-pixel wide ellipse
    750 reps @   1.5915 msec (   628.0/sec): 100-pixel wide dashed ellipse
    750 reps @   1.6436 msec (   608.0/sec): 100-pixel wide double-dashed ellipse
  21600 reps @   0.0572 msec ( 17500.0/sec): 10-pixel partial ellipse
  14400 reps @   0.0915 msec ( 10900.0/sec): 100-pixel partial ellipse
  10800 reps @   0.1150 msec (  8690.0/sec): 10-pixel wide partial ellipse
   1800 reps @   0.6170 msec (  1620.0/sec): 100-pixel wide partial ellipse
  60000 reps @   0.0239 msec ( 41800.0/sec): 10-pixel filled ellipse
   5000 reps @   0.2212 msec (  4520.0/sec): 100-pixel filled ellipse
   1000 reps @   1.0853 msec (   921.0/sec): 500-pixel filled ellipse
  54000 reps @   0.0216 msec ( 46200.0/sec): 10-pixel fill chord partial ellipse
   7200 reps @   0.1477 msec (  6770.0/sec): 100-pixel fill chord partial ellipse
  54000 reps @   0.0241 msec ( 41600.0/sec): 10-pixel fill slice partial ellipse
   7200 reps @   0.1731 msec (  5780.0/sec): 100-pixel fill slice partial ellipse
 200000 reps @   0.0071 msec (140000.0/sec): Fill 1x1 equivalent triangle
  30000 reps @   0.0469 msec ( 21300.0/sec): Fill 10x10 equivalent triangle
   3000 reps @   0.4439 msec (  2250.0/sec): Fill 100x100 equivalent triangle
 200000 reps @   0.0071 msec (141000.0/sec): Fill 1x1 trapezoid
  30000 reps @   0.0353 msec ( 28300.0/sec): Fill 10x10 trapezoid
   4000 reps @   0.3080 msec (  3250.0/sec): Fill 100x100 trapezoid
   1200 reps @   0.9134 msec (  1090.0/sec): Fill 300x300 trapezoid
  10000 reps @   0.1035 msec (  9670.0/sec): Fill 1x1 stippled trapezoid (8x8 stipple)
   5000 reps @   0.2149 msec (  4650.0/sec): Fill 10x10 stippled trapezoid (8x8 stipple)
    700 reps @   1.5352 msec (   651.0/sec): Fill 100x100 stippled trapezoid (8x8 stipple)
      8 reps @ 125.7836 msec (     8.0/sec): Fill 300x300 stippled trapezoid (8x8 stipple)
 200000 reps @   0.0094 msec (107000.0/sec): Fill 1x1 opaque stippled trapezoid (8x8 stipple)
  20000 reps @   0.0514 msec ( 19500.0/sec): Fill 10x10 opaque stippled trapezoid (8x8 stipple)
   3000 reps @   0.4662 msec (  2140.0/sec): Fill 100x100 opaque stippled trapezoid (8x8 stipple)
    400 reps @   3.4797 msec (   287.0/sec): Fill 300x300 opaque stippled trapezoid (8x8 stipple)
 200000 reps @   0.0074 msec (136000.0/sec): Fill 1x1 tiled trapezoid (4x4 tile)
  20000 reps @   0.0818 msec ( 12200.0/sec): Fill 10x10 tiled trapezoid (4x4 tile)
   2000 reps @   0.7679 msec (  1300.0/sec): Fill 100x100 tiled trapezoid (4x4 tile)
    400 reps @   3.2722 msec (   306.0/sec): Fill 300x300 tiled trapezoid (4x4 tile)
  10000 reps @   0.1070 msec (  9350.0/sec): Fill 1x1 stippled trapezoid (17x15 stipple)
   5000 reps @   0.2157 msec (  4640.0/sec): Fill 10x10 stippled trapezoid (17x15 stipple)
    700 reps @   1.5392 msec (   650.0/sec): Fill 100x100 stippled trapezoid (17x15 stipple)
     16 reps @  64.5944 msec (    15.5/sec): Fill 300x300 stippled trapezoid (17x15 stipple)
  50000 reps @   0.0211 msec ( 47400.0/sec): Fill 1x1 opaque stippled trapezoid (17x15 stipple)
   6000 reps @   0.1929 msec (  5180.0/sec): Fill 10x10 opaque stippled trapezoid (17x15 stipple)
    200 reps @   7.5649 msec (   132.0/sec): Fill 100x100 opaque stippled trapezoid (17x15 stipple)
     18 reps @  60.5095 msec (    16.5/sec): Fill 300x300 opaque stippled trapezoid (17x15 stipple)
  80000 reps @   0.0145 msec ( 68900.0/sec): Fill 1x1 tiled trapezoid (17x15 tile)
   8000 reps @   0.1265 msec (  7900.0/sec): Fill 10x10 tiled trapezoid (17x15 tile)
    300 reps @   5.0595 msec (   198.0/sec): Fill 100x100 tiled trapezoid (17x15 tile)
     40 reps @  40.1679 msec (    24.9/sec): Fill 300x300 tiled trapezoid (17x15 tile)
   3000 reps @   0.3787 msec (  2640.0/sec): Fill 1x1 stippled trapezoid (161x145 stipple)
   3000 reps @   0.4861 msec (  2060.0/sec): Fill 10x10 stippled trapezoid (161x145 stipple)
    600 reps @   1.7486 msec (   572.0/sec): Fill 100x100 stippled trapezoid (161x145 stipple)
    100 reps @  11.6924 msec (    85.5/sec): Fill 300x300 stippled trapezoid (161x145 stipple)
  50000 reps @   0.0211 msec ( 47400.0/sec): Fill 1x1 opaque stippled trapezoid (161x145 stipple)
   8000 reps @   0.1355 msec (  7380.0/sec): Fill 10x10 opaque stippled trapezoid (161x145 stipple)
    500 reps @   2.0299 msec (   493.0/sec): Fill 100x100 opaque stippled trapezoid (161x145 stipple)
    120 reps @   9.9317 msec (   101.0/sec): Fill 300x300 opaque stippled trapezoid (161x145 stipple)
  70000 reps @   0.0141 msec ( 71100.0/sec): Fill 1x1 tiled trapezoid (161x145 tile)
  20000 reps @   0.0896 msec ( 11200.0/sec): Fill 10x10 tiled trapezoid (161x145 tile)
    800 reps @   1.3517 msec (   740.0/sec): Fill 100x100 tiled trapezoid (161x145 tile)
    160 reps @   6.4662 msec (   155.0/sec): Fill 300x300 tiled trapezoid (161x145 tile)
  70000 reps @   0.0141 msec ( 70800.0/sec): Fill 1x1 tiled trapezoid (216x208 tile)
  20000 reps @   0.0936 msec ( 10700.0/sec): Fill 10x10 tiled trapezoid (216x208 tile)
   1440 reps @   0.8486 msec (  1180.0/sec): Fill 100x100 tiled trapezoid (216x208 tile)
    200 reps @   5.3580 msec (   187.0/sec): Fill 300x300 tiled trapezoid (216x208 tile)
  20000 reps @   0.0621 msec ( 16100.0/sec): Fill 10x10 equivalent complex polygon
   2000 reps @   0.5822 msec (  1720.0/sec): Fill 100x100 equivalent complex polygons
  20000 reps @   0.0680 msec ( 14700.0/sec): Fill 10x10 64-gon (Convex)
   3000 reps @   0.3767 msec (  2650.0/sec): Fill 100x100 64-gon (Convex)
  20000 reps @   0.0713 msec ( 14000.0/sec): Fill 10x10 64-gon (Complex)
   3000 reps @   0.4074 msec (  2450.0/sec): Fill 100x100 64-gon (Complex)
 400000 reps @   0.0027 msec (372000.0/sec): Char in 80-char line (6x13)
 432000 reps @   0.0026 msec (390000.0/sec): Char in 70-char line (8x13)
 360000 reps @   0.0031 msec (318000.0/sec): Char in 60-char line (9x15)
Could not load font '-misc-fixed-medium-r-normal--14-130-75-75-c-140-jisx0208.1983-*', benchmark omitted
Could not load font '-jis-fixed-medium-r-normal--24-230-75-75-c-240-jisx0208.1983-*', benchmark omitted
 480000 reps @   0.0023 msec (441000.0/sec): Char in 80-char line (TR 10)
 192000 reps @   0.0056 msec (180000.0/sec): Char in 30-char line (TR 24)
 400000 reps @   0.0026 msec (381000.0/sec): Char in 20/40/20 line (6x13, TR 10)
Could not load font '-misc-fixed-medium-r-normal--14-130-75-75-c-140-jisx0208.1983-*', benchmark omitted
 320000 reps @   0.0032 msec (310000.0/sec): Char in 80-char image line (6x13)
 360000 reps @   0.0033 msec (305000.0/sec): Char in 70-char image line (8x13)
 300000 reps @   0.0041 msec (244000.0/sec): Char in 60-char image line (9x15)
Could not load font '-misc-fixed-medium-r-normal--14-130-75-75-c-140-jisx0208.1983-*', benchmark omitted
Could not load font '-jis-fixed-medium-r-normal--24-230-75-75-c-240-jisx0208.1983-*', benchmark omitted
 400000 reps @   0.0027 msec (372000.0/sec): Char in 80-char image line (TR 10)
 128000 reps @   0.0079 msec (126000.0/sec): Char in 30-char image line (TR 24)
  30000 reps @   0.0405 msec ( 24700.0/sec): Scroll 10x10 pixels
   2000 reps @   0.6095 msec (  1640.0/sec): Scroll 100x100 pixels
     80 reps @  13.3827 msec (    74.7/sec): Scroll 500x500 pixels
  16000 reps @   0.0644 msec ( 15500.0/sec): Copy 10x10 from window to window
   2000 reps @   0.5553 msec (  1800.0/sec): Copy 100x100 from window to window
     80 reps @  13.8221 msec (    72.3/sec): Copy 500x500 from window to window
  80000 reps @   0.0241 msec ( 41500.0/sec): Copy 10x10 from pixmap to window
   1200 reps @   0.9670 msec (  1030.0/sec): Copy 100x100 from pixmap to window
     40 reps @  25.8647 msec (    38.7/sec): Copy 500x500 from pixmap to window
  40000 reps @   0.0268 msec ( 37300.0/sec): Copy 10x10 from window to pixmap
   1200 reps @   0.8678 msec (  1150.0/sec): Copy 100x100 from window to pixmap
     80 reps @  20.9140 msec (    47.8/sec): Copy 500x500 from window to pixmap
  20000 reps @   0.0534 msec ( 18700.0/sec): Copy 10x10 from pixmap to pixmap
   3600 reps @   0.3123 msec (  3200.0/sec): Copy 100x100 from pixmap to pixmap
    120 reps @   8.4987 msec (   118.0/sec): Copy 500x500 from pixmap to pixmap
  32000 reps @   0.0353 msec ( 28300.0/sec): Copy 10x10 1-bit deep plane
   2000 reps @   0.5202 msec (  1920.0/sec): Copy 100x100 1-bit deep plane
    120 reps @  11.6479 msec (    85.9/sec): Copy 500x500 1-bit deep plane
  28000 reps @   0.0392 msec ( 25500.0/sec): Copy 10x10 n-bit deep plane
   1200 reps @   0.9849 msec (  1020.0/sec): Copy 100x100 n-bit deep plane
     40 reps @  25.8647 msec (    38.7/sec): Copy 500x500 n-bit deep plane
  16000 reps @   0.0762 msec ( 13100.0/sec): PutImage 10x10 square
    240 reps @   4.8596 msec (   206.0/sec): PutImage 100x100 square
     12 reps @ 119.9778 msec (     8.3/sec): PutImage 500x500 square
  20000 reps @   0.0586 msec ( 17100.0/sec): PutImage XY 10x10 square
    320 reps @   3.4375 msec (   291.0/sec): PutImage XY 100x100 square
     16 reps @  76.1293 msec (    13.1/sec): PutImage XY 500x500 square



   1600 reps @   0.7412 msec (  1350.0/sec): GetImage 10x10 square
      8 reps @ 193.6379 msec (     5.2/sec): GetImage 100x100 square
      4 reps @ 318.6765 msec (     3.1/sec): GetImage 500x500 square
    160 reps @   6.9233 msec (   144.0/sec): GetImage XY 10x10 square
      8 reps @ 218.9172 msec (     4.6/sec): GetImage XY 100x100 square
      4 reps @ 987.6040 msec (     1.0/sec): GetImage XY 500x500 square
2000000 reps @   0.0005 msec (1880000.0/sec): X protocol NoOperation
   3000 reps @   0.4106 msec (  2440.0/sec): QueryPointer
   3000 reps @   0.3761 msec (  2660.0/sec): GetProperty
  40000 reps @   0.0255 msec ( 39200.0/sec): Change graphics context
   2400 reps @   0.0388 msec ( 25800.0/sec): Create and map subwindows (4 kids)
   2400 reps @   0.0278 msec ( 35900.0/sec): Create and map subwindows (16 kids)
   2500 reps @   0.0271 msec ( 36900.0/sec): Create and map subwindows (25 kids)
   2500 reps @   0.0267 msec ( 37400.0/sec): Create and map subwindows (50 kids)
   2400 reps @   0.0266 msec ( 37600.0/sec): Create and map subwindows (75 kids)
   2400 reps @   0.0278 msec ( 35900.0/sec): Create and map subwindows (100 kids)
   2400 reps @   0.0315 msec ( 31800.0/sec): Create and map subwindows (200 kids)
   2400 reps @   0.0181 msec ( 55400.0/sec): Create unmapped window (4 kids)
   2400 reps @   0.0177 msec ( 56700.0/sec): Create unmapped window (16 kids)
   2500 reps @   0.0177 msec ( 56400.0/sec): Create unmapped window (25 kids)
   2500 reps @   0.0173 msec ( 57700.0/sec): Create unmapped window (50 kids)
   2400 reps @   0.0172 msec ( 58000.0/sec): Create unmapped window (75 kids)
   2400 reps @   0.0177 msec ( 56700.0/sec): Create unmapped window (100 kids)
   2400 reps @   0.0172 msec ( 58000.0/sec): Create unmapped window (200 kids)
   2400 reps @   0.0238 msec ( 42100.0/sec): Map window via parent (4 kids)
   2400 reps @   0.0136 msec ( 73600.0/sec): Map window via parent (16 kids)
   2500 reps @   0.0119 msec ( 84300.0/sec): Map window via parent (25 kids)
   2500 reps @   0.0123 msec ( 81600.0/sec): Map window via parent (50 kids)
   2400 reps @   0.0120 msec ( 83600.0/sec): Map window via parent (75 kids)
   2400 reps @   0.0124 msec ( 80900.0/sec): Map window via parent (100 kids)
   2400 reps @   0.0115 msec ( 86600.0/sec): Map window via parent (200 kids)
   2400 reps @   0.0095 msec (105000.0/sec): Unmap window via parent (4 kids)
   2400 reps @   0.0030 msec (333000.0/sec): Unmap window via parent (16 kids)
   2500 reps @   0.0025 msec (401000.0/sec): Unmap window via parent (25 kids)
   2500 reps @   0.0021 msec (476000.0/sec): Unmap window via parent (50 kids)
   2400 reps @   0.0014 msec (727000.0/sec): Unmap window via parent (75 kids)
   2400 reps @   0.0014 msec (727000.0/sec): Unmap window via parent (100 kids)
   2400 reps @   0.0014 msec (727000.0/sec): Unmap window via parent (200 kids)
   2400 reps @   0.0152 msec ( 65700.0/sec): Destroy window via parent (4 kids)
   2400 reps @   0.0067 msec (150000.0/sec): Destroy window via parent (16 kids)
   2500 reps @   0.0056 msec (178000.0/sec): Destroy window via parent (25 kids)
   2500 reps @   0.0048 msec (207000.0/sec): Destroy window via parent (50 kids)
   2400 reps @   0.0042 msec (237000.0/sec): Destroy window via parent (75 kids)
   2400 reps @   0.0042 msec (237000.0/sec): Destroy window via parent (100 kids)
   2400 reps @   0.0042 msec (237000.0/sec): Destroy window via parent (200 kids)
  24000 reps @   0.0453 msec ( 22100.0/sec): Hide/expose window via popup (4 kids)
  64000 reps @   0.0201 msec ( 49700.0/sec): Hide/expose window via popup (16 kids)
  75000 reps @   0.0173 msec ( 57800.0/sec): Hide/expose window via popup (25 kids)
 100000 reps @   0.0158 msec ( 63300.0/sec): Hide/expose window via popup (50 kids)
  67500 reps @   0.0155 msec ( 64400.0/sec): Hide/expose window via popup (75 kids)
  70000 reps @   0.0151 msec ( 66100.0/sec): Hide/expose window via popup (100 kids)
  80000 reps @   0.0158 msec ( 63400.0/sec): Hide/expose window via popup (200 kids)
   8000 reps @   0.1480 msec (  6760.0/sec): Move window (4 kids)
   6400 reps @   0.1711 msec (  5840.0/sec): Move window (16 kids)
   7500 reps @   0.1797 msec (  5560.0/sec): Move window (25 kids)
   5000 reps @   0.2034 msec (  4920.0/sec): Move window (50 kids)
   4500 reps @   0.2312 msec (  4330.0/sec): Move window (75 kids)
   4000 reps @   0.2576 msec (  3880.0/sec): Move window (100 kids)
   4000 reps @   0.3644 msec (  2740.0/sec): Move window (200 kids)
 360000 reps @   0.0026 msec (378000.0/sec): Moved unmapped window (4 kids)
 480000 reps @   0.0028 msec (360000.0/sec): Moved unmapped window (16 kids)
 500000 reps @   0.0029 msec (341000.0/sec): Moved unmapped window (25 kids)
 350000 reps @   0.0027 msec (366000.0/sec): Moved unmapped window (50 kids)
 375000 reps @   0.0030 msec (336000.0/sec): Moved unmapped window (75 kids)
 400000 reps @   0.0028 msec (358000.0/sec): Moved unmapped window (100 kids)
 400000 reps @   0.0029 msec (347000.0/sec): Moved unmapped window (200 kids)
  28000 reps @   0.0362 msec ( 27600.0/sec): Move window via parent (4 kids)
  96000 reps @   0.0105 msec ( 95300.0/sec): Move window via parent (16 kids)
 125000 reps @   0.0089 msec (113000.0/sec): Move window via parent (25 kids)
 150000 reps @   0.0088 msec (114000.0/sec): Move window via parent (50 kids)
 150000 reps @   0.0087 msec (115000.0/sec): Move window via parent (75 kids)
 200000 reps @   0.0087 msec (115000.0/sec): Move window via parent (100 kids)
 120000 reps @   0.0087 msec (115000.0/sec): Move window via parent (200 kids)
  16000 reps @   0.0758 msec ( 13200.0/sec): Resize window (4 kids)
  12800 reps @   0.0859 msec ( 11600.0/sec): Resize window (16 kids)
  10000 reps @   0.1021 msec (  9800.0/sec): Resize window (25 kids)
  10000 reps @   0.1198 msec (  8350.0/sec): Resize window (50 kids)
   7500 reps @   0.1398 msec (  7160.0/sec): Resize window (75 kids)
   7000 reps @   0.1587 msec (  6300.0/sec): Resize window (100 kids)
   6000 reps @   0.2405 msec (  4160.0/sec): Resize window (200 kids)
 320000 reps @   0.0033 msec (300000.0/sec): Resize unmapped window (4 kids)
 480000 reps @   0.0030 msec (333000.0/sec): Resize unmapped window (16 kids)
 500000 reps @   0.0031 msec (326000.0/sec): Resize unmapped window (25 kids)
 350000 reps @   0.0034 msec (292000.0/sec): Resize unmapped window (50 kids)
 300000 reps @   0.0035 msec (285000.0/sec): Resize unmapped window (75 kids)
 300000 reps @   0.0035 msec (286000.0/sec): Resize unmapped window (100 kids)
 400000 reps @   0.0034 msec (298000.0/sec): Resize unmapped window (200 kids)
  12000 reps @   0.1052 msec (  9500.0/sec): Circulate window (4 kids)
   8000 reps @   0.1448 msec (  6910.0/sec): Circulate window (16 kids)
   7500 reps @   0.1525 msec (  6560.0/sec): Circulate window (25 kids)
  10000 reps @   0.1738 msec (  5750.0/sec): Circulate window (50 kids)
   6000 reps @   0.1810 msec (  5520.0/sec): Circulate window (75 kids)
   6000 reps @   0.1955 msec (  5110.0/sec): Circulate window (100 kids)
   6000 reps @   0.2481 msec (  4030.0/sec): Circulate window (200 kids)
1200000 reps @   0.0010 msec (984000.0/sec): Circulate Unmapped window (4 kids)
 960000 reps @   0.0011 msec (940000.0/sec): Circulate Unmapped window (16 kids)
1000000 reps @   0.0012 msec (850000.0/sec): Circulate Unmapped window (25 kids)
1000000 reps @   0.0015 msec (670000.0/sec): Circulate Unmapped window (50 kids)
 450000 reps @   0.0019 msec (528000.0/sec): Circulate Unmapped window (75 kids)
 300000 reps @   0.0030 msec (331000.0/sec): Circulate Unmapped window (100 kids)
 100000 reps @   0.0116 msec ( 86500.0/sec): Circulate Unmapped window (200 kids)
